Matsui just likes to hear from the base before releasing shit imo. We would have the new 2hrs by now if he didn't say "Wait, these abilities are crap."
Matsui just likes to hear from the base before releasing shit imo. We would have the new 2hrs by now if he didn't say "Wait, these abilities are crap."
Yeah, they better fix some of the huge and ancient issues before adding new useless abilities. Do you really want that shitty SP for your RDM?
No announcements on enmity system fixes leads me to believe RUN will have a phase where it plays by the current system.
Nah I imagine a few changes like the magic one and the enmity will be made in one of the prep updates for the expansion.
Yeah, and then they just devised some new crap that is somehow 10,000 times worse. RDM's old SP was perfectly fine, doubled effects of most buffs or whatever. The new elemental seal for enfeebles only, for one spell... yeah, no. That's completely and utterly useless. At least 700 HP stoneskin, supershell, superprotect, superphalanx, superenspell, supertemper etc. etc. would have been useful, and last a decent amount of time with Composure/empy bonuses... but nope. We can't have nice things
According to what Slycer translated, they cannot do any patches until Adoulin so either the Seekers patch will be the largest update in the history of FFXI (new SPs, PaaM, the actual expansion + fixes) or SE will launch Seekers then phase in these changes over time as the expansion begins to take root.
Perhaps the magic and enmity fixes will launch with Adoulin (no reason they shouldn't, they should take priority) but it seems like the game is on autopilot for the next 46 days.
I just like having new pup things to test.
I still think giving rdm a super debuff as their SP would be fine:
20% slow
paralyze effect
15% def down (same as dia 3, just dont need the merits)
15% attack down
all stats -15
evasion -40
lasts 5 min
can maybe throw in some shit like plague or whatever, or make debuff effect scale with enfeebling skill or attributes. Which is inarguably better than a 60 minute elemental seal.
Give the defense down its own category and that'd be a pretty easy sell
Unfortunately, it wasn't actually double potency, but somewhat less than that. Also the duration was so short you couldn't cast all your buffs before it wore off. Still, a moderate boost to potency and duration would have made it usable, unlike the POS they came up with next. No one knows what they were thinking when they made the switch.
was the Meeble Burrows content really that non-existent?
was there a reason why they never expanded legion?
very few people actually do legion. they probably realized that and decided not to spend resources on it
Theyre still busy trying to adjust it so you dont need 3-4 schs with top notch stun gear or a party of smns to do the content.
Well IIRC their roadmaps didn't have multiple stages planned for the implementation of Legion (Even back when it was The Last Stand), unlike Voidwatch and Meeble Burrows which were announced to be implmented in several stages right from the get-go.
Legion is ok right now, stunning dangerous tp move was always a viable battle strategy, if they make it to easy, we'll go back to everything being duo/trioboxable, maybe it's just me, but I feel like there is a lot of content to do right now for every kind of player.
I hope adoulin introduce another event for people with top notch gear like legion did, on Asura at least, there are a lot of group(JP mainly) that clear 11-13 in mul and the best group clearing 17-18.
Legion are small upgrade/sidegrade that you should only care about after everything else is done anyway, so I don't see why not more people try to do it, maybe my group just spoiled me.
Shit can be challenging without dangerous TP moves, SE just needs to get more imaginative on mechanics that a trio couldn't handle if people want to be so anti-lowman.
I suspect a number of people here would disagree that content requiring 7+ people is not something the majority would want out of the game, but that's more the nature of complications arising with such requirements. If you just boil it down to DPS checks, then only the best DDs will be wanted. Conversely, strict time limits/rage timers penalize defensive tactics while encouraging zergs. More bodies also means more mouths to feed, which tends to translate to more drama between people who don't like being forced to work together with people they dislike and those who feel they're more deserving of a given item if rewards are purely drop-based. Add a dash of poorly designed loot tables and you get instances like U/O in Limbus where everyone wanted Homam, but lolNashira from the harder mob of the two.
So, hey, if the stars align and you get that perfect guild/linkshell where everyone likes each other and does anything for anyone within without question, good for you. Not everyone's that lucky, though, and playing group roulette trying to find that proverbial good fit while others tend to enforce probationary periods of no-loot-reception can lead to a lot of stuttering in progression due to "work" you do in one group meaning fuck all in another if progress is left solely to player politics and not in-game point systems. Content also ages, which means less people doing it over time. So, things that do require a lot of people are often the first to start collecting dust once good groups/leaders get what they want out of it and GTFO, usually to the newer, better content if it is around.
So, while it's one thing to encourage people to come together, it's another to force them. Backlash can translate to abandoned content, or in some cases, people outright quitting the game. Unfortunately, it also seems the types who insist on a priority of large-man content and superior reward are also the loudest in telling people to quit if they don't like something and should never suggest alternatives. Misery loves company, I guess.
Depending on your jobs, there are more upgrades to be found in Meeble Burrows than there are to be found in Legion. Considering Meeble Burrows was supposed to be their "casual"-type content vs. the more "core"-type Legion content, this is a mystery to me. I don't think anyone would argue that there are more upgrades to be found for basically all jobs in Salvage v2 and Nyzul v2 than in Legion, though, and both of those two events are significantly "easier" (i.e. less restrictive) than Legion.
Above all else, I hope that where they put gear makes more sense in Adoulin. If Salvage/Nyzul v2 type gear dropped in Legion, people would be much more motivated to get shells together and take the stuff down. As it is now, Legion's already pretty much died off. The sidegrade-y type stuff that you find in Legion would be appropriate in a more "casual" thing like Meeble Burrows (which admittedly isn't very casual in its progression, but it seems that's what SE was going for, at least).