I have no way to know if you are kidding or not. Its just sad that they STILL haven't given rangers enough love to make them all that viable in dungeons/fractals.
I have no way to know if you are kidding or not. Its just sad that they STILL haven't given rangers enough love to make them all that viable in dungeons/fractals.
And yet you forget that the average MMO player in a pug is just that... I do not pug so I wouldnt have to deal with this. My three friends who have rangers at 80 choose to rarely play them because of their extremely limited utility in dungeons. Yes everything can be viably played, but as you say, not every class is on a level playing field, and when it comes to dungeon/fractal play the distance between the lowest tier profession and a ranger is so large atm its ridiculous.
Ranger is better than THF in every way imaginable for dungeons.
Low cooldown AOE regen + condition removal + water field, AOE revive, low cooldown firefield, actually does damage at range,pets with AOE condition removal, pets with AOE regen, doesn't die in 2 seconds.
THF has shadow refuge, that's it. It's AOE damage is subpar, it's incredibly squishy and dies to anything looking at it, it's forced to sit back and use shortbow 95% of the time and shortbow does garbage ranged damage(It's a ranged weapon that's supposed to be used in melee range). THF is required to melee to deal actual damage but it's too fragile to melee most things and is forced to use a very crappy ranged weapon(shortbow is an incredible AOE melee weapon, not good at ranged at all), it's survivability is too low, it has too few ways to avoid damage in melee range, and the second worst self healing in the game. Not to mention that it's main form of damage is single target.
Ranger is better as a tank than as a DPS, but yeah. Ranger tank is pretty boss, I wouldn't be interested in taking them PVE otherwise.
double post argh.
bro do you even WvW
Shush!
WvW doesn't count since we all know how utterly broken thief is there.
dat blast finisher alone for group play
Wow, really.
Wtf is up with double posts.
That's the thing though. If there's no ranger or elementalist in the group, then thief's benefit drops drastically. The only dungeon i feel more useful as a thief is dredge fractal for not only stealth obviously, but for the ability to port through the ground to hit switches on the final boss.
I completely agree with you that any class combo works, as i myself leveled til fractal 21 in a 3 thief group, but there's much better group synergy elsewhere. When I'm with guildies/friends, i don't care what class anyone is, but i cringe when i see thieves in pugs.
I wouldn't even want to do Flame shaman on level 40+ without a thief. Blinds and blast finishers are invaluable, even moreso now that shields dont last very long.
40+ fractals is literally 0.0001% of the game that almost no one in the universe does.