Yeah I imagine we will have a site update with the RUN info within the next two weeks, along with more big baddie profiles. Then they will detail he new guild system and 'places of power' they were talking about a few weeks before release.
Yeah I imagine we will have a site update with the RUN info within the next two weeks, along with more big baddie profiles. Then they will detail he new guild system and 'places of power' they were talking about a few weeks before release.
Looks like nefer khat +1/heka combo fix is forthcoming from what a french GM posted:
forum.square-enix.com/ffxi/threads/29943-heka-s-kalasiris-nefer-khat-1
Go rebuy your +1 hats while they're cheap!![]()
From what I understand it from Aedrin (he's been pissed about this for the last two updates) +1 is supposed to give a set bonus of +2 fresh with the mage body from Voidwatch (I can't remember the name right now for the life of me).
It's been busted and only giving half the fresh it should be since about two updates ago. So he's pretty pissed about it..I hope they fix it right this time.
So it's been broken all along and I should have been getting even more refresh than I had been getting?
Last I logged in was almost a year ago, so my memory is a bit fuzzy, but I could have sworn it gave me 3 mp/tick. So now it'll give 6?
No none of the Pulse Bodies have their set bonuses affected by if you get NQ/HQ for the headpiece. It's supposed to be 3MP/tick either way, it's just that they broke the set bonus with the HQ head like 2 patches back so it's only giving you 1MP/tick (The refresh tick from the Body itself, meaning the set bonus is borked).
So yeah, getting the whiteboxed Khat doesn't make a whole lot of sense to me, but I've been told it's an okay all-around piece if you're too lazy to be gearswapping on a boxed character, or something like that.
Edit nvm I misread
Kincad; that's what I mean. I don't have the mage pulse body (heck, VW hates me..) but Aedrin is very pissed about it since he got the hq head..and now it's useless.
I hope they fix it right this time. ^^
One would think the heka&+1 head would give 4, heka/nefar+1&NQ head give 3, and NQ body/head give 2.
This is what seems logical to me. This is probably why it isn't
It will be pretty awesome if they do turn Chocobo Circuit into a hub. It's painfully obvious by its design that the area was always meant to be a hub connecting all of the nations, so it's kind of sad that it was never implemented like that.
It works already for the Rounsey Wand. I wonder if they'll change the effect on it.
Is there AH access in the Chocobo circuit? How close is the nearest job-changing/delivery box place? Is there an Abyssea or Voidwatch warp NPC there?
They pretty much need to add all those things for using the Chocobo Circuit as a hub to be anything other than a pipe dream. Plus, where's the benefit to being able to stand in the same zone as the shouter when yell will hit all those areas?
The main thing I wish people used the chocobo circuit for would be a bazaar area. No tax, it doesn't clog up a frequently used zone (looking at you Ru Lude), and you can get to it from every nation.
Dolan cupcakes. Nice.
http://profile.ak.fbcdn.net/hprofile...46945592_n.jpg
I've never understood the complaints either. Its not acting outside of what its supposed to do. OceHead+1 doesnt make Toci's set bonus become Triple Attack+5 because the head is HQ. Wearing a Mekira Oto+1 doesnt make Meikogai set become Haste+10. They should just change Heka's set to "Refresh +2" instead of a vague "enhances stronger refresh effect" and be done with it so people stop bitching.