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  1. #2861
    CoP Dynamis
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    Quote Originally Posted by Cairthenn View Post
    They're adding to the effects of Void Clusters?
    They mentioned allowing us to Cluster Provenance in the past, so that's probably what it is?
    Everything else seems to be exactly what they've mentioned in the past but haven't implemented. [Other than like, Storage from everywhere, etc.]

  2. #2862
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Posting a first-pass translation on findings. I'll post a cleaner one with filled-in details as a final translation and let you know once it's updated. Won't be much different from this one.

  3. #2863
    The Syrup To Waffles's Waffle
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    Hurray. I'll delete my contrived post when that's up. /.\

  4. #2864
    The Syrup To Waffles's Waffle
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    2) The defense down penalty of Counterstance will be reduced.
    Really glad I got that part wrong.

  5. #2865
    BG Content
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    Quote Originally Posted by Cairthenn View Post
    Really glad I got that part wrong.
    "Hold Your Horses" is the literal translation of what Counterstance is called in JP when you run it through Google translate. I always found that funny. The real translation is more like "to be ready" etc.

  6. #2866
    BG Content
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    OK translation's finalized, just needed to add a couple irrelevant details that I initially glossed over to get to the meat of the info. Anyway, the whole post is essentially just reposting all different previously discussed adjustments all in one place. Good to know what's coming, though. Only new info seems like the Twilight Scythe info (we knew a nerf was coming - they previously talked about it, but never specified), and the confirmation on how much enmity will be reduced. 70% reduction for dealing damage seems like an appropriate amount.

  7. #2867
    E. Body
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    Yuck, 10 minute recast on Twilight Scythe? Guessing it's going to be a buff too, so it can get dispelled. :-/

    Dunno if it'll even be worth keeping around.

    Surprised they're squeezing this many of the planned adjustments to the next patch, though it kinda sucks magic adjustments aren't in there. 30% enmity is probably not going to help much, unfortunately (Don't people cap hate in seconds? 3x isn't going to help there I think? It'll help with small group battles but high buff battles will be more or less the same.) Ratio change is nice.

  8. #2868
    Ridill
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    Bahamut

    Hurray for rather large 1hd buff. Hurray for future retesting of emnity and pdif lol. Also NNI one gave me a chuckle. Hey we heard the problem is having enough time so we made your fodder mobs even fodderer

  9. #2869
    Ridill
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    Asura

    Quote Originally Posted by Cube View Post
    Already tried to pre-order it and Amazon.com wouldn't allow me to. Says:



    So yeah... Really hoping the Canadian one get's it too.
    You can easily bypass that, simply change your adress into a US one. They won't check and they don't even have to because it's a digital purchase.

  10. #2870
    The Syrup To Waffles's Waffle
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    For reference, I know several people have already mentioned that they'll have a download up as soon as possible. I know it's really frustrating that SE can't handle this properly, but the good news is that as long as you can get a code for your appropriate region, you should be alright.

    I'll have a small guide posted on the 25th for installing an expansion from a different region than the rest of your install. Unfortunately, this won't work if your install is in a different language (sorry to you few ).

  11. #2871
    PUP Power!
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    Sylph

    The game is going to be sooooo different on launch day and I can't wait!

    I am a bit disappointed there were no mentions of the magic changes or the new SPs. I wonder what is happening with them....

  12. #2872
    Relic Weapons
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    Asura

    After reading those changes for general/non-adoulin content I'm super excited. I really this turns out to be a positive and amazing change for FFXI. I also hope we don't get too bogged down with bugs and maintenances to fix them all.

  13. #2873
    Jem
    Jem is offline
    Claustrum. Really?
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    That Twilight change is so balls. It being presumably dispellable make it a crap-shoot for some mobs. For other mobs like Salvage Cerberus, you're probably better just brute forcing them. By the time you equip it, wait for timer to tick down to use, add in cast-time for using it then you're not really looking at a DPS gain over 60 seconds. Not to mention the cooldown time means you can only use it on either the NQ or HQ.

    I mean not that it's a gamebreaking loss or anything. It just reduces the times it practical to use to pretty much zero.

    Other updates should be interesting though. Need to find me an EU code for Seekers in the meantime!

  14. #2874
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    Quote Originally Posted by Jem View Post
    I mean not that it's a gamebreaking loss or anything. It just reduces the times it practical to use to pretty much zero.
    To be honest, based on the original post where they discussed nerfing it, I think that's actually what they set out to do. They basically implied that weapons like that should never have been created in the first place. Only reason I think they'll leave Mura alone is because it's extremely rare and because it's only for WSes. Twilight Scythe, on the other hand, can be obtained easily by anyone who finishes up Abyssea.

  15. #2875
    Cerberus
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    So can someone give us a quick idea of how the 1h changes will theoretically be?

  16. #2876
    Jem
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    Claustrum. Really?
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    Yeah. It's just a far more severe nerf than I thought would happen. I thought worst case scenario, it would be changed to the same as Mura since that was mentioned as a possibility in their post. Even that would have made it impractical to use since Scythe DRK WS'es are hardly the same caliber or frequency as GKT SAM.

    It's just inconvenient really considering where it was used. It doesn't suddenly make Neo-Salvage unclearable, it just means you're spending an extra 5-15 mins in there. I half expect that there will be a few Seekers mobs where it would have been very useful on which would justify the nerf.

  17. #2877
    E. Body
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    Quote Originally Posted by Loziel View Post
    So can someone give us a quick idea of how the 1h changes will theoretically be?
    If I'm not mistaken if they increase 1H ratio (As opposed to nerfing 2H ratio) capped pdif damage will be 12.5% higher than what it is right now. Well, depends on if you're getting level correction and such (Which doesn't exist in Adoulin IIRC).

  18. #2878
    D. Ring
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    Why are people under the impression that level correction is different/none existent in Adouin areas? From the battle logs during the streams?

  19. #2879
    BG Content
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    Quote Originally Posted by Gwynplaine View Post
    Why are people under the impression that level correction is different/none existent in Adouin areas? From the battle logs during the streams?
    It was something they mentioned doing as a possibility, but I don't think it's happening. Probably won't know for sure until his next post specifically regarding SoA next week at the earliest.

  20. #2880
    Relic Shield
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    Carbuncle

    So as I'm reading monk just got royally fucked in all aspects... Awesome they just made counter tanking a Fucking suicidal event in anything worth a damn by doubling base damage taken.

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