oh right sorry. let me add some in
48/4 = ...
searching for division property
http://www.smith-county.com/Images/L...rogressBar.gif
404: division not found. cannot divide by french.
oh right sorry. let me add some in
48/4 = ...
searching for division property
http://www.smith-county.com/Images/L...rogressBar.gif
404: division not found. cannot divide by french.
Bah, I go away for a few days and big news comes out. Does this mean 1H Ratio caps at 2.25 now?
Considering that's the adjustment they mentioned when they talked about it in more detail, I assume so. All the new post said was that they would be the same, which could theoretically mean reducing the cap on 2H. But yeah, they previously talked about raising 1H so that's obv what they're doin.
Is the still significant accuracy bonus 2 handers have a part of this consideration?
Because I don't see much of a reason to change group compositions on high level content at all if the 1-hander jobs are still going to be missing close to 20% more of their attacks
There are accuracy problems?
Is the extra danger associated with using berserk/last resort going to affect the usefulness of stuff ignoring defense (Quietus/Camlann's Torment) in any way, or are people just going to take the extra damage? I guess my question is if those weapon skills are actually useful provided you're not capping pdif?
I'm pretty sure their intention is to keep things pretty much the same on the old mobs (mobs attack doesn't really get to more than 2x your Defense unless you're using CS or have Defense Down), but they may be better options than they currently are on newer mobs, given how they intend to design them. I doubt they'll be actually useful, but they'll improve.
Wonder how this business with staggers in Legion is going to work out. Not a lot of people know it but you can stagger shit in WoE, but there's no way to get clues so it's completely moot. Also wish they'd just go ahead and remove the party limit in Salvage.
No one "official" ever said staggers. Stagger was something that was suggested by people when they heard "weakness," but my interpretation of what Matsui was trying to say is that they will just make some of the monsters weak to something (magic, piercing, slashing, whatever), in such a way that you can exploit to make the fights easier than before. This is fairly likely as it would also draw a parallel with the adjustment they are making with Salvage II-specific NMs.
Did anyone ever figure out what the rhyme or reason to the stagger method in WoE was?
Random JP note. I'm sure everyone assumed this already, but they're just confirming that the landscape changes as a result of colonization reives are temporary, not permanent.
I did a lot with the Japanese when I was doing fake Empyreans (I hate myself). Near as I could tell it's like if you mashed the VW and Abyssea weaknesses together and didn't have any atmacites that gave clues.
Things I had personally seen randomly proc to the best of my memory: Howling Fist, Chi Blast, Provoke, Bio II.
Chi Blast may have been something else, since you dont even get a message of who procs it. Based on how WoE and Abyssea were added at the same time, and none of abyssea's proc list was adjusted for the raising of the level cap, I'd assume its the same weakness list as abyssea.
It might be. It was never anything anyone tested because most of the time there's only just barely enough people to clear so there's not a lot of "Oh let me piss away TP on One Inch Punch". Maybe with the adjustments coming there will be some more breathing room for something like that.
I procced with CDC once when I was going all Leeroy Jenkins on the giant enemy crabs while the rest were fighting NQs. But it didn't terror it or anything so I ate ground shortly thereafter
Yeah I think only red proc does terror in WoE. Grellow only spits out temps.
It was indeed grellow but nothing literally happened other than the log and the animation