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  1. #2161
    Old Merits
    Join Date
    Sep 2007
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    1,247
    BG Level
    6

    Of all times, why then? I'll be eating cake with my grandma that entire week.

  2. #2162
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
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    8
    FFXI Server
    Asura

    Quote Originally Posted by solracht View Post
    First thought: "inbefore it doesn't work in Abyssea"

    Yep. SE YOU NEVER DISAPPOINT ME.



    Adoulin site has been also updated. New song, new HNMs and new Geomancy stuff.
    the new information makes GEO sound very good, but it mgiht also be very shitty, dependending on how it is implemented. It seems like Staffs are not an option for GEO if they need bells to activate Geomancy

  3. #2163
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
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    8
    FFXI Server
    Asura

    Quote Originally Posted by SephYuyX View Post
    I wonder if they mean to include skill ups as well.
    Of course not. Gotta keep those people playing to skill up after getting all those levels. Might as well make this permanent anyway, double exp outside of Abyssea isn't enough to make it better.

  4. #2164
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Looks like they are going with adjusting twilight scythe from post Matsui made today, as far as I can tell from google translate.

  5. #2165
    BG Content
    Join Date
    Jul 2007
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    22,359
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    Lakshmi
    Blog Entries
    1

    A couple of JP updates. It's mostly bullshit, but it looks like they're nerfing Twilight Scythe so it has a slip effect?

  6. #2166
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Someone light the Slycer-signal.

  7. #2167
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The way its worded it sounded like it could be a slip effect but from the context it could be a 'souleater' effect where HP is lost on each hit.

  8. #2168
    Relic Weapons
    Join Date
    Nov 2010
    Posts
    351
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Lepetit89 View Post
    Of all times, why then? I'll be eating cake with my grandma that entire week.
    1000 Gold Stars lol.

  9. #2169
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Here's that Matsui post:

    http://www.bluegartr.com/threads/112...=1#post5583614

    Those were all just possibilities, nothing confirmed yet. Only thing confirmed is that they are changing something for sure.

    Looking at other posts now to see if anything's worth translating.

  10. #2170
    D. Ring
    Join Date
    Feb 2007
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    4,736
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    Quetzalcoatl

    Well that's just even more retarded than I thought it was. Drk uneveness isn't from twilight scythe you stupid JP. It's from resolution goddamnit. Not that I'm calling for a nerf to it but twilight scythe isn't the source of anything broken as far as drk is concerned.

  11. #2171
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    >Nerf DRK weapon
    >Sam weapon a-ok

    Stay JP, JP's

  12. #2172
    Yoshi P
    Join Date
    Dec 2006
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    8
    WoW Realm
    Arthas

    If what you're fighting has a 100% physical shield/invincible, you can't even melee for TP with the sam weapon thou, seems not as useful. There's also the fact that virtually everyone has a twilight scythe, while virtually no one has the glow gkt.

  13. #2173
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Still not what you would call broken and needing to be fixed

  14. #2174
    Yoshi P
    Join Date
    Dec 2006
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    5,360
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    WoW Realm
    Arthas

    If their intention is players to bring mage jobs to deal with physical resistances/shields, and players respond by successfully using drks/mnks/glow gkt sams instead, I would call that broken yeah lol.

    Not that adding a random souleater effect is a good way to nerf it...

  15. #2175
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Lots of good data from SE but the need to have players in the sphere to get GEO centered buffs will be dangerous on anything with a huge AOE unless that barrier is over 20' which from the pic it looks like it isn't. Better have those DT sets at the ready, you're gonna need 'em.

    Are bells a ranged item or main hand tool?

    Also the totem deployment timers and how much of a beating they can take will make or break this class. IIRC GEO were to have t1-4 nukes and a unique nuke line? Could be good spell support and put SMNs out of business on that front.

  16. #2176
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Completely random, but I would like Kincard to try his hand at the magian staff unification again. Fourteen to Fifteen inventory would be great. The obvious solution is to unique by utility (DMG/ACC/Perp).

  17. #2177
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    What the hell is wrong with Japanese player? Japanese players don't play this game. At least Matsui sacked up and told them to stop being whinerbabies. I am annoyed with the "Hey you like those magic changes we proposed? Too bad, we're reviewing them. Expect them in December's update." The JP players probably complained that the ability of magic users to cause magic damage was unbalanced to melee players.

    Bells are probably a ranged item. If you look in the screenshots for the Geocolure descriptions under Geomancy, that Galka is holding one of those weird clubs from the concept art made of wood (new weapon type? I'm down for new weapons!). Which means the bells coming out are probably part of the casting animation.

  18. #2178
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,615
    BG Level
    6
    FFXI Server
    Shiva

    My LS had a small debate about GEO last night after we saw the updated SoA page and the new GEO info.

    Some of the things that were asked...

    1. Will Bells be an actual weapon? If so, start making those Lv. 1 Lady Bells for all those aspiring GEOs!
    2. Will Bells be considered a "Club" type weapon? Or a new class of it's own?
    3. Taking a quote from the SoA site: "Polishing one's skill in the handbell makes it possible to enhance the effects of geomancy spells." - Will this be based on Club Skill? Or will it be a new type of magic that we all need to skill up from scratch?

  19. #2179
    New Odin
    Join Date
    Jul 2006
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    8,659
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    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Looks like GEO will be club wielders with access to staff (one can only hope SE doesn't deny this mage class the ultimate mage weapons out of BALANCE) and bells will be how Geomancy skill levels up akin to Singing/Wind skill.

    I'm deathly afraid of this job getting PUP'd but thats normal when it comes to SE doing anything new.

  20. #2180
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Quote Originally Posted by fantasticdan View Post
    If their intention is players to bring mage jobs to deal with physical resistances/shields, and players respond by successfully using drks/mnks/glow gkt sams instead, I would call that broken yeah lol.

    Not that adding a random souleater effect is a good way to nerf it...
    That says more about how bad it is to use magic dmg lol

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