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  1. #3441
    Ridill
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    Bahamut

    Quote Originally Posted by Alkar View Post
    Hmm, remember ToAU? Yeah, I'd hardly call people stupid considering there was no other way to even get one of the items. DNC in comparison was much better.
    Depends. Remember how people paid millions for other automaton frames? I mean that stuff came from the guild for like 2k but was camped like crazy or easy drops off of wamouras... usually pays to see people finding new drops or just enough people farming to drive price down /demand goes down to drive price down. Unless you just gotta have it

  2. #3442
    Ridill
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    Asura

    Quote Originally Posted by dasva View Post
    Depends. Remember how people paid millions for other automaton frames? I mean that stuff came from the guild for like 2k but was camped like crazy or easy drops off of wamouras... usually pays to see people finding new drops or just enough people farming to drive price down /demand goes down to drive price down. Unless you just gotta have it
    One of the BLU ingredients required lots of bs to acquire when they released the quest.

  3. #3443
    Relic Shield
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    Siren

    Quote Originally Posted by Alkar View Post
    One of the BLU ingredients required lots of bs to acquire when they released the quest.
    Which item? The imperial silk cloth? I remember skilling up CC on wamoura silk and the CC guild in al zabi was pretty much botted for the cocoons. I think I remember imp. silk cloth being pretty overpriced back then but I might be wrong.

  4. #3444
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    The same patch which added BLU AF added Soulflayer Robes which could be desynthed into Imperial Silk Cloth.

  5. #3445
    Relic Shield
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    Siren

    Oh yeah, I remember that now.

    Reminds me when Gobbie bag part 10 came out and people figured out you could desynth Heavy Quadav chestplates into Molybdenum ingots.

  6. #3446
    New Spam Forum
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    Ragnarok

    They could always make the AF equippable at the usual AF levels but have the stats increase CoP ring style. Are they likely to think of it? Well, it probably depends on how much people have been complaining about the rings not scaling past 75 lately. Much like how they took numerous suggestions for RDM and gave them to RUN and GEO, it wouldn't surprise me to see them take our requests for CoP rings scaling to 99 and give them to RUN and GEO AF instead.

  7. #3447
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    then people will ask for retroactive scaling on AF

  8. #3448
    E. Body
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    Sep 2008
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    They're just going to make sure that a few of the AF pieces have irresistible ability enhancements that will be relevant at 99. They learned that this was a good path to take when SCH and DNC came around. BLU, COR and PUP AF each had a single piece that was good at 75 but it felt like with DNC and SCH they were doing it with half the pieces. At 75 DNC got use out of 3/5 of their AF and SCH also used 3/5 of it. DNC still uses those 3 pieces.

  9. #3449
    Ridill
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    Asura

    Maybe GEO AF will give it access to the debuffs that don't have a magnitude, the "on/off" ones that were left out of the regular spell lineup. Namely, Indi- (and Geo-) Sleep, Silence, Bind, Amnesia, Terror, Stun, Petrification, and other similar debuffs that other jobs get.

    Actually, not sure about Amnesia, is there a job that can inflict that in one way or another?

    Geo really could have done with some crowd control, though.

  10. #3450
    E. Body
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    I think Indi- anything that stops action would be kinda broken. Depends on how it works though. They already have Gravity so Bind would probably work. I doubt silence/amnesia/terror/stun/petra would ever happen.

  11. #3451
    Relic Horn
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    Sylph

    Divine Emblem Banish on undead gives Amnesia, and I seem to recall a weapon with added effect Amnesia, but I think that's the extent that players can inflict it.

  12. #3452
    Old Odin
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    Quote Originally Posted by Kincard View Post
    I think Indi- anything that stops action would be kinda broken. Depends on how it works though. They already have Gravity so Bind would probably work. I doubt silence/amnesia/terror/stun/petra would ever happen.
    I dotn see how Bind could happen, the mob would be stuck as long as the luopan is alive, which is a long while if it never gets damaged. Would dump down alot of fights and let rngs and blms go apeshit without fear for getting hate. unless the mob could move for a tic inbetween the hits that break bind (if it ever would get broken that is).

  13. #3453
    Ridill
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    All GEO AF needs is bell/geomancy skills and it becomes valuable at 99 (assuming you can reach the next tier with it). You'll likely see some JA/Luopan buffs there too.

  14. #3454
    Resident Moogle
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    Asura

    Quote Originally Posted by Alkar View Post
    (assuming you can reach the next tier with it).
    Here's to hoping the eventual Geomancy skill merit will never be needed to reach a tier, because if SE ever expanded the cap on the combat/magic skill categories, I wouldn't be putting it into that.

  15. #3455
    PUP Power!
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    Sylph

    Yeah AF and relic will probably effect Full Circle MP recovery, Ecliptic Attrition potency, Collimated Fervor effect, and Blaze of Glory potency (the big one I wager on the artifact set). Maybe something for Life Cycle too. Relic will probably have a modifier for Dematerialize too. Geo empyrean will probably focus on buffing Theurgic Focus and Concentric Pulse. I personally hope the full +2 GEO emp enhances CP by 50% with all 5 pieces XD All three sets will probably have some enhances loupon or indi spell in there as well.

    RUN artifact will probably have pieces to increase rune damage, Lunge, Ward, One for all duration, Liement, and Embolden. Probably parry and gsword + too.

  16. #3456
    Ridill
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    Bahamut

    I could almost see those geo spells working if they had a strong chance to resist them and low durations. So like you may be applying bind constantly but it's only sticking a second every several.

  17. #3457
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Ragnarok

    Perhaps some sort of skill/enhancement that expands the range on geo/indi skills.

  18. #3458
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by SephYuyX View Post
    Perhaps some sort of skill/enhancement that expands the range on geo/indi skills.
    Just do the Luzaf's Ring approach and give a piece of equipment that doubles range on Indi/Geo- when the spells are cast.

    Luopans should be at least 10' from the target, the current distance is just stupidly small and force you to hug the hell out of the aura.

  19. #3459
    Old Odin
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    Quote Originally Posted by ronin sparthos View Post
    Just do the Luzaf's Ring approach and give a piece of equipment that doubles range on Indi/Geo- when the spells are cast.

    Luopans should be at least 10' from the target, the current distance is just stupidly small and force you to hug the hell out of the aura.
    I would have agreed with this until I witnessed how Indi-Gravity blocked off 10 people from murdering everyone else. Unresisted debuffs are powerfull indeed. yes I was running behind the kiter with indi-grav up.

    I do agree tough that the job needs some form of natural crowd control. Adding a new Dark magic skill based AoE Centered sleep like: Sleepra I and Sleepra II! Since the spell is centered around the Geo it has a very fast casting time. While we are at it adding Stun to the arsenal of GEO wouldnt be bad either. Ad those 2 things and I am happy with the job.

  20. #3460
    PUP Power!
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    Sylph

    Some new dev tracker responses today. Anything good?

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