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  1. #3681
    Ridill
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    Quote Originally Posted by noodles355 View Post
    I unretired it and blew a few mil upgrading some relic to +2 so it could be my messing-around-in-rieves job.

    I regretted my decision about an hour later.
    Yeah that's kind same thing happened the last few times I unretired it over the last few years. Makes me so sad. Was a little fun soloing a few mobs in WoE before they changed it

  2. #3682
    Ridill
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    Quote Originally Posted by Alkar View Post
    The issue isn't that summoning your pet gives lots of enmity but the fact that avatars lose all their enmity inbetween swings.
    Well it's a bit of both. If you didn't get any it wouldn't matter that they lost almost all of it everytime they got hit. I still think it odd they claimed bos give no hate. I'd buy only volatile enmity but not none

  3. #3683
    Sea Torques
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    Quote Originally Posted by NynJa View Post
    Not to mention that a blu can keep most mobs practically stun locked?
    With my experience in Reives.
    I have to swap out some Physical spells gears with Blue Skill+ to make sure Whirl of Rage works.
    Without Blue Skill+, 5/10 are resisting stun and then face down for getting raped -.-;

    p.s. I hate Turtles in Reives!

  4. #3684
    Ridill
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    Asura

    Quote Originally Posted by dasva View Post
    Well it's a bit of both. If you didn't get any it wouldn't matter that they lost almost all of it everytime they got hit. I still think it odd they claimed bos give no hate. I'd buy only volatile enmity but not none
    Summoner is not getting hate from resummoning pets but from issuing BPs. The issue is still with the pet bleeding any enmity it can aquire. Instead of lowering enmity for the master they should really focus on making the pets stronger like they should've years ago. We'll see if there's something in the job adjustments but I have my doubts.

  5. #3685
    Old Odin
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    Quote Originally Posted by dasva View Post
    Did I just read that right or did they just basically say they consider blu more of a tank then nin?
    the way I read it is: they dont adjust BLU magic enmity values (compared to other spells), because blu has a limited vary of spells to deal with shorttime hate they get during fights, in the sense of: if you want to survive when you get hate you better set some dmg mitgation spells. I think thats the logic behind it.

  6. #3686
    Flowery Twats
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    Quote Originally Posted by Alkar View Post
    Summoner is not getting hate from resummoning pets but from issuing BPs.
    BPs generate no enmity for the Summoner. That's why Smn damage was useful back in the day.

    I don't disagree with your post, you're right they should buff avatar melee damage. But BPs are hate free.

  7. #3687
    CoP Dynamis
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    Ragnarok

    Quote Originally Posted by noodles355 View Post
    BPs generate no enmity for the Summoner. That's why Smn damage was useful back in the day.

    I don't disagree with your post, you're right they should buff avatar melee damage. But BPs are hate free.
    It's not about the damage avatar does from BP:Rage, but the JA itself (you pressing /pet "Predator Claws" <t> macro) having too much CE/VE hate in comparison to how much hate can avatar get and hold in 45s by the time your BP timer is up again.

    Try walking to an unclaimed mob (preferably something lv99~ in adoulin) pressing /pet "Shock Squall" <t> and seeing how long it takes Ramuh to pull hate off you.

  8. #3688
    Ridill
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    Quote Originally Posted by noodles355 View Post
    BPs generate no enmity for the Summoner. That's why Smn damage was useful back in the day.

    I don't disagree with your post, you're right they should buff avatar melee damage. But BPs are hate free.
    BPs are hate free but not the action of issuing commands. If I select a Macro or use any BP from the list the mob instantly turns and will turn again before the 45s are up.

  9. #3689
    Flowery Twats
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    That's interesting, I was always lead to believe that the JA it's self also generated zero enmity. Now I am confused as to why they didn't reduce the enmity on BPs as well.

  10. #3690
    Ridill
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    Quote Originally Posted by noodles355 View Post
    That's interesting, I was always lead to believe that the JA it's self also generated zero enmity. Now I am confused as to why they didn't reduce the enmity on BPs as well.
    Hopefully because they've realized that it wouldn't solve the issue. No matter how much enmity is generated you'll still end up in the same situation because your pet is losing all the enmity gained anyway. They can only make it slightly better by reducing enmity but the real fix needs to be elsewhere.
    I'm still surprised that they're reducing enmity on PUP JAs that shouldn't generate any to begin with.

  11. #3691
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    The blood pacts don't generate enmity. The issue is that your pet has 0 enmity by the time you're able to BP again, and initiating a BP counts as taking an action, much the same way a mob will face whoever hit it last when multiple people are sitting at the cap.

  12. #3692
    Flowery Twats
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    So the BP it's self doesn't actually generate any CE/VE? (I didn't think it did).

  13. #3693
    Cerberus
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    Few posts on the JP side, follow up for SMNs on the Enmity post, looks like there will be an adjustment? Also seems to be another partial maint soon for another bug found in Wildskeeper's reive again..

  14. #3694
    BG Content
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    Lakshmi
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    Unless I am mistaken, they are saying that SMN BPs do generate 1CE, which is much more consistent with my experience.

  15. #3695
    E. Body
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    They say they may change the BP activation to 0 CE assuming you already have 1 CE, but that it might take a while because it's a system adjustment rather than an ability adjustment.

    The second one is a post about the glitch that happens if you raise near the end of a Reive and get nothing.

  16. #3696
    Flowery Twats
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    Won't changing it from 1CE to 0CE still not change anything? Assuming, as Obsidian says, having to characters performing actions both at floored enmity will mirror two characters at capped enmity.

  17. #3697
    BG Content
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    The difference is that BPs generating 0 CE will mean that avatars can pull hate back even with a "miss" melee or BP.

  18. #3698
    Yoshi P
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    Arthas

    With bst|pup (and I assume smn without using BPs), if you don't perform any actions on the mob (or enmity generating pet commands), and stay out of range, you won't even be on the hatelist or targetted at all, even after hate reset moves, unless the pet dies.

    Maybe they're saying they'll make BPs not even tag the hatelist, so it doesn't break pet-only fighting like that?

  19. #3699
    Cerberus
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    Dec 2012
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    http://www.playonline.com/ff11us/pol...ews22142.shtml
    We have confirmed the following issue as of Apr. 18, 2013. Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue is addressed.

    [Issue Details]
    - An issue wherein a player’s reive evaluation is reset if they perform one of the following actions.
    * Revive after being KO’d.
    * Log back in to the game after being disconnected.

    We apologize for any inconvenience this may cause and thank you for your understanding.
    Glad for no more evaluation resets soon.

  20. #3700
    Custom Title
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    my japanese isn't good enough to read the post on SMN enmity..

    but the current situation is that the act of using a BP does actually generate hate, probably 1 CE or 1 VE. the blood pact itself is hate-free for the master, but normal mechanics apply for the avatar itself.

    0 hate BPs would make a huge difference in maintaining hate off the SMN in situations where avatar cannot hold hate, typically it used to be against really hard hitting mobs, since the avatar would lose hate much faster by virtue of damage - now its pretty much every EM+ mob. 0 CE/VE would mean the mobs won't even turn when the pact is issued and avatar hate is minimal, which would be favorable for SMN, even if its a slight way.

    edit:
    they mention for reasons of claim hate issues and pet links and what not, if im not skimreading wrongly, it means that CE+1 if mob doesn't already have hate on the SMN, but +0 if he does, or something. also, that this isn't a job ability adjustment but rather a programming one.

    they also mention something about considering enmity loss for SMN and BST pets in solo situations, and reducing enmity loss for pets when they take damage. *coughnaysayerscough*

    but i prefer Slycers translations.

    Slycer where art thou.

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