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  1. #61
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    Quote Originally Posted by Raldo View Post
    I'm still holding out hope that it can lay traps, totems, or whatever you want to call buff/debuff zones.
    Could be an "Avatar's Favor" type deal.

  2. #62
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    Quote Originally Posted by Raldo View Post
    I'm still holding out hope that it can lay traps, totems, or whatever you want to call buff/debuff zones.
    I would love for it to be a buff/debuff class that branches out to summoner. I'm just kinda jazzed about getting it at all.

    Love pet jobs.

  3. #63
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    Carbuncle isn't a familiar. Familiars are tamed monsters as you can see in some quests currently in FFXIV and also in FFXI as jug pets for BST. Arcanist gets these pets and Carbuncle (who is an entirely different being apparently).
    And the above quests are relevant because you find an Arcanist and he summons these monsters. Arcanist is supposed to be some sort of mix between BST and SMN with some extra spells thrown in.

  4. #64
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    The buff/debuff totems thing was the original plan for Arcanist (hence the odd, mechanical staves) but who knows if that got shit-canned like a lot of other things (Shepherd comes to mind).

  5. #65
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    Quote Originally Posted by Alkar View Post
    Carbuncle isn't a familiar.
    While I am inclined to agree here, this sort of stuff gets pushed through a translator.

    Familiar can be defined as:
    A spirit often embodied in an animal and held to attend and serve or guard a person.

    ...and a translator could easily use that definition for Carbuncle (or any summon).

  6. #66
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    Quote Originally Posted by Raldo View Post
    While I am inclined to agree here, this sort of stuff gets pushed through a translator.

    Familiar can be defined as:
    A spirit often embodied in an animal and held to attend and serve or guard a person.

    ...and a translator could easily use that definition for Carbuncle (or any summon).
    Yes but like I said Familiars are already defined in FFXIV as tamed pets.

  7. #67
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    Are you suggesting...
    Arcanist: Carbuncle(ephemeral being) + Familiars (Tamed Pets)
    Summoner: All that + Primals?

  8. #68
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    You speak with these absolutes... but you're still making speculations just like the rest of us.

    Urianger has an Arcanist staff and in the 3 'Career Opportunity' quest fights, he summons a BST-style animal pet that is suffixed with "Familiar."

    This is what you're going on. It is not "defined." Keep in mind that these quests and this NPC were created way before they were even talking about new classes/jobs... and even when they were asked about Arcanist back then, they were mentioning going the totem route with it.

  9. #69
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    Quote Originally Posted by miokomioko View Post
    Urianger has an Arcanist staff and in the 3 'Career Opportunity' quest fights, he summons a BST-style animal pet that is suffixed with "Familiar."
    Oh right! Urianger! I completely forgot about that guy. Huh. I really didn't pay attention to him at all and just squashed all his pets then moved on. Man, I was wondering where the familiars thing was coming from! Wow I feel rather dumb now that I didn't put that together in my head. :/

  10. #70
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    Quote Originally Posted by miokomioko View Post
    You speak with these absolutes... but you're still making speculations just like the rest of us.

    Urianger has an Arcanist staff and in the 3 'Career Opportunity' quest fights, he summons a BST-style animal pet that is suffixed with "Familiar."

    This is what you're going on. It is not "defined." Keep in mind that these quests and this NPC were created way before they were even talking about new classes/jobs... and even when they were asked about Arcanist back then, they were mentioning going the totem route with it.
    His fights were implemented by Yoshida's group so you're wrong. Also considering the fact that Yoshida wants this to be a fanservice game and the evidence in game it's easy to assume that the familiars are exactly that. Yoshida also wanted a base class for SMN similar to BST.

  11. #71
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    Quote Originally Posted by Alkar View Post
    His fights were implemented by Yoshida's group so you're wrong.
    I would maybe be wrong if I ever said they weren't. My point was that Urianger and the quests featuring the 3 Familiars were in the works before new classes/jobs were even on the table. As we have experienced, very little has been set in stone, even from the same team in the early stages of the overhaul. Nothing Urianger does/did does not necessarily have any bearing on Aarcanist/Summoner just because he was given a ACN staff that was in the .DATs for years.

    I'm not saying it's not possible, I'm just pointing out that your speculations are no more legitimate than others... so chill out bro.

    Quote Originally Posted by Alkar View Post
    Yoshida also wanted a base class for SMN similar to BST.
    Where did he say this?

  12. #72
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    He said that a while ago. And chill out? I'm merely pointing out that it's not a coincidence imo... because that was your point to begin with.
    And who said the other part of Arcanist has been scrapped? I sure didn't. Their description mentions powerful magics so it could be that.
    Next time read the whole discussion and not just the last post because we were merely talking about the pet nature of the job and not its abilities as a whole.
    Someone suggested that Arcanist could get other "lesser" gods like Siren etc. and I simply pointed out that familiars were mentioned and that's likely all they'll get with the exception of Carby.

  13. #73
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    Alkar do we get to turn into the monsters or do we just get to summon and warp away? Cause I never saw Urianger in the fight. I has screenshots on steam from when I fought him (for some reason I actually took pictures of this unmemorable event) but it's being a jerk and not letting me link it.

    Edit: Complaining apparently helps.
    Spoiler'd for hooj


    I just realized why I took these. They were on the first day back from my extended vacation from the game. I was screenshot happy that day.

  14. #74
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    Quote Originally Posted by Mina View Post
    Alkar do we get to turn into the monsters or do we just get to summon and warp away? Cause I never saw Urianger in the fight. I has screenshots on steam from when I fought him (for some reason I actually took pictures of this unmemorable event) but it's being a jerk and not letting me link it.
    The fight itself is against the familiar pet, Urianger summons them in the cutscene and then disappears. So I'd say it's likely that we simply summon the pet and not turn into them. I don't think turning into them was ever considered because Yoshida wanted a pet job which implies the player character remains the playable part while the pet is controlled through commands.
    I don't even remember all the familiars we see but iirc there's a Drake and a Peiste. The NM only pet may still apply so who knows.
    I wonder how pets will be handled though, maybe they'll have items you equip in the ranged slot and one generic command to call them (like "Summon"). For some reason I doubt we'll get one summon command for each pet unless the ability list is greatly expanded in 2.0. This could lead to some "rare" pets in the future if the item drops from some raid boss or something.

  15. #75
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    Pretty sure you don't see Urianger in the fight, because the end goal is not to kill him, just his pet. He's probably just behind a rock or something, giggling and pleasuring himself (actually on second thought, I think he usually runs away at that point).

  16. #76
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    Quote Originally Posted by Raldo View Post
    Pretty sure you don't see Urianger in the fight, because the end goal is not to kill him, just his pet. He's probably just behind a rock or something, giggling and pleasuring himself (actually on second thought, I think he usually runs away at that point).
    I can't remember the fight at all. Wasn't he all cryptic and weird asking me to join his crazy side?

    Still I'm hesitant to jump on the Arcanist gets monster pets bandwagon. Maybe it's because I would rather a job like that be called 'Beastmaster'. And that Arcanists were simply mages in FFT:A2. I get that Summoner needs to have a step before it. Arcanist might as well be it.

    But maybe that's me.

  17. #77
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    I would've preferred Evoker>Summoner tbh but Yoshida already hinted at this possibility before so it's not completely unexpected.
    Either way they could easily restrict the familiar pets to Arcanist to make the class more unique while Summoner gets the rest (primals and whatever the others will be called)+ Carbuncle.
    They probably wanted to avoid the FFXI version of BST with its Charm ability because it's unlikely to work (just as it doesn't work at all in XI).
    If you want Arcanist is the XIV version of BST just like Bard in this game shoots arrows instead of standing there being useless after all songs are applied.
    Also who knows, Arcanist may get a second job called Beastmaster.

  18. #78
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    :I ...

    You know what? I have zero complaints. I'm going to get Carbuncle again. Yoshi-P said his favorite job was Summoner so I doubt he would screw it up. Hopefully balanced and will carve a hole that was needed to be filled. If I get to summon drakes and peistes, I won't complain. If I get to summon Siren and Cait Sith, I won't complain. Both of those things sound cool.

    And if I get a Fenrir mount with Magitek Armor well...

  19. #79
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    I'm actually going to laugh pretty hard if SE goes to all this effort to fix summoner...

    ...in the wrong game. XD

  20. #80
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    Arcanist should get healing abilities that combo with attack/DOT spells. So it can be a healer, but not as concentrated and effective as WHM. It would need to cast a damage/DOT spell to combo a cure spell and increase its potency.

    In my opinion, SMN's implementation needs to be really unique in the MMO world. Here's how I would do it:

    - SMN should really reduce Arcanist's base stats. I'm talking 1200-1500 base HP/MP. When it doesn't have an avatar out, it's weak.
    - Avatars should be semi-permanent. I'd do 10 seconds to cast, 30 minute durations and five minute recast on a particular avatar. Basically, somewhat like Call Beast.
    - Each avatar needs to fulfill a specific role. In FFXI, pretty much all of them were DD avatars... very few had effective buffs.
    - Avatar HP/MP should be tied into the SMN's. When a SMN summons, his HP/MP should turn into the HP/MP of the avatar and all of his abilities turn into the abilities of the avatar. Each avatar will get Attack, Stay, Retreat, etc. so that the SMN can position it, but also needs its own unique abilities and combos that are triggered by the SMN.
    - Each avatar needs a unique set of abilities. Titan should have 4000 HP and be capable of tanking, generating high amounts of enmity and so on. Siren should have high MP and be capable of healing. There should be a pure DD avatar, and maybe an avatar that can do a little bit of everything decently well (maybe Carbuncle here).
    - When an avatar dies, the SMN dies. On the upside, a SMN doesn't take damage while the avatar is out (the avatar absorbs the damage, think FFVIII guardian force), but he can't Release the avatar until the avatar is no longer on an enemy's hate list (so you couldn't just SMN-zombie burn everything). Basically, you pick an avatar for a fight and you stick with it until you die and raise again (or its 30 minute duration wears off). SMNs could use a variety of avatars for a dungeon raid, but when you engage something like Ifrit and stay in a specific battle, you have to stick with the one you brought.
    - Hopefully we don't get to summon Ifrit/Garuda... I don't want to see the Primals become summonable. That's just silly, but we'll see what they do with it... Instead, I'd like to see them bring in avatars/primals from other games. Particularly the FFVI Espers and summons that have appeared in other games. Tritoch, Maduin, Titan/Terrato, Siren, Shiva, Ixion/Quetzacoatl and so on. They could also use the XII set: Belias, Famfrit, Mateus, Hashmal, Chaos, etc.

    I hope it becomes something like that... it'd be really unique and enjoyable, and also a pretty interesting class to play. But if I had to bet, it'll probably end up just being like an old school SMN that brings an avatar in for just one ability and then sends it off again.. sad.

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