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  1. #181
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Ok so you take a Translation from a guy that said he's tired when making the translation as official?

  2. #182
    Salvage Bans
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    Trine Traverse
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    Odin
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    Why would they remove gil above 100m? People will just redistribute gil among their characters.

    They're just dividing all gil by 10 to keep the numbers in check. There's no need to panic, people.

  3. #183
    Sea Torques
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    I will wait and see what they say further about the gil thing. I hate to say it, but having 99m on the current version of 14 is not 'insanely rich'. In essence, I am annoyed as I was working towards 999m, but hopefully I can split it across retainers and characters if push comes to shove!

  4. #184
    Nidhogg
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    Xenor Vernix
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    Quote Originally Posted by Jamison View Post
    I've read (goodness knows if it's true, or where it came from) that retainer items (and player items over 100) will go to a special NPC/place that you reclaim them from. While there's been no talk of it recently, the 2nd retainer at release was always referred to as "temporary".
    And that's what concerns me. It's possible they would combine your gil across character and retainers into one sum otherwise what if they remove the retainer with the most gil? Unless the gil would go to NPC too.

    I'll just split my gil across characters if need be to be safe. It's not like I'll be paying for them more than once, we get 8 characters on the server in ARR with legacy.

  5. #185
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Wulfgang Amadeus
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    Quote Originally Posted by LD View Post
    Dude, the Reinheart translation, it's in Jamison's post. Did you not read his post?
    I read his post and nowhere does it say what you claim. What are you talking about? Even the second translation only says "gil total" will be reduced by one digit. Gil total is maximum gil capacity to me.

  6. #186
    Bard-turned-Miner
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    Quote Originally Posted by Wulfgang View Post
    I read his post and nowhere does it say what you claim. What are you talking about? Even the second translation only says "gil total" will be reduced by one digit. Gil total is maximum gil capacity to me.
    With specific reference to 1000 gil becoming 100 gil. Please don't get worked up one way or the other until it's clarified.

  7. #187
    LD
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    Quote Originally Posted by Ratatapa View Post
    Ok so you take a Translation from a guy that said he's tired when making the translation as official?
    Even if I were, how is that a problem?

    Quote Originally Posted by Wulfgang View Post
    I read his post and nowhere does it say what you claim. What are you talking about? Even the second translation only says "gil total" will be reduced by one digit. Gil total is maximum gil capacity to me.
    Yeah it does, the (1000 > 100) part. You're welcome to your opinion.

  8. #188
    Chram
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    I want to see the new spell animations =\

  9. #189
    the whitest knight u' know
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    Quote Originally Posted by Greedouw View Post
    I want to see the new spell animations =\
    http://www.youtube.com/watch?v=R3pjj...ature=youtu.be

    Skip to 27:00.

  10. #190
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Quote Originally Posted by Greedouw View Post
    I want to see the new spell animations =\
    I want to see appropriate ones travel to their target instead of just appearing on them. Same with arrows and bullets. Its just lazy at this point.

  11. #191
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
    Join Date
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    Quote Originally Posted by Ratatapa View Post
    Ok so you take a Translation from a guy that said he's tired when making the translation as official?
    I'm with you on this one, I'm gonna go by the dev post. I like Reinhert and everything, but he has a hard time explaining things in english sometimes.

  12. #192
    Nidhogg
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    Tsugaru Mifra
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    Quote Originally Posted by Burningthought View Post
    I'm with you on this one, I'm gonna go by the dev post. I like Reinhert and everything, but he has a hard time explaining things in english sometimes.

    Quote Originally Posted by official post
    Q: Will you wipe gil from our characters or change the currency with the launch of ARR?

    A: No, there won't be a gil wipe. However, we do currently have plans to decrease the max digit by 1 (999,999,999 > 99,999,999)
    If they had said "We intend to decrease the amount by one digit", then I could understand the confusion.

    But he said max digit.

    I'm taking that as maximum gil amount.

    No offense but Reinhart's English grammar leaves something to be desired. I can only imagine the quality of his translations.

  13. #193
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    Stanislaw Ziolkowski
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    As the resident Japanese FFXIV-er in BG, I will throw my 2 cents into the mix. Yoshi-P in the live video specifically mentioned the word "Denomination" when he was talking about reducing gil. Henceforth, I am 100% confident that when they're talking about reducing gil, they're not reducing the 999 million cap to 99 million but otherwise keeping everyone's gil the same, but instead slashing everyone's gil by 1/10th all across the board. You have my word on the matter.

    I will also add that the FFXIV Offical Rep's translations are not always 100% accurate. I've seen my share of their screwups, and this is one such instance. =P


    Edit: As proof, there is a lengthy discussion thread on the JP forums about this matter, and everyone in there understands that gil is being slashed by 1/10th and there is no mention of the cap being reduced.

  14. #194
    D. Ring
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    Official rep quote is technically accurate still, it just completely omits the gil reduction.

  15. #195
    The Tower
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    A convincing argument, Stanislaw. This however will have no practical effect in terms of relative player wealth, which leads me to question the reasoning for it; if not to remove excessive amounts of gil from the economy, then what? The current cap (999M) is 30 bits, whereas the new cap (99M) would be 27 bits, only 3 less, so it would have a minimal effect on the netcode overhead.

  16. #196
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    Quote Originally Posted by Stromgarde View Post
    A convincing argument, Stanislaw. This however will have no practical effect in terms of relative player wealth, which leads me to question the reasoning for it; if not to remove excessive amounts of gil from the economy, then what? The current cap (999M) is 30 bits, whereas the new cap (99M) would be 27 bits, only 3 less, so it would have a minimal effect on the netcode overhead.
    They did give the reasoning behind it, which at the moment I cannot remember and can't really check at the moment due to the fact I'm busy killing the Gold Chest Magitek Armor. Something to do with evening out the playing field with new players or something?

  17. #197
    The Tower
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    That's the thing though. If everyone's gil is reduced by 90%, as are all NPC costs, then what's the point in doing it at all? Are they going to leave guildleve/quest gil influx the same, and just make it so that whatever gil you're earning now will be worth a lot less come 2.0?

  18. #198
    F5 Like A Boss.
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    Getting 50k for a sidegrade looks less daunting to a newbie than getting 5m for the same piece. Even if overall it's the same thing.

  19. #199
    Nidhogg
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    Quote Originally Posted by Stromgarde View Post
    A convincing argument, Stanislaw. This however will have no practical effect in terms of relative player wealth, which leads me to question the reasoning for it; if not to remove excessive amounts of gil from the economy, then what? The current cap (999M) is 30 bits, whereas the new cap (99M) would be 27 bits, only 3 less, so it would have a minimal effect on the netcode overhead.
    Thing is they don't have to slash newbie rewards by 1/10 too. They could slash them by 1/5 and then things will be twice as easy for them to afford while those quests still be worthless to us.

  20. #200
    Chram
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    Quote Originally Posted by miokomioko View Post
    Thank you!

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