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  1. #361
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    Quote Originally Posted by Kaisha View Post

    Kinda hoping Adoulin has its own team working on it like XI used to back in its golden era.
    I suspect that that must be the case, otherwise there is just no way that they'll have it ready for a 2013 release. We already know that they hired some more people, so that would tie into that theory.

  2. #362
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    Quote Originally Posted by Kaisha View Post
    It's probably safe to assume a good chunk of the live team is stuck helping with the SoA team (I would HOPE there's another team) though due to code familiarity, and the new systems needing to be implemented.
    There probably is a separate team, but they clearly cannibalized each other because they continue to pinpoint SoA as one of the reasons that current updates in the works are taking so long. Just throwing random numbers out there, but say there were 20 total developers before, then maybe there are like 25 total now with SoA development in full swing, but 15 of them are working on SoA exclusively, so just 10 focused on FFXI.

  3. #363
    New Spam Forum
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    Alexander
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    I imagine at this point the "live" dev team is really small. With an expansion in the works most devs would be working there.

    So it's pretty reasonable to think the dev team is 3-5 guys making adjustments as working on Salvage.

    Edit: beaten

  4. #364
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    I can't tell if that's sarcasm or if you're serious that there's two developers. We saw like 4-5 people at Vana'Fest though, so it's reasonable to assume there should be at least a couple interns under them?

  5. #365
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    Quote Originally Posted by Kincard View Post
    I can't tell if that's sarcasm or if you're serious that there's two developers. We saw like 4-5 people at Vana'Fest though, so it's reasonable to assume there should be at least a couple interns under them?
    Said in post above that it's sarcasm but I'm just editing it out of the original post as it's clearly not communicating XD

    I'm sure it's more than two, but still small. Otherwise they wouldn't be incapacitated by an illness, lol.

  6. #366
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    Maybe the new director started his regime with some new age management techniques. Like Everyone Kiss Each Other With Open Mouths Tuesday and Share Coffee Cups Thursday. Gotta foster that team cohesiveness.

    God I hope they listened about the new war JA sucking complete ass. If they're pulling it just so they can adjust the duration or some shit then I just don't know.

  7. #367
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    Nah, my bad, I just sat on the post too long before I hit reply so I didn't see your second post yet, heh.

    Also: In b4 they're making them weaker because they're too overpowered as they are

  8. #368
    TIME OUT MOTHERFUCKER

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    Nekopaunchi is awesome.

    I think they were referring to the auto attack. As in CaitSith just punches things. Probably while meowing.

  9. #369
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    So there's an official post about the 2hrs now on the SE forum which is actually kinda different from what I posted. I don't know if they have different "insider" information or if they just neglected to translated part of the post, but their post doesn't mention the first set of jobs in my post (BLU/SMN/SAM/etc.), and says the second set of jobs (RDM/COR/DRG/etc.) is being retooled, and actually implies (or at least leaves the possibility open) that they will be on the test server tomorrow. It's possible something changed in the few hours between the original JP post and the new NA one, but I find that incredibly unlikely considering it's currently 4:20am in Japan. And the dev team is sick, lulz.

  10. #370
    CoP Dynamis
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    Quote Originally Posted by Kincard View Post
    Nah, my bad, I just sat on the post too long before I hit reply so I didn't see your second post yet, heh.

    Also: In b4 they're making them weaker because they're too overpowered as they are
    You'd be surprised, but I came to similar conclusion today. Consider this: They'll allow SP abilities to be taken down to 30min, and further with equipment. Currently equipment allows for -few minutes, but I wouldn't be surprised if somewhere down the line it wasn't possible to take SP abilities down to 15min. SP ability on 25min recast makes very little sense for events you'd want to use it again, since most of them are now at 30min timer (Legion, Nyzul, Limbus boss, Provenance - I know, Salvage will be exception). And if they aren't planning on allowing SP abilities to go down to 15min, there's no point even mentioning -timer gear (carrying 5 pieces of evolith junk gear just for that purpose? good joke), because aside maybe WAR SMN BRD there is no point 2-houring at start of BCNM and again at 25-27min timer. Would really apply to Legion and Odin2, I guess.

    My point is, if they allow 15min recast as I suspect, SP abilities will be made somewhat weaker. If they stay at 25-30min/1h, contrary to my belief, they won't be as nerfed, yet, I don't expect them too overpowered either.

    As a side note, if they start designing battlefields requiring you carry five - ten pieces of SP time- gear per ability/job, that won't be fun for my inventory

    Anyway, sorry for lengthy theory-craft post.

  11. #371
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    Honestly, I always thought that their logic behind lowering the timer was "well, let's lower it from 2 hours, even if it was only 1 hour, they still could only use it once per event, which is the point of long timer", so it never made sense to me to lower their effect because of their cooldown. The concept behind SP abilities, to me, was always that they're one-time "oh shit" buttons or one-time strategic use abilities, barring obvious refreshing like Revitalzers and Wild Card. That's what it sounded like when they first mentioned lowering the recast. It really annoys me now that they're backtracking and saying that the recast is going to have something to do with the potency of the abilities if they're still only going to be effectively single-use per event anyway.

  12. #372
    HABS SUCK!!!!!
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    if potency is limited to recast timer, can I have a 1hit KO that works on any mob, regardless of IG or not, even if its a 24 hour ability?

  13. #373
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    warp sticks are too overpowered

    need to be 20 hour recharge

  14. #374
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    Dunno about you guys, but I'd rather not have to carry yet another set of gear with me exclusively for lowering an SP recast, for each of my main jobs that have an SP worth a shit. It needs to be a static 30min, screw the evoliths.

  15. #375
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    now i haven't played in a couple years, but doesn't that new warrior SP already..exist?

  16. #376
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    Quote Originally Posted by chazzyphizzle View Post
    now i haven't played in a couple years, but doesn't that new warrior SP already..exist?
    Warrior's charge is only effective for a single attack.

  17. #377
    An exploitable mess of a card game
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    That DA SP may be useful for determining some of the "Maximum DA possible" questions lol.

  18. #378
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    Did anyone actually complain about the new SAM SP? I'm a little confused as to why it got a boost (beyond just welovesamurai).

  19. #379
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    Big(ger) Nyzul changes coming, stay tuned to findings/posts thread.

  20. #380
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    Did they ever mention if you can or can't stack SPs? 100% DA MS Warrior sounds fun.

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