i like the cave lighting..
its like bad and good at the same time..
but more realistic than what we currently have afaicr
i like the cave lighting..
its like bad and good at the same time..
but more realistic than what we currently have afaicr
Apparently (source: post on the OF, take it as you want), during the presentation when they were talking about battle system, they mentioned that in ARR only abilities will have cooldowns, while WSs and spell will only be limited by their own resources: TP and MP - that's why the dragoon in the video could spam.
SMN will summon an essence of Ramuh's beard.
I wonder who's gunna be a Bad enough Dude to do a translation dump.
Wow those images take me back to reading the instruction manual for FFVI when it first came out before I jumped into the game... major nostalgia bomb, especially the Ramuh one, as I couldn't wait to summon him after seeing a screenshot of him in the manual.
Thunder dragon also looks great, as they ripped him right out of IV, blue spots and all. If he's as painful as he was there, that's going to be a good fight.
English trailer if you care.
I'm glad they are implementing a Level Synch. That was the biggest gripe about FFXI parties. It would take forever to find the right jobs at the right levels. The worst was having to leave a PT, even if you wanted to keep EXPing, because you leveled up and were too high for the camp.
Translation on what they said about combos (Shura on OF):
In regards to combo, currently to continue combos, u need to be positioned in the right spot and facing certain directions (from left/right, from the back, from the front) this is hard to do for PvP so what they are doing is removing these conditions for the 2nd skill & 3rd skill and in return it will cost tp. So unlike the current system where once the combo starts, the continuing skills don't consume tp, in 2.0 they will so in order to connect and continue the combo u need to be careful about how u use your tp. He also notes for some combos, the initial skill might still be direction based, so to trigger the combo, u might have to hit from the side or from behind but once the combo starts, it won't depend on position but instead on tp.
Damn I liked the free WSs during combos. The buff for doing things within a combo are going to have to be buffed in order to justify moving into position for combos and not just spamming WSs. Also I called PvP being the reason for some of those changes.
Where on the OF is that line? I searched Shura, but I can't find it.
In the Reinhearts translation thread.
k, so they're taking recast timers out of spells and WSs entirely, WSs seem to have TP costs in the low hundreds (250~), tp caps (for now) at 1000, and combos no longer initiate the next WS for free. This is probably being done to make players want to do shorter combos. PvP or any fight with high movement kinda demand short bursts of action. The lower TP costs combined with still needing to "pay" for WS in a combo will probably make a player feel as though they're losing less if they mess it up. TP rate is still a little harder to nail down for every melee though. Hope alpha starts and ends soon.
One would assume that it's ACN to level 30, and something else to 15, just like everything else... Obviously we don't know what the other class is.
I expect Summoner getting access to Thaumaturge and Conjurer cross-class abilities. Having a book as a main-hand weapon is so mage.
When are they adding Gunners? D: