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  1. #2521
    The Spooniest of Bards
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    Lucian Esperance
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    Sargatanas
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    Shiva

    Quote Originally Posted by Byrthnoth View Post
    Is there AH access in the Chocobo circuit? How close is the nearest job-changing/delivery box place? Is there an Abyssea or Voidwatch warp NPC there?

    They pretty much need to add all those things for using the Chocobo Circuit as a hub to be anything other than a pipe dream. Plus, where's the benefit to being able to stand in the same zone as the shouter when yell will hit all those areas?
    Circuit has Abyssea NPCs, but yeah, needs everything else.

  2. #2522
    Salvage Bans
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    Phoenix

    Quote Originally Posted by NynJa View Post
    I've never understood the complaints either. Its not acting outside of what its supposed to do. OceHead+1 doesnt make Toci's set bonus become Triple Attack+5 because the head is HQ. Wearing a Mekira Oto+1 doesnt make Meikogai set become Haste+10. They should just change Heka's set to "Refresh +2" instead of a vague "enhances stronger refresh effect" and be done with it so people stop bitching.
    I may be mistaken, but I'm fairly certain that the bitching isn't that the HQ doesn't give more refresh than the NQ... it's because the HQ doesn't apply the set bonus properly, like it had done in the past. The NQ, on the other hand, still grants the set bonus properly.

  3. #2523
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    so Hat+1 only gives 1or2MP/tick instead of what should be 3?

  4. #2524
    Ridill
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    Asura

    Quote Originally Posted by NynJa View Post
    so Hat+1 only gives 1or2MP/tick instead of what should be 3?
    I think what they're saying is hat +1 doesn't complete the set anymore. So you only get 1 mp/tick, just for wearing the body.

  5. #2525
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    well then I'll shut up

  6. #2526
    So hard we fuck rocks
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    Sylph

    Quote Originally Posted by NynJa View Post
    well then I'll shut up
    Nah you were right, my ass didn't even realize the rare/ex version had it's own refresh. God damn armor Pisces with chapter size descriptions

  7. #2527
    PUP Power!
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    Sylph

    Boy Fujito sure likes his new Facebook on the forum doesn't he?

    Good to hear the acknowledgement that they have been delayed in replying about the new SPs and are going to respond soon. Those abilities are going to have a major impact on future battles.

  8. #2528
    A gigantic waste of space
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    Maurauc Baelfyr
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    Hyperion
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    Blue/Black.. Yes Matsui! Liking it.
    I figured the costume belts would come from Meebles; They're effectively identical to the Yagudo/Orc/Quadav belts, so it would have made sense (Plus the items being added at the same time as Meebles-Batallia).

  9. #2529
    Ridill
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    Bahamut

    Quote Originally Posted by Maurauc View Post
    Blue/Black.. Yes Matsui! Liking it.
    Yeah same. Though dimir is weird right now

  10. #2530
    PUP Power!
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    Looks like the enmity changes post is online. Cant wait to see the translation :D

  11. #2531
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Someone light the Slycer signal.

  12. #2532
    BG Content
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    Holy wall of text... If I find something particularly important I'll post it before I finish the translation because this is gonna take a bit....

  13. #2533
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    Need to post this now because I find this very interesting. More to come, stay tuned.

    At any rate, the whole post is great, but check this out....

    First, for each level there is a set value for enmity-calculation defined as "standard damage."
    *This value is about the same as the DMG value for the reference data of weapon creation (a sword with 240 attack delay).

    For hostility given at the time of dealing "d" damage:
    Time-volatile enmity: (240 * d)/"standard damage"
    Damage-volatile enmity: (80 * d)/"standard damage"
    (Standard damage is obtained based on the level of the monster)

    In other words, if you are dealing "standard damage" once every 4 seconds, the time-volatile enmity would repeatedly decay from 240 to 0. Additionally, the damage-volatile hostility is calculated as 1/3 of the time-volatile hostility (25% of the total hostility).

    My belief is that current damage dealing power is so much higher than the reference values in the original design, that we must correct these conditions which cause volatile hostility to cap so easily by reviewing the "standard damage" values.

  14. #2534
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    Forgot to note that earlier in the post he defined 60 enmity as the amount that decays in 1 second.

  15. #2535
    New Odin
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    Following up what may be the most significant news to come down from the devs in years.

    Balanced enmity? In my FFXI?

  16. #2536
    The Tower
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    Matches Kaeko's figures pretty precisely: [ CE Modifier ] = 80 / { floor( 31 * [ Level ] / 50 ) + 6 }

    The end result though is that while confirmation is nice, this is all information we already knew. He's too vague on the specifics to infer much on what is being planned.

  17. #2537
    Can you spare some gil?
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    What can be considered "Standard Damage" in today's world? are we talking a fully buffed dd in legion/odin2/adl, your average group setup for Meeble Burrows? or your everyday run of the mil bst/dnc in dynamis trying to make their Guttler?

  18. #2538
    BG Content
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    It says right in his post. Standard damage is approximately equal to the damage rating of a 240 delay sword for that level. In other words, VASTLY lower than the amount of damage you deal in 4 seconds (hence the almost instant hate cap in high buffed situations). Depending on the enemy it's probably something like 65~70 for high level NMs.

    As far as him being vague, I don't really think his post was vague at all. He says pretty much outright that they aren't changing the enmity cap because the cap isn't the problem. The problem, he says, is that enmity generation occurs far too rapidly to be controlled because the "standard damage" values are set too low, so the first order of business is going back to fix those standard damage values.

    In my opinion, he's right, too. Increasing (or removing) the hate cap won't change the fact that people dealing damage will generate enmity faster than any PLD will.

    In any case, we can't expect this situation to be fixed in one fell swoop. It's most definitely going to be an iterative process likely over a few updates (he refers to his plans here as the "first step").

    Edit: As a quick example of the ridiculousness, take a 3000 damage weapon skill. Assuming standard damage of 65, a 3000 damage weapon skill generates 11077 time-volatile enmity (which is probably over the cap anyway, but he didn't say exactly what the cap was). For that time-volatile enmity to completely decay, you'd have to stand there idle for over 3 minutes without doing anything. You'd also have to take twice your maximum HP in damage for the damage-volatile enmity that same WS generated to decay.

  19. #2539
    The Tower
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    Right, and I don't disagree that changing the the formula for damage-based enmity would be more efficient than changing the caps. The problem is that how the formula is right now is completely out of whack with how it should have been; the proficiency of DDs goes up sharply around 75, and then again at 85 to an almost exponential level for certain jobs not even to mention how everyone and their grandmother is packing MREs these days. At the same time if you look at the graph of the enmity(damage) function, it's nearly flat (very slight negative slope) after 50. This isn't something you can change just by nudging values, an entirely new formula is needed, which encompasses both CE and VE.

  20. #2540
    BG Content
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    An order of magnitude increase in the "standard damage" term would cause white damage and most weapon skill damage to decay over time rather quickly. Fully buffed, all-out DDs would take minutes, rather than seconds, to cap hate. Do this while keeping enmity-generating abilities (from PLD, etc.) constant, and you'd create a situation where damage would almost never pull hate off a PLD. It really just depends on how far they're willing to go with changing that "standard damage" term.

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