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  1. #2941
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    oh right sorry. let me add some in

    48/4 = ...

    searching for division property

    http://www.smith-county.com/Images/L...rogressBar.gif


    404: division not found. cannot divide by french.

  2. #2942
    BG Content
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    Jul 2007
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    22,361
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    FFXI Server
    Lakshmi
    Blog Entries
    1

    Bah, I go away for a few days and big news comes out. Does this mean 1H Ratio caps at 2.25 now?

  3. #2943
    BG Content
    Join Date
    Jun 2007
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    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Considering that's the adjustment they mentioned when they talked about it in more detail, I assume so. All the new post said was that they would be the same, which could theoretically mean reducing the cap on 2H. But yeah, they previously talked about raising 1H so that's obv what they're doin.

  4. #2944
    Weaboo of the House of Weave
    Join Date
    Mar 2005
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    10,248
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Is the still significant accuracy bonus 2 handers have a part of this consideration?

    Because I don't see much of a reason to change group compositions on high level content at all if the 1-hander jobs are still going to be missing close to 20% more of their attacks

  5. #2945
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    There are accuracy problems?

  6. #2946
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tymon View Post
    Is the still significant accuracy bonus 2 handers have a part of this consideration?

    Because I don't see much of a reason to change group compositions on high level content at all if the 1-hander jobs are still going to be missing close to 20% more of their attacks
    they are giving the 1handers the same accuracy bonus 2handers get on their Mainhand weapon, Offhand not, at least thats what they said a while back

  7. #2947
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,700
    BG Level
    10

    Quote Originally Posted by Damane View Post
    they are giving the 1handers the same accuracy bonus 2handers get on their Mainhand weapon, Offhand not, at least thats what they said a while back
    I don't remember reading that anywhere. All I remember is them talking about potentially introducing a merit to increase the attack/accuracy of your mainhand weapon.

  8. #2948
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Is the extra danger associated with using berserk/last resort going to affect the usefulness of stuff ignoring defense (Quietus/Camlann's Torment) in any way, or are people just going to take the extra damage? I guess my question is if those weapon skills are actually useful provided you're not capping pdif?

  9. #2949
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    5,045
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    Cair Bear
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    Fenrir

    I'm pretty sure their intention is to keep things pretty much the same on the old mobs (mobs attack doesn't really get to more than 2x your Defense unless you're using CS or have Defense Down), but they may be better options than they currently are on newer mobs, given how they intend to design them. I doubt they'll be actually useful, but they'll improve.

  10. #2950
    Ridill
    Join Date
    Dec 2007
    Posts
    11,004
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Quote Originally Posted by Kincard View Post
    Is the extra danger associated with using berserk/last resort going to affect the usefulness of stuff ignoring defense (Quietus/Camlann's Torment) in any way, or are people just going to take the extra damage? I guess my question is if those weapon skills are actually useful provided you're not capping pdif?
    I have the WoE version Quietus, hopefully someone reminds me and I'll test it when the changes hit. Its not a terrible ws, just kinda meh.

  11. #2951
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Wonder how this business with staggers in Legion is going to work out. Not a lot of people know it but you can stagger shit in WoE, but there's no way to get clues so it's completely moot. Also wish they'd just go ahead and remove the party limit in Salvage.

  12. #2952
    BG Content
    Join Date
    Jun 2007
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    3,300
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    7
    FFXIV Character
    Slycer Ilerion
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    Excalibur
    FFXI Server
    Fenrir

    No one "official" ever said staggers. Stagger was something that was suggested by people when they heard "weakness," but my interpretation of what Matsui was trying to say is that they will just make some of the monsters weak to something (magic, piercing, slashing, whatever), in such a way that you can exploit to make the fights easier than before. This is fairly likely as it would also draw a parallel with the adjustment they are making with Salvage II-specific NMs.

  13. #2953
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Did anyone ever figure out what the rhyme or reason to the stagger method in WoE was?

  14. #2954
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Random JP note. I'm sure everyone assumed this already, but they're just confirming that the landscape changes as a result of colonization reives are temporary, not permanent.

  15. #2955
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    I did a lot with the Japanese when I was doing fake Empyreans (I hate myself). Near as I could tell it's like if you mashed the VW and Abyssea weaknesses together and didn't have any atmacites that gave clues.

    Things I had personally seen randomly proc to the best of my memory: Howling Fist, Chi Blast, Provoke, Bio II.

  16. #2956
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Chi Blast may have been something else, since you dont even get a message of who procs it. Based on how WoE and Abyssea were added at the same time, and none of abyssea's proc list was adjusted for the raising of the level cap, I'd assume its the same weakness list as abyssea.

  17. #2957
    Sea Torques
    Join Date
    Jan 2012
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    716
    BG Level
    5
    FFXI Server
    Valefor

    It might be. It was never anything anyone tested because most of the time there's only just barely enough people to clear so there's not a lot of "Oh let me piss away TP on One Inch Punch". Maybe with the adjustments coming there will be some more breathing room for something like that.

  18. #2958
    Ridill
    Join Date
    Apr 2011
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    10
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    Bahamut

    I procced with CDC once when I was going all Leeroy Jenkins on the giant enemy crabs while the rest were fighting NQs. But it didn't terror it or anything so I ate ground shortly thereafter

  19. #2959
    Sea Torques
    Join Date
    Jan 2012
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    716
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    5
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    Valefor

    Yeah I think only red proc does terror in WoE. Grellow only spits out temps.

  20. #2960
    Ridill
    Join Date
    Apr 2011
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    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    It was indeed grellow but nothing literally happened other than the log and the animation

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