GE says Astral Flow recast - caps at 1, which is untrue.
http://www.gwcdn.com/albums/images/5...4663acaaec.jpg
Here's for trying to get -8~12 mins in gear (using AF2+2 gear on top of that)
GE says Astral Flow recast - caps at 1, which is untrue.
http://www.gwcdn.com/albums/images/5...4663acaaec.jpg
Here's for trying to get -8~12 mins in gear (using AF2+2 gear on top of that)
Abilities being dropped to 1 hr instead of 30 mins is not as awesome![]()
For nyzul, I think I'd advocate a Brd over a Cor. Songs are quicker and easier to apply on each floor and much more reliable. Also, on joke DC-EM mobs like you fight in Nyzul, a Brd should be able to keep up with a Cor in damage.
Double DDB bard : instant cast of song due to troubadour, and the second brd can do mazurka every floor. The brd that used troub can cast sneak/inv when needed if /sch. You can fulltime marchx2 paeonx2 mazurka, will little to no recast.
Mazurka would wear off as soon as they engage/aggro.
Couple JP dev posts this morning, slycer can properly translate. From what google told me, it seemed to be a couple irrelevant responses, about the chocobo gardening nerf, something about MB, a "fuck you were not changing our planned PD/Embrava plans", and something about inclusion of the new 2hr's on the test server, and making them 1 hr.
Gonna finally find out how weak Bamboozle is! (thf new 1hr)
Few translations coming, but if you needed any more confirmation that the dev team is like 3 people, apparently they've been temporarily incapacitated by illness. Either that or they have the plague.
Edit: Interesting, looks like they really are going back to the drawing board on some of the new SPs:
http://www.bluegartr.com/threads/112...=1#post5449505
Edit 2 (Regarding illness): lol -
some guy quoted the first post about how they were sick and responded something to this effect:
and actually got a direct response (quoted reply) from MocchiOriginally Posted by JP Guy
Originally Posted by Mocchi
The cold epidemic has reached Japan. Worst 3-4 days of their life go!
OK, highlights of today's JP posts for discussion:
1) Dev team is sick, so less info in the next few days (professional)
2) Still working on PD/Embrava adjustments, Cait Sith, and Meeble Burrows stuff.
http://www.bluegartr.com/threads/112...=1#post5449496
3) All SP abilities will be 1hr timer and separate recast as of tomorrow on test server. BLU/SMN/SAM/BLM/WHM/WAR have had their effects adjusted. COR/DRG/NIN/RNG/BRD/BST/THF/PLD/RDM will be pulled out temporarily to allow for more fundamental changes. More detail tomorrow on what exactly these changes entail.
http://www.bluegartr.com/threads/112...=1#post5449505
4) The cruor nerf sounds like it was thoroughly considered and not just a knee jerk reaction prior to being implemented.
http://www.bluegartr.com/threads/112...=1#post5449538
Potentially interesting question that we will be able to answer tomorrow - with the timers being split, are the timers still tied across jobs? For example, one timer for the new SPs and one for the old ones? If not, we will be able to just switch jobs to restore 2hrs, making it considerably less of a hassle to restore them than before.
I just burst out in laughter about the response to that "devs are sick" comment from the JP guy.
So XI's live team only has two programmers? No wonder shit is slow to get dealt with. Wonder how often they even budget getting one of the companies' artists in there to create a new monster or armor model, as well as actual field-testing of new content.
Kinda hoping Adoulin has its own team working on it like XI used to back in its golden era.
Anyways, I thought all the 2hrs were supposed to be 30min, separate timer, not one hour?
[EDIT] Disregard this post.
I was being sarcastic with the "all two of them" part - they said there was an illness that spread among the dev team so they weren't able to get much done today, which would lead you to believe that either that was a very contagious illness, or the dev team is relatively small. I'm sure there are quite a bit more than two people (but I'm sure it's still pretty small).
It's probably safe to assume a good chunk of the live team is stuck helping with the SoA team (I would HOPE there's another team) though due to code familiarity, and the new systems needing to be implemented.
Going to be a fun next 5 months or so (or more) until SoA while our monthly updates come to a trickle.
Roadmap just has PaaM and Salvage2.0 as actual content to be added, the rest is misc tweaks, the 2hr/merits, and the new UI stuff which we've not seen once since Vana'fest2012.
Two more months until 2013 roadmap starts at any rate.
I don't know why Cait Sith's ability wouldn't be Catscratch, after Gau's Rage. It's kind of dumb if it isn't, I thought they liked references to older games. :<
Good stuff. Honestly though, I am sure the team has been separated, with some to work on existing content and the other on the expansion. With FFXIV finally ready for 2.0 to be beta tested, I imagine more developers will be coming back.