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  1. #481
    I'd Rather Be in Zi'Tah
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    I have no way to know if you are kidding or not. Its just sad that they STILL haven't given rangers enough love to make them all that viable in dungeons/fractals.

  2. #482
    Yarglebargle
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    Quote Originally Posted by niwaar View Post
    I have no way to know if you are kidding or not. Its just sad that they STILL haven't given rangers enough love to make them all that viable in dungeons/fractals.
    Every class is viable. Being as efficient as other classes is the issue. Unless you run with a super douchey crowd nobody should be giving you shit about the class you play.

  3. #483
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Kuishen View Post
    Unless you run with a super douchey crowd nobody should be giving you shit about the class you play.
    And yet you forget that the average MMO player in a pug is just that... I do not pug so I wouldnt have to deal with this. My three friends who have rangers at 80 choose to rarely play them because of their extremely limited utility in dungeons. Yes everything can be viably played, but as you say, not every class is on a level playing field, and when it comes to dungeon/fractal play the distance between the lowest tier profession and a ranger is so large atm its ridiculous.

  4. #484
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    Ranger is better than THF in every way imaginable for dungeons.

  5. #485
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Shiyo View Post
    Ranger is better than THF in every way imaginable for dungeons.
    Define them.

  6. #486
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    Low cooldown AOE regen + condition removal + water field, AOE revive, low cooldown firefield, actually does damage at range,pets with AOE condition removal, pets with AOE regen, doesn't die in 2 seconds.

    THF has shadow refuge, that's it. It's AOE damage is subpar, it's incredibly squishy and dies to anything looking at it, it's forced to sit back and use shortbow 95% of the time and shortbow does garbage ranged damage(It's a ranged weapon that's supposed to be used in melee range). THF is required to melee to deal actual damage but it's too fragile to melee most things and is forced to use a very crappy ranged weapon(shortbow is an incredible AOE melee weapon, not good at ranged at all), it's survivability is too low, it has too few ways to avoid damage in melee range, and the second worst self healing in the game. Not to mention that it's main form of damage is single target.

  7. #487
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    Ranger is better as a tank than as a DPS, but yeah. Ranger tank is pretty boss, I wouldn't be interested in taking them PVE otherwise.

  8. #488
    Sandworm Swallows
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    Quote Originally Posted by Shiyo View Post
    Low cooldown AOE regen + condition removal + water field, AOE revive, low cooldown firefield, actually does damage at range,pets with AOE condition removal, pets with AOE regen, doesn't die in 2 seconds.

    THF has shadow refuge, that's it. It's AOE damage is subpar, it's incredibly squishy and dies to anything looking at it, it's forced to sit back and use shortbow 95% of the time and shortbow does garbage ranged damage(It's a ranged weapon that's supposed to be used in melee range). THF is required to melee to deal actual damage but it's too fragile to melee most things and is forced to use a very crappy ranged weapon(shortbow is an incredible AOE melee weapon, not good at ranged at all), it's survivability is too low, it has too few ways to avoid damage in melee range, and the second worst self healing in the game. Not to mention that it's main form of damage is single target.
    Well put, this is one of the reasons why anet is planning to revamp aoe skills, but I do agree thief really needs help in the support department, compared to every other job.

  9. #489
    Yarglebargle
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    Quote Originally Posted by niwaar View Post
    And yet you forget that the average MMO player in a pug is just that... I do not pug so I wouldnt have to deal with this. My three friends who have rangers at 80 choose to rarely play them because of their extremely limited utility in dungeons. Yes everything can be viably played, but as you say, not every class is on a level playing field, and when it comes to dungeon/fractal play the distance between the lowest tier profession and a ranger is so large atm its ridiculous.
    As long as you have one other friend, just kick those people out of the party, if you're making the group then fuck the haters.

  10. #490
    Relic Horn
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    Quote Originally Posted by Shiyo View Post
    Low cooldown AOE regen + condition removal + water field, AOE revive, low cooldown firefield, actually does damage at range,pets with AOE condition removal, pets with AOE regen, doesn't die in 2 seconds.

    THF has shadow refuge, that's it. It's AOE damage is subpar, it's incredibly squishy and dies to anything looking at it, it's forced to sit back and use shortbow 95% of the time and shortbow does garbage ranged damage(It's a ranged weapon that's supposed to be used in melee range). THF is required to melee to deal actual damage but it's too fragile to melee most things and is forced to use a very crappy ranged weapon(shortbow is an incredible AOE melee weapon, not good at ranged at all), it's survivability is too low, it has too few ways to avoid damage in melee range, and the second worst self healing in the game. Not to mention that it's main form of damage is single target.
    Sucks but true. I've barely played my unicorn thief since getting it mostly because my guardian is just so much better.

    When i do play thief it's always with a ranger tank so i can abuse his healing spring over and over.

  11. #491
    Relic Horn
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    double post argh.

  12. #492
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    bro do you even WvW

  13. #493
    Relic Horn
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    Shush!

    WvW doesn't count since we all know how utterly broken thief is there.

  14. #494
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    dat blast finisher alone for group play

  15. #495
    Relic Horn
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    Wow, really.

  16. #496
    Relic Horn
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    Wtf is up with double posts.

  17. #497
    Relic Horn
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    Quote Originally Posted by Aevis View Post
    No idea why some of you guys still feel like there is a need to bash any class in GW2. I play ranger in my fractal static and we have a thief too. Together, we're an unstoppable cure bombing force. There's nothing hard in this game, just play what you enjoy and get some competent people to tag along.
    That's the thing though. If there's no ranger or elementalist in the group, then thief's benefit drops drastically. The only dungeon i feel more useful as a thief is dredge fractal for not only stealth obviously, but for the ability to port through the ground to hit switches on the final boss.

    I completely agree with you that any class combo works, as i myself leveled til fractal 21 in a 3 thief group, but there's much better group synergy elsewhere. When I'm with guildies/friends, i don't care what class anyone is, but i cringe when i see thieves in pugs.

  18. #498

    Sweaty Dick Punching Enthusiast

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    I wouldn't even want to do Flame shaman on level 40+ without a thief. Blinds and blast finishers are invaluable, even moreso now that shields dont last very long.

  19. #499
    D. Ring
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    Quote Originally Posted by Celeras View Post
    I wouldn't even want to do Flame shaman on level 40+ without a thief. Blinds and blast finishers are invaluable, even moreso now that shields dont last very long.
    Almost nobody wants to do Flame Shaman, no matter the party makeup.

  20. #500
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    40+ fractals is literally 0.0001% of the game that almost no one in the universe does.

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