Item Search
     
BG-Wiki Search
Page 100 of 367 FirstFirst ... 50 90 98 99 100 101 102 110 150 ... LastLast
Results 1981 to 2000 of 7340
  1. #1981
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    sch is a troll ability lol "kill the WHM!"

  2. #1982
    BG Content
    Join Date
    Jul 2007
    Posts
    22,351
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Shitton of important JP posts today.

    As far as I can tell, they're raising the 1H Ratio cap to 2.25.

    Edit: Apparently not -
    http://www.ffxiah.com/forum/topic/27...ge/86/#2196136

  3. #1983
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    *grumble* why do they keep posting these stupid posts later and later. I usually check at the same time in the morning and this morning they weren't even up yet when I checked.

  4. #1984
    Ridill
    Join Date
    Feb 2007
    Posts
    15,549
    BG Level
    9

    It's their way of reinstating the HNM system, obviously. Camp longer and harder!

  5. #1985
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by arus2001 View Post
    It's their way of reinstating the HNM system, obviously. Camp longer and harder!
    rofl. Translation of the one that looks most important is up, I'll work on the rest and post individually if I see anything important, otherwise I'll probably just post them all at once.

  6. #1986
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Looks like Byrth was right about the level correction. In addition, boosting damage will make damage resistance somewhat less significant. Remember that increases send to see decreasing returns.

    1.5
    1
    0.5

    1 (Normal damage) is a 100% increase from 0.5, but 1.5 is only a 50% increase from 1.

  7. #1987
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,626
    BG Level
    10

    Given the response about H2H last week, I'm very curious if H2H will be included in the adjustment to the attack cap ratio or if MNKs and PUPs will just get left out in the cold.

  8. #1988
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    The idea is to give a benefit to defense so that defense will lower risk more than ever before. We will support this with abilities and additionally with new types of equipment and food.
    Ooooo new defensive JAs? My warrior senses are tingling.

    Also, Taim, Harlequin head gets HF. I been wanting for some time to see Harlequin get turned more into a baby monk frame so we have more offensive variety than squishy Rng or DD Pld. HF Harleedge will do fine I guess.

  9. #1989
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Taim Meich View Post
    I really don't see what's so crazy good about Valoredge using Invincible, really. It can be situationally nice (nice, not good nor great), but 30 s of 0 physical damage was already bad for PLD, will not change its utility (or lack of it) when used by a pet.

    Eagle Eye shot will also be total shit, I think Theytak/Jinte tried it on the test server and doess less damage than a decent barrage (2+ wind maneuvers) or an Armor Piercer. Well, same as RNG's, really.

    Chainspell? Was always very good, and will be potentially vey good also with the RDM auto. If they go ahead with the proposed nuking changes, it'llbe really nice on the offensive, and getting phalanx, stoneskin, haste, the protects etc quickly reapplied will be a much better lifesaver than having a Valoredge use Invincible.

    Benediction will be nice, no doubt, but just that. Used correctly can extend your survivability a lot, though.

    Manafont... Depending on how they implement it (Will it be mob Manafont, with the AI change that forces nonstop nukes?) can be petty nice, too.
    Oh I wasn't saying they were good just situationally or slightly useful. As compared to mnk and rdm where you have to consider wether the time it takes to use the ability hurts more than the ability helps lol. That and was making a slight joke about how they can't even correct it saying the SP ability will be invisible lol

  10. #1990
    Bagel
    Join Date
    Aug 2006
    Posts
    1,340
    BG Level
    6
    FFXIV Character
    Deecup Delight
    FFXIV Server
    Cerberus
    FFXI Server
    Ragnarok

    Quote Originally Posted by Byrthnoth View Post
    Shitton of important JP posts today.

    As far as I can tell, they're raising the 1H Ratio cap to 2.25.

    Edit: Apparently not -
    http://www.ffxiah.com/forum/topic/27...ge/86/#2196136
    Taken from that link:
    Also, they're giving enemies an increased ratio cap so that having low defense sucks but leaving ours capped at 2.25.
    While it was rumoured to happen they are actually going through with killing counterstance? I don't know if I can be arsed to pay for a game where I can't do 1 of the things I like doing most.

  11. #1991
    BG Content
    Join Date
    Jul 2007
    Posts
    22,351
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It depends what you mean by "killing counterstance." They are going to increase the damage taken when you have lower defense than the monster, which will increase the damage you take when you fail to counter with Counterstance up. However, two things:
    1) We don't know how much.
    2) In Adoulin there will be no level correction, so monsters will effectively have less attack in the first place.

  12. #1992
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    All posts up, including one which addresses counterstance (or at least states that there's potential for adjustment there).

    161-165 in findings/posts thread:
    http://www.bluegartr.com/threads/112...=1#post5572169

  13. #1993
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by TummieGaruda View Post
    I wish SE would just give RDM an all in one enfeeb spell for a SP that can't be resisted that gives paralyze, slow, defense down, attack down, dot, and plague. Or just update the current SP so that instead of one spell, all enfeebling spells have high accuracy until the SP wears off.
    Yeah, S-E boards was thinking along the same lines- http://forum.square-enix.com/ffxi/th...-bargain-price.

    I don't think they'll give us an "all-in-one", but yeah, it'd be nice if we could chuck multiple effects with a single spell, and if it's RDM specific enough, it could even be given better "stick" than the generic ones.

  14. #1994
    Bagel
    Join Date
    Aug 2006
    Posts
    1,340
    BG Level
    6
    FFXIV Character
    Deecup Delight
    FFXIV Server
    Cerberus
    FFXI Server
    Ragnarok

    Quote Originally Posted by Byrthnoth View Post
    It depends what you mean by "killing counterstance." They are going to increase the damage taken when you have lower defense than the monster, which will increase the damage you take when you fail to counter with Counterstance up. However, two things:
    1) We don't know how much.
    2) In Adoulin there will be no level correction, so monsters will effectively have less attack in the first place.
    Yeah, will have to see by how much first, but assuming the worst I'm blink tanking again and only seeing counterstance used while recasting shadows like it's 2006.

  15. #1995
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Great stuff as always Slycer. I wish these would be implemented in the game ASAP ; ;

  16. #1996
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    How does the removal of level correction affect low level monsters attacks vs high level players? Has it just never applied at that point ever? Was it just a bonus that high level monsters received versus players of a lower level? I'm not sure I fully understand the impact of this.

  17. #1997
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by pancakesandsex View Post
    How does the removal of level correction affect low level monsters attacks vs high level players? Has it just never applied at that point ever? Was it just a bonus that high level monsters received versus players of a lower level? I'm not sure I fully understand the impact of this.
    I think they're saying that fundamentally this adjustment is going to be completely unidirectional, specifically for player attack vs. monster defense against higher level monsters. Based on their posts today, I don't think anything else will be affected (attacks vs. lower monsters, attacks from lower monsters, or attacks vs. higher monsters).

  18. #1998
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    So in the end, how does this effect 1 handers and presumably H2H users ( if the correction is the same) in current endgame content?

  19. #1999
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Toth View Post
    So in the end, how does this effect 1 handers and presumably H2H users ( if the correction is the same) in current endgame content?
    Decent damage boost when attack/defense ratio is capped (2.25 ratio vs. enemy defense). No change when it's not capped (<2.0 ratio).

  20. #2000
    BG Content
    Join Date
    Jul 2007
    Posts
    22,351
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    For highly buffed zerg situations with Defense Down debuffs on the high level target (like 120), this is going to be something like a 20-25% damage boost for 1H weapons.

    The Monster ratio changes pretty much can't be predicted because it sounds like they're saying two things:
    1) We're going to make it so you get hit harder the lower your defense is (makes sense)
    2) We're going to re-work the existing pDIF curve.

    The monster level correction changes will probably have substantial negative implications for pets (afaik these use the same equations as monsters). Pets are unlikely to benefit from the other half of the changes because monsters don't regularly use JAs that lower their defense to shit. Basically, get all your Falcorr vs. Dynamis EP domination in before they change this.

Page 100 of 367 FirstFirst ... 50 90 98 99 100 101 102 110 150 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27