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Thread: Patch 1.23b patch notes     submit to reddit submit to twitter

  1. #361
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    Quote Originally Posted by miokomioko View Post
    I just think it's a nice opportunity to replace the individual consumable arrows with infinite-capacity quivers that alter your attacks damage/speed/element/etc. (as someone mentioned).
    Yeah quivers with (remember this?)...

    http://ffxiv.gamerescape.com/wiki/im...0px-Arrows.PNG

  2. #362
    the whitest knight u' know
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    Oh, good lord, lol.

    It's pretty amazing that I have nostalgia tied to those XIV class diagrams for battle mechanics/descriptions that never even made it into the game.

  3. #363
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    Quote Originally Posted by miokomioko View Post
    Oh, good lord, lol.

    It's pretty amazing that I have nostalgia tied to those XIV class diagrams for battle mechanics/descriptions that never even made it into the game.
    Yeah the other funny one was how PUG was going to have offensive and defensive stances. God we were so stupid back then. >< lol

    http://www.final-fantasy-14.org/cont...ilist_role.png

  4. #364
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    hey to be fair, lances actually could damage stuff from outside small aoe ranges, like buffalo's stomp.

  5. #365
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    Quote Originally Posted by Grey Jorildyn View Post
    hey to be fair, lances actually could damage stuff from outside small aoe ranges, like buffalo's stomp.
    Yep yep, which is why I didn't reference that. Also that range diagram they had with ARCs all the way in the back. lol

    Edit: Been trolling the ARR Gil Cap Reduction thread while at work. Was a glorious distraction if I do say so.

  6. #366
    Ridill
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    Someone shop an ICP image with "Ratios" instead of magnets.

    I'm wondering if SE plans to do anything about the dawn drops issue, which actually does effect the value of gil and won't be fixed by scaling back the ratio.

  7. #367
    Yoshi P
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    Reading that No Arrows in ARR thread on the OF is just.. baffling. Gonna have to bother Kuro's sig after that shit.

    Whether SE addresses the newfound money making scheme or not doesn't really matter if they don't have a viable way to get rid of gil completely (and not just reshuffle among the players). That's been main problem with the game economy. Doesn't matter that the earlier guildleves gave alot of gil since everyone got loads of gil from it, just like now with Atomos. Lowering gil rewards later on just made the gil gap between old and newer players more pronounced.

    Either way, I hope that the best endgame gear doesn't just become an issue of how much gil you can throw at it (like multi-melds).

  8. #368
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    I wonder if they plan to have unlimited-use quivers that you can equip (like FFXII), or just go the easy route and make it entirely based off of the bow. There was so many ambiguously placed gear boxes in the live letter, that I'm not even going to begin to guess.

  9. #369
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    Would be nice if they have quivers to add a bit of depth to the job. But I dunno, they did try it before with different arrow types like Red Corral and Silver arrows but it failed horribly due to their damage calculations.

  10. #370
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    Infinite quivers, please.

    And can we get something equivalent to XI's crossbow ammo? Acid/Holy/Darksteel/Bloody juggling was a fun mechanic (particularly MND builds for Holy damage).

  11. #371
    Old Merits
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    Quote Originally Posted by Spider-Dan View Post
    Infinite quivers, please.

    And can we get something equivalent to XI's crossbow ammo? Acid/Holy/Darksteel/Bloody juggling was a fun mechanic (particularly MND builds for Holy damage).
    Was cool in FFXI, but that game was made for changing equipment every 3 seconds. FFXIV has always tried to avoid that.

  12. #372
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    Could have it work like ninja tools, coat your arrow in something before firing it.

  13. #373
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    Quote Originally Posted by Egon View Post
    Was cool in FFXI, but that game was made for changing equipment every 3 seconds. FFXIV has always tried to avoid that.
    You can still gearswap in FFXIV but it's to fit the situation as a whole and not within the actual fight like in XI. Although, XIV takes shit further and people class/job change.

  14. #374
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    Quote Originally Posted by Kurokikaze View Post
    Yeah the other funny one was how PUG was going to have offensive and defensive stances. God we were so stupid back then. >< lol

    http://www.final-fantasy-14.org/cont...ilist_role.png
    PGL soooooooort of has that in the form of Fire/Earth fists. Not that I use Earth fists for anything but exploiting elemental weaknesses, but still!

  15. #375
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    That's what all elemental fists are used for, and aside from FoW to get around a little faster, it's all they're good for.

    Which is why they're stupid, and I'm hoping the PGL changes they've hinted at have something to do with it.

  16. #376
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    Ahhh I see. Thats the one DoM I don't have at 50 if, it wasn't obvious.

    Btw, I need a photoshopped dollar with the text "In Atomos We Trust" along with a picture of Atomos on the back ASAP. LOL

    Bllaaaaaaaah. I just got a temp ban on OF on my friends account.. hahaha

  17. #377
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    Quote Originally Posted by Egon View Post
    Was cool in FFXI, but that game was made for changing equipment every 3 seconds. FFXIV has always tried to avoid that.
    Doesn't have to be gearswap. RNG (whenever it makes it in) can use something like stances for various effects.

    P.S.

    http://viperbeam.com/ffxiv/voidstone.jpg
    gdlk

  18. #378
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    How do you get 5? I can't no matter how fast I get to the voidstone.

  19. #379
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    have to target it before the log says it poped

  20. #380
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    I spam F12 /targetnpc macro as soon as Atomos dies but still no luck. Quite often I'll get stuck on one of the mobs that hasn't disappeared yet. I guess it depends how much lag you've got because when I bring my alt to the camp I rarely even manage 4 because the lag is so bad.

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