Hrm, I'm actually kinda annoyed at en-drk being enmity nerfed. It wasnt alot, but it helped sometimes after a hate reset.
Hrm, I'm actually kinda annoyed at en-drk being enmity nerfed. It wasnt alot, but it helped sometimes after a hate reset.
Well, he doesn't directly mention it. The wording of the JP OP seems to imply they heard killing adds had some sort of effect on Colkhab (although I'd imagine it's hard to avoid killing adds anyway)
No more spamming ninjutsu for ninja tanking, guys. We don't want you being better at blink tanking than Rune Fencer with its awesome Emboldened Blinks.
Since every other spell is practically getting halved enmity and flash/foil are getting doubled, it's almost as if flash/foil will produce 4x the enmity they do now, relatively speaking. Especially since the enmity-from-damage nerf. PLD only gets flash but they get cures, RUN gets Flash AND Foil and does more damage than PLD, so it should be rather easy to hold hate on these jobs. As for NIN...kind of makes all their Enmity gear and Yonin worthless now. They should have at least kept the hate on Kurayami the same so that could be NIN's 'Flash'. NIN doesn't get many JAs either, perhaps they should give NIN some enmity bonus traits or some kind provoke Ninjutsu. Perhaps SE nerfed Ninjutsu since on paper, NIN should be a better DD than PLD and RUN and that would be their preferred method to gain hate. PLD=Cures/Flash/JA, RUN=Flash/Foil/Damage, NIN=Yonin+Damage. Maybe since NIN has better attack speed and WS(on non legion shit, Hi from NIN with Berserk is probably better than a RUN/SAM's Reso), that's how they promote 'barance' between the 3 tanks.
Furthermore SE said there will be some job adjustments this month, so we ought to wait and see what they add to NIN(if anything) to make it a contender for tanking(probably wont happen since all new mobs just cone AoE auto attack, and mobs that don't are better off being tanked by an Ochain, since Ochain 95% PDT blocks>NIN with shadows that takes a million damage when shadows are down.
Ninja's doing fine, even with an enmity nerf. It's already better at parrying than Run is and that's supposed to be Run's big thing with Inquartata. Could even go Nin/Run and probably get enough in things like flash and swordplay to make it worthwhile.
I'm taking Run semi-seriously for the moment, but adding more enmity on Foil is probably the least fixy fix for that job right now. Foil's too costly MP-wise to be spamming anyway. It needs more physical mitigation, a lot more. And that's on top of most of the job's timers needing to be halved. A stronger refresh. A way to increase the duration of enhancing spells.
I'm not worried because I can understand that they'd rather introduce jobs at way lower potential just to see how it turns out and buff them later, than introduce them super powerful and get bitched at for having to nerf them later. I'm just kind of impatient.
If you need physical damage mitigation, use an Ochain instead of a RUN. RUN's thing is magic and status ailments.
And if you need to mitigate magical damage get an Aegis. The point is that Run needs to be more well rounded to be competitive with Pld.
Run needs some Job trait that lets parrying skill greatly influence the parrying rate, makeing it possible to cap out on 50% parrying against big stuff and another trait to be able to parry monster WS moves. Couple those 2 things together and the job should be heading towards the fine line. but then again you might give that shit to nin and call it a day. Jobs seems totally lost in Limbo for a tank job atm.
Oh my so much testing for me to do... especially since it looks like I will have to re-establish some of the basic testing tools themselves.... oh pretty please slycer can you at least tell me if there are any brd spells not effected... god I hope at least some of them are they were so nice for CE
Edit: Also I wasn't aware Heel / Leave / Sic / Stay had really any enmity to speak of let alone something that should be a concern lol
It seems like we're not getting the big picture for some jobs.. So there may be some alignment with job adjustments to explain the changes.. Maybe
I'm mostly hoping the threnodies and at least some of the buffs are the same
Still looks like pretty much everything from the NA post - http://forum.square-enix.com/ffxi/th...832#post420832
The list says Requiems, Lullabys, Paeons, Ballads, Minnes, Minuets, Madrigals, Preludes, Mambos, Aubade, Pastoral, Fantasia, Operettas, Capriccio, Round, Gavotte, Marches, Elegies, Etudes (I & II), Carols (I & II), Threnodies, Finale, Hymnus, Mazurkas, Virelai, Sirvente, Dirge, Scherzo and Nocturne.
I think that's everything Brd has...
Spoiler: show
Well chit that is all brd spells. Looks like they lowering smning avatars too not like that gives that much. Lowering ninjitsu confused me but it's never been good for getting hate anyways
But how will my nin tank in the 40s now ?!
That sums up my thoughts on RUN pretty well.
Also, I'm surprised by the increased enmity to Foil. Considering its current uselessness, and the surprising ease at which RUN can hold hate (seriously, with just a few swaps for enmity gear, RUN can hold hate just with Flash, runes and Swordplay), I don't see myself using Foil much more in the future unless it lets me avoid 50% of the TP moves or so.
What's also very amusing is the fact that RUN right now holds hate even too well... Considering how poorly can RUN survive after getting the monster's attention.
What context are we talking about here, because right now it's usually hard for any "tank" class to hold hate.