You want them to lower the hate on Bloodpacts and Assault? I thought those were already hate-free.
Or do you want them to do something else to "fix" Smn like increasing Avatar damage? If so, do you really think they would discuss details of increasing avatar damage on a post about reducing enmity when there are said to be job adjustments coming later on?
the adjustments relating to SMN here seem to just be general reduction to enmity across the board. most of the spells generate relatively insignificant enmity to begin with and the summoning magic spells are no different.
as for SMN job abilities. assault, retreat and release are already hate free to begin with.
issuing BP's actually do have a hate component, and its relatively minimal, but still registers hate nonetheless.
Looks like RUN adjustments incoming!
"This is to inform you about the adjustment of the magic swordsman.
Added in version up at the end of this month, we will adjust the following job abilities.
※ The content of both current adjustment.
Enchant Rune
Increase in the value of up elemental resistance effect
Vallee application
→ 3 min 5 min intervals using
Duration: 3 minutes → 2 minutes
Furugu
→ 3 min 5 min intervals using
Duration: 3 minutes → 2 minutes
Vu~ariensu
→ 5 minutes: 10 minutes interval used
Duration: 3 minutes (no change)
All Fore One
→ 5 minutes: 10 minutes interval used
Duration: 30 seconds (no change)"
So what's that in English?
Vallation - 3 min recast / 2 min duration
Pflug - 3 min recast / 2 min duration
Valiance - 5 min recast / 3 min duration
One For All - 5 min recast / 30 second duration
Nice changes I guess if those are right but doesn't really make RUN any more desirable unless the mob just dishes out constant magic damage of the same element. Then I guess it gives other party members pretty good protection.
yay for Rune Enchantment and One for All.
The recast and duration reduction means we'll have about half the downtime from the abilities than currently, but also have to use them more often.
and also means that a RUN can fulltime the effects of Valiance/Vallation on himself.
saddened by no Embolden changes. Hope that the elemental resistance boost is significant because 3 runes up currently does squat for actual resistance by itself.
I guess it was intended to be small since it stacks with barspells. Also does Embolden work for Haste?
It'd be a little more useful if they would just give RUN barlight/bardark.
It would be nice if they reduced embolden too, though. As it stands, the best way of using it is typically for a super Shell V or Protect IV/V. It would be nice if we could potentially give ourselves both.
It works, for a tremendous 22.5% haste for 90 seconds every 10 minutes.
Didn't they remove all kind of recast- merits changing them to bonuses and potency?
Not all, just the T2 ones.
You have thief; you should know this![]()
Hard to say since there has all of like zero testing on the hate generated by bping (mostly cause it's rather annoying to do so given avatar mechanics)... but given how are able to get hate back it would seem like it's mostly VE so this might help a bit in those fights where the avatar dies I guess
If son had like a full gear set to pet dps would it help any? Like avatar dmg taken down, 26% pet haste, a shit ton of acc/atk? And burtang style less enmity loss on dmg taken?
Few posts today on the JP side, some Mocchi random notes and a follow up on feedback about the Enmity post.
Latest comment about ninjitsu enmity directly taking a shot at Rdm/Nin tanking basically. Incoming Ninja JA or trait