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  1. #2881
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Quote Originally Posted by Gokku View Post
    So as I'm reading monk just got royally fucked in all aspects... Awesome they just made counter tanking a Fucking suicidal event in anything worth a damn by doubling base damage taken.
    That was just an example with big round numbers simplicity. Doubt they are actually doubling the dmg. Plus they lowering the amount of def lost from it.

  2. #2882
    Relic Horn
    Join Date
    Aug 2008
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    7
    FFXI Server
    Sylph

    So, you think it's logical that Monks take little to zero no extra damage from Counterstance nuking your defense into oblivion on powerful mobs? Currently, since mob cRatio has a lower cap of 0.5, having 1 defense or 500 defense is exactly the same on top tier mobs like Ig-Alima and Legion, which is extremely counterintuitive.

    Things like Last Resort, Berserk, and Counterstance will actually have risk to them, instead of just being something to spam as soon as the timers are up.

  3. #2883
    Relic Shield
    Join Date
    Jul 2010
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    6
    FFXI Server
    Carbuncle

    Monks and pup are also not included in the 1 hand buff as well. And unless they severely nerf the default down on counterstance I fail to see how 150 defense is gonna save me from super hydra hitting like a semi truck.

  4. #2884
    D. Ring
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    Phoenix

    Where did you see that h2h wasn't included in the buff?

  5. #2885
    Relic Shield
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    Carbuncle

    When the buff to 1 hand was originally mentioned they stated hth was not included I'll look for the post hold on

  6. #2886
    Running Hell
    Join Date
    Apr 2010
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    1,232
    BG Level
    6
    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    Pretty sure the H2H not being included was only referenced when talking about the potential of adding a merit or some such that would cause your main hand weapon only to have increased ratio cap, because H2H has properties of dual wielding but is only equipped in the main slot.

  7. #2887
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by Toth View Post
    The game is going to be sooooo different on launch day and I can't wait!

    I am a bit disappointed there were no mentions of the magic changes or the new SPs. I wonder what is happening with them....
    Betting with RUN and GEO being added they're holding off until they know there isn't any unholy synergy between the new SPs/magic and the two new jobs/abilities.

  8. #2888
    Ridill
    Join Date
    Feb 2007
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    9

    In general, H2H have been their own entity with consideration of how skill literally adds to your damage rating. I wasn't of the mind MNK (primarily) or PUP was so pitifully behind that such attention was required, but maybe this is just a case of buff envy.

  9. #2889
    Relic Horn
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    Sylph

    Quote Originally Posted by Gokku View Post
    Monks and pup are also not included in the 1 hand buff as well. And unless they severely nerf the default down on counterstance I fail to see how 150 defense is gonna save me from super hydra hitting like a semi truck.
    So just turn off Counterstance.

  10. #2890
    D. Ring
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    Phoenix

    There is no reason to think that h2h wouldn't be included. MNK really isn't very far ahead of any other 1h.

  11. #2891
    BG Content
    Join Date
    Jun 2007
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    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Gokku View Post
    When the buff to 1 hand was originally mentioned they stated hth was not included I'll look for the post hold on
    Not exactly, here:
    Quote Originally Posted by slycer's matsui translation
    In the adjustments regarding balancing one-handed and two-handed melee weapons, hand-to-hand weapons will also be included and considered along with one-handed weapons.

    However, since the performance of one-handed and hand-to-hand weapons differ significantly, they won't be treated uniformly (for example, the adjustment of "increasing the correction value of the one-handed weapon in the main weapon slot" which was talked about previously will be significantly different for hand-to-hand weapons).

    Considering the unique circumstances around hand-to-hand, we will continue to make the adjustments separately.
    Since they didn't clarify in today's post, there's really no way to know whether H2H will be affected or not.

  12. #2892
    Relic Shield
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    Jul 2010
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    Carbuncle

    Call me a tin foil hat monk, I'm just a little worried about hth update 2.0 were they will Fuck up the dps math and hth will be capped at something stupid like 250 dmg for weeks again.

  13. #2893
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Gokku View Post
    Monks and pup are also not included in the 1 hand buff as well. And unless they severely nerf the default down on counterstance I fail to see how 150 defense is gonna save me from super hydra hitting like a semi truck.
    first off you have the option of NOT useing counterstance if its that dangerous against HNMs or anything that hits remotly hard. 2. MNK is the job with the highest HP pool and 3. Spharai.

  14. #2894
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    If you that concerned about mob pdif just bring a bst. Actually might be a good idea anyways

  15. #2895
    Resident Moogle
    Join Date
    Mar 2007
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    13,196
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    FFXI Server
    Asura

    Well, with deadline for Embrava being dead in two weeks, guess that means I can stop trying to get cape off Ix'MNK. 1h buff I'm curious to see what it'll mean for my BLU on both fodder mobs and VW-level of stuff.

    30% emnity reduction from weapon damage at lvl99+ seems a tad small though no? It'll just mean a few more seconds before everyone is capped, unless they forgot to mention a higher emnity decay also with that article.

  16. #2896
    Ridill
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    Thought it meant enmity gained post-patch would be 30% of present, thus a 70% reduction.

  17. #2897
    Ridill
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    Bahamut

    Yeah the slycer translation says to 30%. Also you gotta realize that dps is going to drop a bit with embrava loss. And a lot of jobs will have to chose between lowering their damage or taking more which will cause more hate loss

  18. #2898
    Resident Moogle
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    Mar 2007
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    Asura

    Good ol' reading comprehension an hour after you wake up...
    A 70% is definitely more interesting. Was there any word on whether its an emnity drop on all forms of damage (including nukes), or just weapons?

    They also got those elemental tier recast/dmg/int-mod adjustment to do still also.

  19. #2899
    Ridill
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    I would assume all damage. Otherwise longer fights will inevitably translate to mages tanking, especially with hate resets involved. Plus it'd play more nicely into the eventual magic adjustments if nukers wind up casting more often.

  20. #2900
    Ridill
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    Bahamut

    It just said damage. I seriously doubt they'd go to the effort to make it so different forms of damage had different enmity calcs. Though only c5 getting lowered as far as cures go.

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