<___<?Synthesis skill does not increase during the Moblin Maze Monger “Materialization Team” and “Liquidation Team.”
Yeah, my take on it is just like... give every rieve and such it's own variable. People enter? Variable+1. People leave? Variable-1. Someone pulls up the region map? Call all those little variables, or only do it when you highlight a given location. If that makes servers explode, it's a miracle they manage the algebra of actual real-time combat.
Sounds like they are planning to update Reives tomorrow? Google translate is not helping too much here...
Yeah...you do that Mocchi...I posted here, a follow-up on the evaluation of rave.
We hope I come through the eyes.
Reset the zones..? I hope that's just a hickup in translation >_> would be kinda upset to have to set up the tent camp things all over again.
I don't think they mean progress, just the way the reive are evaluated.
Apparently people have been having trouble with pet enmity? I haven't noticed that on Pup at all. If anything Sancho's the best tank he's ever been. Just Strobe can keep hate off my lower-upper class Pup pretty damn effectively.
I haven't really been noticing a huge amount of different on my BST with enmity outside of it taking slightly longer for pets to build the hate due to the damage enmity reduction. It doesn't seem that bad to me but I can't really speak for PUP and SMN in any way.
My wife was on SMN for a few days, and her avatars could not hold hate no matter what. She could do 2 P. Claws and then steal hate with nothing but dia 2. When I would engage on any other job, it would rip hate off of the avatar instantly and never go back.
omg avatar hate is totally borked right now.
my avatar could do 4k dmg on the mob, and it'd turn to me for casting Aquaveil.
Everything's coming up PUPhouse.
New post from Matsui. Enmity adjustments incoming by the end of the month (date of the first version update perhaps?). He mentions specifically increasing the enmity of Foil and Reprisal.
Also, agree with Spira on avatar hate. Just using BP Rage instantly gave hate to me and got my killed....
Hasn't Byrth already explained that there's nothing mathematically anomalous about the situation with pets?
Their severely reduced VE generation is no longer keeping up with its decay, so your minimal CE generation via abilities is pulling attention
Edit: which also corroborates with PUP's positive results through Strobe and the like, whose static VE generation hasn't changed
Hate free BP's are really hate free now![]()
lol. I don't think I'd worked it out with math, though I explained what was going on. Here is the math version:
CE multiplier should have been about 80/66 at 99 before. Now it's supposedly about 24/66.
VE multiplier should have been about 240/66 at 99 before. Now it's supposedly about 72/66.
72/66 multiplier for VE means that a character needs to do an average of 55 damage per second to build VE. Avatars have ~320 delay (~5.3 seconds per round) and do not hit for 293.33 damage per round, which is what they would need to fulfill this condition. If you average in one 2000 damage BP every 45 seconds, they still would have to hit for about 250 damage per round. They don't (against level 0 monsters, average damage per hit is barely over 300), so they will never build VE.
Assuming they have about 1400 HP (I forget their exact stats), they lose about 1.286 CE per damage taken. If they are being hit for 15 damage per second (~60 damage per round average from a typical 240 delay enemy, which is a low estimation considering the relatively high DPS of monsters), they would lose 19.29 CE per second. In order to be net-even, they would have to do 53.04 damage per second. We've already established above that they just don't do this much damage even if you factor in Blood Pacts.
So yeah, Avatars just can't gain CE/VE with current Enmity mechanics unless they aren't taking damage (avatar burning), in which case they can gain CE. Watch out though, because they might take enough AoE damage that they will still lose hate depending on what you're fighting. Also, every new avatar you summon starts out with 0 CE again.