http://game.watch.impress.co.jp/img/...356/ps3_01.jpg
Looks far better on the TV... Probably looks different in motion.
Edit: I'm aware that it's the same image we have.. Just sayin.
http://game.watch.impress.co.jp/img/...356/ps3_01.jpg
Looks far better on the TV... Probably looks different in motion.
Edit: I'm aware that it's the same image we have.. Just sayin.
The PS3's output for this game is going to be limited to 720p. For that limitation, this is looking pretty good.
Ipsen Castle is gonna be fun lol.
A couple more PS3 shots released.
http://mlkshk.com/r/K6SC
http://mlkshk.com/r/K6SB
Is that a Cait Sith!?
Don't tell Draylo.
Grass looks terrible in that second pic
how can that small ass thing carry such a big ass pack? what kind of shit is that? glove don't fit
Since there's no UI I think it's safe to assume those are just concept art and not real screen grabs.
Obviously photoshop'd
Reinheart said he was going to get to it later since he has a lot of work to do at his... real work but there is like 4 new interviews with Yoshida out including one monster from gamewatch once again (I am aware some of you know it since you are pulling pics from part 2 of the gamewatch article). And yeah mentioned it on another forum but the 'ugly' pic from the PS3 set looked a lot better on the TV they had out, I'm sure it will look great in motion, especially for a PS3 game and that's all I could ask for. I got my computer with GTX 660ti 3rd generation i7 processor to get better graphics :D.
I dropped one of the articles into google (I think gamewatch?) and it seemed to be mostly about the PS3 version, no game info, at least not in the first part.
The usual quick summary from these various new JP articles:
http://www.4gamer.net/games/092/G009287/20121010042/
http://www.onlinegamer.jp/news/201210110001/
http://game.watch.impress.co.jp/docs...11_565356.html
http://game.watch.impress.co.jp/docs...12_565505.html
- They (somewhat) ended up changing the map/layouts of the three cities after all.
- Amon, the re-introduced boss from FFIII, is going to be (one of?) the boss(es?) in Crystal Tower.
- Titan is confirmed to be in ARR from the start.
- Odin will 'appear differently' compared to that of other Primals.
- Depending on how one raises one's chocobo, what they can wear in equipments will also be different. (ex: If you raise it as a mage-type chocobo, then it can wear mage gear; if you raise it as a tank, it can wear tank gear, etc)
- The new dungeon in the concept art will be one of the many leveling dungeons introduced in ARR, this one being one from R40~R45. Compared to the current slew of dungeons where it's mostly 'cave' type dungeons, there will be more 'ruin/tower' type dungeons introduced in ARR.
- Hamlet will undergo a complete revamp. It will no longer be the 'closed' type content it currently is. The reason why it's the way it is the current version is due to 1.0 limitations. In ARR they can finally implement a more open-style content, which is what they originally wanted to do.
- Monster AI will operate under a FFXII-style 'gambit'-type system. Likewise, Chocobo AIs will operate under something similar.
- Depending on what class you start as, your starting city will be locked to where that class' guild is located. (ex: If you start off as a MRD, you start in Limsa)
- Raid bosses will always drop some type of reward - somewhere around 2~3 rare drops per party, random lotted. Even if one didn't get the rare drop, the players will be rewarded with tokens which you can then exchange for rare drops. In exchange, the chances to participate in the random lottery will be limited to 3 times per week. (Stanislaw's notes: The text in the interview here isn't really clear. What I'm assuming this means is that the chance to get that 2~3 rare drops is limited to 3 times per week, but one can still get tokens by trying the content over and over again. On the other hand, this can easily mean the return of horrid re-entry times.)
- All 1.0 players will get a chance to remake their character (appearance) for ARR. However, this can only be done once, and within half a year after launch.
- ARR's PS3 base resolution is 1280 x 544, which is then stretched/adjusted to 1280 x 720. Reason: PS3 memory limitations, etc. It's possible to set it higher as they're trying to fit every model into 10GB (the limit is 20GB), but with future considerations in mind, they want to set the bar relatively low for the sake of smooth performance.
- PS3 UI elements is still somewhat customizable in the sense that it can be moved around. Resizing the UI, however, is still up in the air.
- With the gamepad cross-bar system, one can register up to 128 actions (there are a total of eight 16 slots) on the bar, per class.
Awesome work, summary is appreciated till an actual translation shows up. Glad to hear about the cities getting reworked (even if unintentionally) it means they are willing to make revamps where necessary. It was pretty obvious after some recent comments that the cities were going to have to get changed somewhat with actual HQ for companies you can walk in rather then zone into, and how different Gridania looked from the limited view we got during the alpha demonstrations.
Also extremely glad to hear about hamlet, I guess it was right to assume that it was limitations of the old system that kept it the way it got released.
Hamlet and gamepad news is great. I don't think I like the started city being determined by class, though it's a small gripe compared to the good news.
The hamlet news is good indeed, but how are they going to handle the loot/seals? Is it going to be more along the lines of Besieged in XI which people liked? Hopefully they take out the seal step from relics because it really seems like a tactic just to delay/keep people playing and give people a reason to play failed content. If they can make hamlet good on its own in ARR then it doesn't need seals.
The loot system for raids is looking very promising too.