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  1. #3621
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    Hrm, I'm actually kinda annoyed at en-drk being enmity nerfed. It wasnt alot, but it helped sometimes after a hate reset.

  2. #3622
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    Well, he doesn't directly mention it. The wording of the JP OP seems to imply they heard killing adds had some sort of effect on Colkhab (although I'd imagine it's hard to avoid killing adds anyway)

  3. #3623
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tarage View Post
    I mean it's a start but... that wasn't the problem...
    Maybe they've realized that it won't fix a damn thing and they're planning to finally raise avatar DoT? Nah, who am I kidding? They simply don't care or don't know their game at all. Deactivate should be proof enough.

  4. #3624
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    No more spamming ninjutsu for ninja tanking, guys. We don't want you being better at blink tanking than Rune Fencer with its awesome Emboldened Blinks.

  5. #3625
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Chamaan View Post
    No more spamming ninjutsu for ninja tanking, guys. We don't want you being better at blink tanking than Rune Fencer with its awesome Emboldened Blinks.
    MY BARSPELLS WERE NERFED HOW CAN RUN HOLD HATE THIS IS BULLSHIT

  6. #3626
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Since every other spell is practically getting halved enmity and flash/foil are getting doubled, it's almost as if flash/foil will produce 4x the enmity they do now, relatively speaking. Especially since the enmity-from-damage nerf. PLD only gets flash but they get cures, RUN gets Flash AND Foil and does more damage than PLD, so it should be rather easy to hold hate on these jobs. As for NIN...kind of makes all their Enmity gear and Yonin worthless now. They should have at least kept the hate on Kurayami the same so that could be NIN's 'Flash'. NIN doesn't get many JAs either, perhaps they should give NIN some enmity bonus traits or some kind provoke Ninjutsu. Perhaps SE nerfed Ninjutsu since on paper, NIN should be a better DD than PLD and RUN and that would be their preferred method to gain hate. PLD=Cures/Flash/JA, RUN=Flash/Foil/Damage, NIN=Yonin+Damage. Maybe since NIN has better attack speed and WS(on non legion shit, Hi from NIN with Berserk is probably better than a RUN/SAM's Reso), that's how they promote 'barance' between the 3 tanks.


    Furthermore SE said there will be some job adjustments this month, so we ought to wait and see what they add to NIN(if anything) to make it a contender for tanking(probably wont happen since all new mobs just cone AoE auto attack, and mobs that don't are better off being tanked by an Ochain, since Ochain 95% PDT blocks>NIN with shadows that takes a million damage when shadows are down.

  7. #3627
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Ninja's doing fine, even with an enmity nerf. It's already better at parrying than Run is and that's supposed to be Run's big thing with Inquartata. Could even go Nin/Run and probably get enough in things like flash and swordplay to make it worthwhile.

    I'm taking Run semi-seriously for the moment, but adding more enmity on Foil is probably the least fixy fix for that job right now. Foil's too costly MP-wise to be spamming anyway. It needs more physical mitigation, a lot more. And that's on top of most of the job's timers needing to be halved. A stronger refresh. A way to increase the duration of enhancing spells.

    I'm not worried because I can understand that they'd rather introduce jobs at way lower potential just to see how it turns out and buff them later, than introduce them super powerful and get bitched at for having to nerf them later. I'm just kind of impatient.

  8. #3628
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,771
    BG Level
    10

    If you need physical damage mitigation, use an Ochain instead of a RUN. RUN's thing is magic and status ailments.

  9. #3629
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    And if you need to mitigate magical damage get an Aegis. The point is that Run needs to be more well rounded to be competitive with Pld.

  10. #3630
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Run needs some Job trait that lets parrying skill greatly influence the parrying rate, makeing it possible to cap out on 50% parrying against big stuff and another trait to be able to parry monster WS moves. Couple those 2 things together and the job should be heading towards the fine line. but then again you might give that shit to nin and call it a day. Jobs seems totally lost in Limbo for a tank job atm.

  11. #3631
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Oh my so much testing for me to do... especially since it looks like I will have to re-establish some of the basic testing tools themselves.... oh pretty please slycer can you at least tell me if there are any brd spells not effected... god I hope at least some of them are they were so nice for CE

    Edit: Also I wasn't aware Heel / Leave / Sic / Stay had really any enmity to speak of let alone something that should be a concern lol

  12. #3632
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    It seems like we're not getting the big picture for some jobs.. So there may be some alignment with job adjustments to explain the changes.. Maybe

  13. #3633
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by dasva View Post
    Oh my so much testing for me to do... especially since it looks like I will have to re-establish some of the basic testing tools themselves.... oh pretty please slycer can you at least tell me if there are any brd spells not effected... god I hope at least some of them are they were so nice for CE

    Edit: Also I wasn't aware Heel / Leave / Sic / Stay had really any enmity to speak of let alone something that should be a concern lol
    He said none of the bar-ra spells were adjusted, if that helps.

  14. #3634
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I'm mostly hoping the threnodies and at least some of the buffs are the same

  15. #3635
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,200
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    Oh my so much testing for me to do... especially since it looks like I will have to re-establish some of the basic testing tools themselves.... oh pretty please slycer can you at least tell me if there are any brd spells not effected... god I hope at least some of them are they were so nice for CE
    Still looks like pretty much everything from the NA post - http://forum.square-enix.com/ffxi/th...832#post420832

  16. #3636
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    The list says Requiems, Lullabys, Paeons, Ballads, Minnes, Minuets, Madrigals, Preludes, Mambos, Aubade, Pastoral, Fantasia, Operettas, Capriccio, Round, Gavotte, Marches, Elegies, Etudes (I & II), Carols (I & II), Threnodies, Finale, Hymnus, Mazurkas, Virelai, Sirvente, Dirge, Scherzo and Nocturne.

    I think that's everything Brd has...
    Spoiler: show
    魔物のレクイエム。
    魔物のレクイエムII。
    魔物のレクイエムIII。
    魔物のレクイエムIV。
    魔物のレクイエムV。
    魔物のレクイエムVI。
    魔物のレクイエムVII。
    魔物達のララバイ。
    魔物達のララバイII。
    戦士達のピーアン。
    戦士達のピーアンII。
    戦士達のピーアンIII。
    戦士達のピーアンIV。
    戦士達のピーアンV。
    戦士達のピーアンVI。
    魔道士のバラード。
    魔道士のバラードII。
    魔道士のバラードIII。
    重装騎兵のミンネ。
    重装騎兵のミンネII。
    重装騎兵のミンネIII。
    重装騎兵のミンネIV。
    重装騎兵のミンネV。
    猛者のメヌエット
    猛者のメヌエットII
    猛者のメヌエットIII
    猛者のメヌエットIV
    猛者のメヌエットV
    剣闘士のマドリガル
    剣豪のマドリガル
    狩人のプレリュード
    弓師のプレリュード
    闘羊士のマンボ
    闘龍士のマンボ
    鶏のオーバード
    薬草のパストラル
    光明のファンタジア
    小話のオペレッタ
    腹話のオペレッタ
    黄金のカプリチオ
    破邪のロンド
    ゴブリンのガボット
    無敵の進撃マーチ
    栄光の凱旋マーチ
    戦場のエレジー
    修羅のエレジー
    剛力のエチュード
    器用のエチュード
    元気のエチュード
    機敏のエチュード
    知恵のエチュード
    精神のエチュード
    魅了のエチュード
    怪力のエチュード
    妙技のエチュード
    活力のエチュード
    俊敏のエチュード
    英知のエチュード
    理力のエチュード
    魅惑のエチュード
    耐火カロル第一楽章
    耐寒カロル第一楽章
    耐風カロル第一楽章
    耐震カロル第一楽章
    耐電カロル第一楽章
    耐波カロル第一楽章
    耐光カロル第一楽章
    耐闇カロル第一楽章
    耐火カロル第二楽章
    耐寒カロル第二楽章
    耐風カロル第二楽章
    耐震カロル第二楽章
    耐電カロル第二楽章
    耐波カロル第二楽章
    耐光カロル第二楽章
    耐闇カロル第二楽章
    炎のスレノディ
    氷のスレノディ
    風のスレノディ
    土のスレノディ
    雷のスレノディ
    水のスレノディ
    光のスレノディ
    闇のスレノディ
    魔法のフィナーレ
    魔物のララバイ
    魔物のララバイII
    女神のヒムヌス
    チョコボのマズルカ
    乙女のヴィルレー
    ラプトルのマズルカ
    魔物のシルベント
    冒険者のダージュ
    警戒のスケルツォ
    恋情のノクターン

  17. #3637
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well chit that is all brd spells. Looks like they lowering smning avatars too not like that gives that much. Lowering ninjitsu confused me but it's never been good for getting hate anyways

  18. #3638
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    But how will my nin tank in the 40s now ?!

  19. #3639
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Chamaan View Post
    Ninja's doing fine, even with an enmity nerf. It's already better at parrying than Run is and that's supposed to be Run's big thing with Inquartata. Could even go Nin/Run and probably get enough in things like flash and swordplay to make it worthwhile.

    I'm taking Run semi-seriously for the moment, but adding more enmity on Foil is probably the least fixy fix for that job right now. Foil's too costly MP-wise to be spamming anyway. It needs more physical mitigation, a lot more. And that's on top of most of the job's timers needing to be halved. A stronger refresh. A way to increase the duration of enhancing spells.

    I'm not worried because I can understand that they'd rather introduce jobs at way lower potential just to see how it turns out and buff them later, than introduce them super powerful and get bitched at for having to nerf them later. I'm just kind of impatient.
    That sums up my thoughts on RUN pretty well.

    Also, I'm surprised by the increased enmity to Foil. Considering its current uselessness, and the surprising ease at which RUN can hold hate (seriously, with just a few swaps for enmity gear, RUN can hold hate just with Flash, runes and Swordplay), I don't see myself using Foil much more in the future unless it lets me avoid 50% of the TP moves or so.

    What's also very amusing is the fact that RUN right now holds hate even too well... Considering how poorly can RUN survive after getting the monster's attention.

  20. #3640
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    What context are we talking about here, because right now it's usually hard for any "tank" class to hold hate.

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