The enemy commander has went to sleep, server shutdown in 3 minutes.
The enemy commander has went to sleep, server shutdown in 3 minutes.
Aside from the glitches/maguuma hating us (I dunno why), Ehmry Bay is absolutely buttfucking retarded, it's no wonder we lose when literally zero people even attempt to defend supply camps, and/or intentionally lose shit so we can "retake them for more money/karma" and then can't because our server is retarded and the other servers we've been up against are generally on the ball with defense. I don't know if anybody else was there for the assault on Dreaming Bay in EB Borderlands last night but THAT is how you fucking defend a keep. Sure we got through one of the gates because it was the least defended but we hit a gigantic brick wall in terms of siege and defenders when we got onto the inner island. Never seen so many ballistas and arrow carts.
They need to make defense more rewarding and actually fix it because multiple times now I've defended a place for the full 3 minutes, gotten kills and the like and have received nothing when the countdown hits zero.
A successful defense isn't counted until all attacks on the area have stopped for 3 minutes. I haven't run into an issue of actual successful defenses not giving rewards.
I'm pretty sure the more players you kill the higher the amount of karma/money you receive from the event. And I mean, it's an event. You're not going to get rewarded until it ends one way or the other. You wouldn't in PvE, why would you in PvP?
One could argue that the end of the countdown is the end of the event but if what you're saying is true I guess it's ok. I hadn't checked to see how big the rewards are when I do actually get them, but it definitely needs to be based off of more than just player kills. Repairs made and supplies used to build weapons inside the fort should also count.
I'll keep an eye on it from now on though. I just assumed that the rewards for the defense events were static since every other event in the game is static. It seems simpler to just reward you every 3 minutes than have the shit scale.
EDIT: I mean static for level 80s, I realize that event rewards scale up as you level up, but once you hit 80 they're static.
You definitely get completion every 3 minutes, and its a static number depending on gold/silver/bronze like everything else. It's very possible for extended defenses to give multiple completions.
However it doesn't trigger all the time, and I'm not sure why. Possibly structure related, but maybe something has to happen before it starts the first time.
Are you sure? I really don't recall multiple rewards in long term defenses under a constant attack.
I've had multiple rewards, they just aren't constant. Might get 2 bronze, then a silver, then nothing for 3 countdowns, then a bronze... etc., despite being active the entire time.
So now we need to figure out what counts for participation to see if that's even broken, because I see a couple posts on the forum and a friend suggested that getting kills for that event may only count if the enemy you kill has attacked the gate. Which is... less than ideal. It would make more sense to have a radius around the fort and any player kill within that radius would count as participation towards the event. It's getting to the point where only major zergs that end up taking the gate down in less than three minutes anyways have lots of people actually attacking the gate.
Dealing damage to players & siege while you are in the vicinity of the defensible area & killing players will earn you reward points i think its somewhere in the region of 20k damage dealt per medal. this is just going from what i've experienced.
At least in my experience, dealing damage gets you zero credit for defending. Killing players and repairing gates/walls are the only things that count. If you repair 10 supply worth, that's enough for a bronze. There's been plenty of times I'll be defending something getting treb'd and just repair the wall once every 3 minutes, and always get bronze. Also I've been manning an arrowcart on a wall hitting tons of players and doing massive damage to a zerg's worth for a full 3 minutes, but none of them died and I got zero credit.
The defending location event trigger always goes off if a wall or gate takes any damage. I'm not sure how supply camps are triggered, maybe defending NPC damage.
The garrison in Ehmry borderlands is still bugged. It's obvious arenanet doesn't give two shits about this game. Now to find something new to play. So much promise ruined by another horrible company who can't do things right.
My complaint: Eanae is a whiny insufferable baby.
Spoiler: show
Can't play WvW because of bugs and exploits. Can't do dungeons because of bugged rewards. Can't do Orr because of bugged events. What do they expect honestly?![]()
Not to beat a dead horse, but there's been a shit ton of bugged skill point NPCs for about a week now.
Anet seriously needs to get this under control.
Hit level 60 and I feel like all the higher level zones look the same... Been to four zones that were all about zombies and shit. Not to mention my gear has looked the same for 50 levels... fuck