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  1. #3181
    Can you spare some gil?
    Join Date
    Feb 2009
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    8

    non magian quests to get bigger d? hell yeah.

  2. #3182
    Fake Numbers
    Join Date
    Mar 2006
    Posts
    86
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    2
    FFXI Server
    Asura

    Didn't the developers say something about bringing back the Evolith system?

  3. #3183
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    I'm saddened my aegis can't get more mdt

  4. #3184
    Sea Torques
    Join Date
    Jan 2012
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    716
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    Valefor

    Evolith announcement made me sad because I just threw away my Shinku Togi I'd been holding for years because I'd given up hope of ever using it again.

    Also BUHHHHHHHHHHHHHHHHHH now I HAVE to upgrade my Bravura to 99... Ugh. This is gunna suck.

  5. #3185
    Old Odin
    Join Date
    Jun 2008
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    6,085
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    Bismarck

    Quote Originally Posted by dasva View Post
    I'm saddened my aegis can't get more mdt
    More shield bash dmg inc

  6. #3186
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Toth View Post
    Hey slycer, think you could ask a question on the JP side? I was wondering if automaton, avatars, and other peTs and wyverns are going to be affected by this change. Was there ever set DMG and delay parameters found for pets that may be adjusted as well, since main hands were based on lvl 75 weapons?
    Sounds like they aren't. Check the dev responses from Mocchi.

  7. #3187
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Quote Originally Posted by Chamaan View Post
    Evolith announcement made me sad because I just threw away my Shinku Togi I'd been holding for years because I'd given up hope of ever using it again.

    Also BUHHHHHHHHHHHHHHHHHH now I HAVE to upgrade my Bravura to 99... Ugh. This is gunna suck.
    Yeah I just threw out my rng stuff since even if I undid everything it would only sell for like 50k.... wonder what will happen now

  8. #3188
    Sea Torques
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    Jan 2012
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    716
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    Valefor

    ---[[Question saying that Automatons will become weaker since they are left out of the attack/defense ratio adjustment.]]

    With Earth Maneuver, if you don't have to worry about defense, the damage potential is increased.

    On a different note, for pets and in general in the future, even as more formidable foes appear, the players' level cap will not be raised.

    In other words, while you can use equipment to make up for the difference between the strength of players and monsters, the difference between pets and monsters cannot be made up in the same way (since you cannot equip a pet with equipment), so we will need to make future adjustments.
    I'm glad they're going to take a look at pet damage, but they're probably going to bandaid it with more powerful pet enhancement armor for the master. Oh well.

    And yeah that earth maneuver thing doesn't make a lot of sense. Earth Maneuver itself doesn't do much but add some Vit, you can use Armor Plates which give -pdt% with earth maneuvers, and there's also Schurzen which functions kind of like that Pokemon move where they survive with 1 HP no matter how hard they're hit.

  9. #3189
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
    FFXI Server
    Asura

    well lets hope you can grow your own archaic gears in your moggarden for alexandrite ¬.¬

  10. #3190
    Sea Torques
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    Jan 2012
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    716
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    Valefor

    I'm going to grow Lofty Gallu and farm Ormolu ingots!

  11. #3191
    The Spooniest of Bards
    Join Date
    Nov 2009
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    1,676
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    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Chamaan View Post
    I'm going to grow Lofty Gallu and farm Ormolu ingots!
    I'm willing to be a lot of gil that they'll drop everywhere in Adoulin.

  12. #3192
    Theory Fighter
    Join Date
    Jan 2011
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    1,427
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    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Chamaan View Post
    I'm glad they're going to take a look at pet damage, but they're probably going to bandaid it with more powerful pet enhancement armor for the master. Oh well.

    And yeah that earth maneuver thing doesn't make a lot of sense. Earth Maneuver itself doesn't do much but add some Vit, you can use Armor Plates which give -pdt% with earth maneuvers, and there's also Schurzen which functions kind of like that Pokemon move where they survive with 1 HP no matter how hard they're hit.
    First of all, love the pokemon analogy <3

    And yeah, the earth maneuver sounds like he's dodging the question saying that "hey, you can use earth maneuvers to increase pet survivability, so in the long run, the pet won't die as much... that's your damage increase!".

  13. #3193
    Sea Torques
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    Jan 2012
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    Valefor

    Maybe he meant "Earth Maneuvers will be useless because your puppets will be made of paper, so you don't have to worry about wasting a maneuver on earth! Damage increase!"

  14. #3194
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    It's nice they mentioned REM adjustments along the line somewhere. I was starting to think they just didn't really care because they wanted to focus more on adjustments that affect everyone and basically just throw in relatively unremarkable changes for REMs at some point (Like the 95->99 jump had a percentage increase on WSD rather than them sitting down and looking at what was wrong with each individual weapon). If they make it so that we can actually customize our REMs with the Evolith system, I think that'd be great- you can make that REM weapon truly yours depending on what they decide to throw on as potential augments. Hopefully at some point they'll look at the damn weapons individually still, because a lot of them still have flaws that can't be fixed regardless of what you add from Evoliths.

    I haven't kept up on Mog Resort so I'm not sure I understand its purpose. Is this supposed to be a second Mog House of sorts with higher customization, or is it some kind of relaxing HELM hub?

    Looking forward to what info we get in the coming months.

  15. #3195
    A gigantic waste of space
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    Apr 2009
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    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    I'm confused a little in that the official translation of the RME post is saying:
    We are not planning to enhance relic, mythic, or empyrean weapons via Trial of the Magians or through other methods.
    Slycer's translation says:
    For Relic / Mythic / Empyrean / Coin weapons, we're thinking that they will be strengthened by other means than Trial of the Magians.
    Am I misunderstanding something, or is there a mistranslation somewhere?

  16. #3196
    Nidhogg
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    Jul 2008
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    3,746
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm hoping it simply means rebalancing the weapons i.e altering some aftermaths for Relics, adjusting the additional effect proc rates and priority(Gungnir's 17% def down overwrites Angon's 25% def down) and maybe changing the retarded mods on relic ws to more useful ones; no more MND/CHR mods or stupid AGI mods for weapons with jobs that suck at those stats.

  17. #3197
    E. Body
    Join Date
    Sep 2008
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    7

    Welp, went to look at the JP post and the official translation seems to be the right one. This makes me quite sadface. Gonna have to see what these so-called specifics are but there's a lot of weapons that arn't going to be saved unless they totally revamp them or something.

  18. #3198
    D. Ring
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    Jul 2008
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    Phoenix

    Confused, does this mean there are going to be adjustments or not?

  19. #3199
    Sea Torques
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    Jan 2012
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    716
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    Valefor

    inb4... wait for it... wait for it...

    Spoiler: show
    level 99 relics are the base weapon for the new Adoulin super weapons.

  20. #3200
    E. Body
    Join Date
    Sep 2008
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    2,055
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    7

    Nah, they'd make you trade all 3 weapons in to get a new JSE weapon. For the jobs that don't have a relic, you need to level a seperate 99 job that can wear the corresponding relic just so you can trial it up, which will go double for RUN and GEO since they won't get Empyreans either. That's the solution to yesterday's lore post- one of those weapons is the mythic and the other is the super ultra shiny weapon!

    Confused, does this mean there are going to be adjustments or not?
    He's being vague about it. Says he doesn't plan on enhancing our weapons through magians or any other system but he doesn't want the level 99 weapons we've worked so hard on to become obsolete and that he will post the specifics later.

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