
Originally Posted by
Shiyo
Arcane wave is pretty weak in PVP, slot earth armor. The stability/stun/fear break is too important and useful. 10 in air is a waste, you lose too much suvivability(1k hp/100 healing or 100 toughness) for a very minor damage increase. Arcane mastery and shard of ice don't really have a use because the only really useful PVP arcane spell is arcane shield, which has a long cooldown anyways.
Rune of battle and rune of air share an ICD(I haven't tested, friend tested and told me this) so only one of them works. 5% crit is probably your best bet in your offhand. Your runes offer no survivability and sub-par damage. If you are trying to go support(which is what scepter/dagger is for), 4 runes of water and 2 runes of monk is the best choice. +30% boon duration, 5% chance to remove a condition from yourself when hit on a 10 sec ICD, and +healing.