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  1. #3301
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by ronin sparthos View Post
    Culverin+1 + Cannon Shells?
    Lvl 75 still... and horrible then lol

  2. #3302
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Seha View Post
    I was more thinking like Bastion, a message that says something has begun on a front, no need for the map.


    ^ This x57

  3. #3303
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Synthesis skill does not increase during the Moblin Maze Monger “Materialization Team” and “Liquidation Team.”
    <___<?

  4. #3304
    Ridill
    Join Date
    Feb 2007
    Posts
    15,617
    BG Level
    9

    Quote Originally Posted by Spira View Post
    you mean on the zones map?

    i think they would have considered this but the infrastructure of FFXI's game mechanics / server interactions are apparently too old to handle this. Campaign battle maps already take such a long time to update properly. Expecting anything more from this is.. well.. expecting too much.

    Such a system is already in place for XIV tho.. except the number of participants thing.
    If such is the excuse they want to hide behind, it's a shame. Stuff like the spell limit can seemingly be overcome, I'm sure they can figure something out there.

  5. #3305
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,202
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Spira View Post
    Campaign battle maps already take such a long time to update properly. Expecting anything more from this is.. well.. expecting too much.
    And they already tried to make Campaign maps update more often.....and that sure ended up fucking the server lag.

    I don't get why regional map info is obtained at regular intervals. Why not just fetch it when you check the region map? Would be a load off the server.

  6. #3306
    Ridill
    Join Date
    Feb 2007
    Posts
    15,617
    BG Level
    9

    Yeah, my take on it is just like... give every rieve and such it's own variable. People enter? Variable+1. People leave? Variable-1. Someone pulls up the region map? Call all those little variables, or only do it when you highlight a given location. If that makes servers explode, it's a miracle they manage the algebra of actual real-time combat.

  7. #3307
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,798
    BG Level
    10

    Quote Originally Posted by Kaisha View Post
    And they already tried to make Campaign maps update more often.....and that sure ended up fucking the server lag.

    I don't get why regional map info is obtained at regular intervals. Why not just fetch it when you check the region map? Would be a load off the server.
    I don't think people want to sit there waiting ten seconds every time they check Conquest/Besieged/Campaign/Colonization information. People could also just spam check regional info and slow down the servers even worse.

  8. #3308
    Ridill
    Join Date
    Feb 2007
    Posts
    15,617
    BG Level
    9

    Quote Originally Posted by Obsidian View Post
    I don't think people want to sit there waiting ten seconds every time they check Conquest/Besieged/Campaign/Colonization information. People could also just spam check regional info and slow down the servers even worse.
    "Please wait a little longer to use that command."

    Really, one shouldn't need to check more than once every 30s.

  9. #3309
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Sounds like they are planning to update Reives tomorrow? Google translate is not helping too much here...

    I posted here, a follow-up on the evaluation of rave.

    We hope I come through the eyes.
    Yeah...you do that Mocchi...

  10. #3310
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    Reset the zones..? I hope that's just a hickup in translation >_> would be kinda upset to have to set up the tent camp things all over again.

  11. #3311
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,661
    BG Level
    8
    FFXI Server
    Sylph

    I don't think they mean progress, just the way the reive are evaluated.

  12. #3312
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Apparently people have been having trouble with pet enmity? I haven't noticed that on Pup at all. If anything Sancho's the best tank he's ever been. Just Strobe can keep hate off my lower-upper class Pup pretty damn effectively.

  13. #3313
    Hydra
    Join Date
    Jul 2011
    Posts
    143
    BG Level
    3
    FFXI Server
    Bismarck

    I haven't really been noticing a huge amount of different on my BST with enmity outside of it taking slightly longer for pets to build the hate due to the damage enmity reduction. It doesn't seem that bad to me but I can't really speak for PUP and SMN in any way.

  14. #3314
    Old Odin
    Join Date
    Jun 2008
    Posts
    6,092
    BG Level
    8
    FFXI Server
    Bismarck

    My wife was on SMN for a few days, and her avatars could not hold hate no matter what. She could do 2 P. Claws and then steal hate with nothing but dia 2. When I would engage on any other job, it would rip hate off of the avatar instantly and never go back.

  15. #3315
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    omg avatar hate is totally borked right now.

    my avatar could do 4k dmg on the mob, and it'd turn to me for casting Aquaveil.

  16. #3316
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Everything's coming up PUPhouse.

  17. #3317
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    New post from Matsui. Enmity adjustments incoming by the end of the month (date of the first version update perhaps?). He mentions specifically increasing the enmity of Foil and Reprisal.

    Also, agree with Spira on avatar hate. Just using BP Rage instantly gave hate to me and got my killed....

  18. #3318
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Hasn't Byrth already explained that there's nothing mathematically anomalous about the situation with pets?

    Their severely reduced VE generation is no longer keeping up with its decay, so your minimal CE generation via abilities is pulling attention

    Edit: which also corroborates with PUP's positive results through Strobe and the like, whose static VE generation hasn't changed

  19. #3319
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Hate free BP's are really hate free now

  20. #3320
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    lol. I don't think I'd worked it out with math, though I explained what was going on. Here is the math version:

    CE multiplier should have been about 80/66 at 99 before. Now it's supposedly about 24/66.
    VE multiplier should have been about 240/66 at 99 before. Now it's supposedly about 72/66.

    72/66 multiplier for VE means that a character needs to do an average of 55 damage per second to build VE. Avatars have ~320 delay (~5.3 seconds per round) and do not hit for 293.33 damage per round, which is what they would need to fulfill this condition. If you average in one 2000 damage BP every 45 seconds, they still would have to hit for about 250 damage per round. They don't (against level 0 monsters, average damage per hit is barely over 300), so they will never build VE.

    Assuming they have about 1400 HP (I forget their exact stats), they lose about 1.286 CE per damage taken. If they are being hit for 15 damage per second (~60 damage per round average from a typical 240 delay enemy, which is a low estimation considering the relatively high DPS of monsters), they would lose 19.29 CE per second. In order to be net-even, they would have to do 53.04 damage per second. We've already established above that they just don't do this much damage even if you factor in Blood Pacts.

    So yeah, Avatars just can't gain CE/VE with current Enmity mechanics unless they aren't taking damage (avatar burning), in which case they can gain CE. Watch out though, because they might take enough AoE damage that they will still lose hate depending on what you're fighting. Also, every new avatar you summon starts out with 0 CE again.

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