Item Search
     
BG-Wiki Search
Page 165 of 367 FirstFirst ... 115 155 163 164 165 166 167 175 215 ... LastLast
Results 3281 to 3300 of 7340
  1. #3281
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Not posted by Slycer yet but holy shit at the request for data post. They can't read their own code?

  2. #3282
    Ridill
    Join Date
    Feb 2007
    Posts
    15,569
    BG Level
    9

    Yeah, that kind of baffled me. I can understand people wanting certain actions to reward more, but I would assume they have something like: Physical Damage = X points, HP Cured = Y points, etc. with all the rounding and such to follow. If you're not estimating some kind of expected DPS/HPS from that with certain reasonable gear/job thresholds, then idk. Maybe it's an indication there's a bug somewhere rather than in the actual plotted rewards, so they need people parsing individual evaluations to perhaps snag a lead.

  3. #3283
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Personal evaluations are extremely variable due to the multiplier that happens when you damage the roots, so I don't know what the fuck they're expecting to figure out by asking us for our data.

    Especially if people who don't understand how the system works say things like "omg i got 600 this time but only 150 before that, must of been because i cured!!!11"

    EDIT: Just saw the template. Seems like it could help them after all.

  4. #3284
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,689
    BG Level
    10

    Not when you get data like this.

    That said, I solo Lair Reives in Hennetiel and only get ~50/Bayld per evaluations for just tanking all the adds and beating on the nest. If they bump up how much I get for doing that, I'm not going to complain.

  5. #3285
    Trigun
    Guest

    Pets on roots, players on mobs seems to be the rule.
    The 2nd day of the expansion I was getting crazy skill ups on MNK/DNC (H2H Parry and Guard). Blew my mind.
    Now not so much.

  6. #3286
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    I'm 100% sure they'll make reive enemies aggro pets like in campaign in the next patch. I've made over 50k bayld while afk and I don't see them being ok with that. The way the system works, doing reives on anything but BST feels like a waste of effort to me.

    Also I hope they change the reive cooldown. I understand the point of not letting you reive for 10min if you flee... but at least make it activate only if you have performed an action while in the reive. Having to take detours because there's a lair on the way is getting pretty annoying.

  7. #3287
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    my avatar BP Rages deal well over 1000+ dmg on the roots, but i usually get nothing from that.
    on the other hand, BST auto-attack on root dealing like 20-40 dmg per attack round (while afk) net 20-40/bayld per evaluation.

    stuff is pretty borked.

    ..i'd like them to change the restriction timers as well.

    ejection should be like 10s. 5s is too short, and sometimes by the time u notice the message, you've like 2-3 seconds left.. or if you get knockback and stun then GG. >_> especially when some reive areas are tiny (like Broadleaf Palms with 16" radius)

    on the other hand, the penalty for leaving reives is too long, especially when sometimes you accidentally enter a lair reive you might not want to do. I'd say 5min is enough to penalize people for whatever reason it is necessary to do it

  8. #3288
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by solracht View Post
    I'm 100% sure they'll make reive enemies aggro pets like in campaign in the next patch. I've made over 50k bayld while afk and I don't see them being ok with that. The way the system works, doing reives on anything but BST feels like a waste of effort to me.

    Also I hope they change the reive cooldown. I understand the point of not letting you reive for 10min if you flee... but at least make it activate only if you have performed any action while in the reive. Having to take detours because there's a lair on the way is getting pretty annoying.
    Performing an action while in the rieve doesn't circumvent their primary issue with that aspect of the system. Being able to deaggro/reaggro something on a whim without a cooldown has entirely too much room for abuse.

    Granted, they should reevaluate distance/time/etc, but their concerns are understandable

  9. #3289
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Make aggroing trigger the cooldown too then. I'm just tired of having to eat up the 10min debuff whenever I sneak/invis past lair reives.

  10. #3290
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by solracht View Post
    Make aggroing trigger the cooldown too then. I'm just tired of having to eat up the 10min debuff whenever I sneak/invis past lair reives.
    Zoning resets the cooldown timer on reives. I think it's just a way to prevent you from backing out of a reive when you're about to die, then safely curing up and immediately re-entering it.

  11. #3291
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Honestly fuck this rieves shit this is no excuse for their shitty formula to reward mages less. Abyssea is already the fast track to 99. I don't accept any shit argument about how ohnoes, people might bard bot again. Are you joking me? People get level 99 going afk all day long in their field gear in Abyssea. Not to sound like one of "those people" who is a raging anti-Abyssea type, but seriously. There's no excuse.

  12. #3292
    She Shoots For The Stars
    Join Date
    Aug 2009
    Posts
    1,641
    BG Level
    6
    FFXIV Character
    Elizara Paksenarrion
    FFXIV Server
    Excalibur
    FFXI Server
    Quetzalcoatl

    Yeah, rieves are borked pretty bad actually.

  13. #3293
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,689
    BG Level
    10

    Quote Originally Posted by Gwynplaine View Post
    Honestly fuck this rieves shit this is no excuse for their shitty formula to reward mages less. Abyssea is already the fast track to 99. I don't accept any shit argument about how ohnoes, people might bard bot again. Are you joking me? People get level 99 going afk all day long in their field gear in Abyssea. Not to sound like one of "those people" who is a raging anti-Abyssea type, but seriously. There's no excuse.
    I doubt they care about the EXP reward at all. The issue is the Bayld output.

  14. #3294
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,773
    BG Level
    8

    Quote Originally Posted by Gwynplaine View Post
    Honestly fuck this rieves shit this is no excuse for their shitty formula to reward mages less. Abyssea is already the fast track to 99. I don't accept any shit argument about how ohnoes, people might bard bot again. Are you joking me? People get level 99 going afk all day long in their field gear in Abyssea. Not to sound like one of "those people" who is a raging anti-Abyssea type, but seriously. There's no excuse.
    People are doing reives for exp?

  15. #3295
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    thought the same thing.
    bayld is going to go the same way of cruor and allied notes tho.

    initially scarce and hard to come by, and eventually used as a long term currency used to reward people who have earned enough of it.

    i like this usage tho, because its not that hard to come by, but puts people on a level field at the very beginning but integrates its events together through a single currency - i thought it was a nice touch that they shared Cruor between Abyssea and Voidwatch, altho the amount of cruor gained (and spent) from the latter totally eclipsed the former.
    (ToAU on the other hand was a utter mess because every event had its own tokens, which was very annoying)

  16. #3296
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,773
    BG Level
    8

    Quote Originally Posted by Spira View Post
    (ToAU on the other hand was a utter mess because every event had its own tokens, which was very annoying)
    Assault points... such a god damn mess, I wish we had the option at the NPC to take all the points that we accumulated in a zone and dump them into one pool, reseting the value of that zone to 0 but having just one spot to go to every time, rather hunting down where the points were.

  17. #3297
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    My only issue with reives is wasting a ton of time just running around hoping to find one cause I don't know where it'll pop <_<.

  18. #3298
    Ridill
    Join Date
    Feb 2007
    Posts
    15,569
    BG Level
    9

    Sounds like SE should take a page from Rift and not only mark active battles on the (conquest) map, but highlighting them would show how many players were present.

  19. #3299
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    you mean on the zones map?

    i think they would have considered this but the infrastructure of FFXI's game mechanics / server interactions are apparently too old to handle this. Campaign battle maps already take such a long time to update properly. Expecting anything more from this is.. well.. expecting too much.

    Such a system is already in place for XIV tho.. except the number of participants thing.

  20. #3300
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    I was more thinking like Bastion, a message that says something has begun on a front, no need for the map.

Page 165 of 367 FirstFirst ... 115 155 163 164 165 166 167 175 215 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27