
Originally Posted by
arus2001
We'll just keep it simple for now, then. 1) Better gear. 2) Martial traits or spells that mirror them. 3) Not bogging the job down with even more spells to cast on people. Basically, "Say no to Temper and Gains as party buffs!"
Pragmatically, the job was designed for a 50 cap game and never really got upgraded after. Yes, this is evident in the giant gaps the skill system creates. Healing Magic skill was pretty much useless for the bulk of the game's life, and this not only made RDM tolerable in the role, but even allowed jobs like SMN to pinch heal because they had the MP for it. They are rightfully behind WHM and SCH in MP efficiency here and I'd basically say RDM's healing is fine now without Cure V. Elemental magic had its moments of spottiness at 75, but now the gap is pretty huge between RDM and BLM, or even an Arts'd SCH. This is also partly why I mentioned the job is limited to SCH as a sub. Some might think, "Gee whiz, look at all that Fast Cast! The upcoming Elemental Magic changes are gonna make RDM an awesome nuker!" ...which may be true if you have Dark Arts at your disposal. Giving up giant gobs of MACC with other subs on harder content isn't going to be helping. The Enfeebling Magic skill on its own hasn't really meant anything other than MACC, and Immunobreak arguably helped other jobs more than it has RDM. RDM's main problem with this skill branch is just lacking debuff variety, and BLU has them beat there in possible spells and even spells that apply multiple debuffs at once (Remember that saving time not casting spells bit from earlier? It's important).
Ultimately, before the job can even hope to get fancy, it needs its basics brought up to the current game. Then you can let stuff like gear and sub further enhance, but never be required to actually perform. But those basics also go beyond just tweaking a few skill grades. T2 Enspells have been a sore spot basically since inception. And yes, others have noted ways to fix them here. I'd expand that further and point out on-strike effect conflicts also exist with Sambas and special effects weapons carry like Excalibur's. These all need to function hand-in-hand, that way RDM/DNC opens up as a sub or you could even get a RDM and DNC partying together without the RDM having to drop their Enspell if they wanted a Samba effect.
The next big issue is the staff issue. +Affinity and healing potency are pretty big values to be giving up for a sword and/or dagger. You might see some RDMs suggest elemental weapons, but that ignores the issue of TP loss when swapping. The job needs some kind of trait where if you're wielding those types of weapons, you're not so glaringly behind staff performance. And it should probably come in tiers starting at 50 so it can either match or at worst be 1 affinity behind staves at 99. Back-liners need to acknowledge that their superiority here comes with the safety of distance. Things like this are to both encourage and synergize with further benefits of the melee game. Risk needs reward.
Now that the job isn't a flaming bag of poo that nerfs itself insanely with a style choice, NOW you can get fancy. Create a stance system for Enspells for all I care that emphasizes Offense with one aspect and Defense on another. Let successful hits on a target build (de)buff potency and extend duration. Let us fiddle with mob level for various calculation purposes. There's a lot that can be done here and truly why I scoff at those who just think party-wide Temper would fix everything. That's just small thinking. Otherwise, I'd love to see some example of SE taking in a player-discussed suggestion (in English, no less) and implement it. Because I'm one cynical motherfucker when it comes to that and they seem locked in Nerf Mode right now.
As for other job issues, I have no qualms with them getting the love they need. Bringing up PLD seems like a bit of a red herring here, though. And enter the inevitable, "You just want your job to be a super job and no one would ever play anything else!" logic trap. Fuck, just mail me free relics, SE!