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  1. #4601
    Relic Shield
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    Siren

    All I can say is I'm glad I saved all those coins from WoE I accumulated while trying to get dice/residue. Will be nice to unlock some of the empyrean WS I never bothered with for lols if nothing else.

  2. #4602
    Resident Moogle
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    Saved my fake-Almace here along with dice/coins prior to making my 85 Almace (would 90 it, but can't get help these days). Just hoping Delve weapons eventually get an aftermath upgrade down the road. No reason why they can't sit among REMs (after the balancing) as a new set of ultimate weapons after some work.

  3. #4603
    Ridill
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    Bahamut

    So drgs stat increases will increase there wyvern.... just what every pet job except maybe pup needs lol.

  4. #4604
    Yoshi P
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    Quote Originally Posted by dasva View Post
    So drgs stat increases will increase there wyvern.... just what every pet job except maybe pup needs lol.
    Where does it say that? The post in the findings thread just makes it sound like polearms moving forward will have wyvern enhancements on them, probably like alternator.

  5. #4605
    Ridill
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    Where it says it's similar to the idea of wyverns stats growing with yours. And how it says previously they had +pet stat stuff and saying specifically not doing that this time....

  6. #4606
    Yoshi P
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    Quote Originally Posted by Camate
    With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)
    ...

    With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
    That sounds exactly like just tacking an effect similar to alternator into new polearms, not some kind of str/atk/base damage/whatever = wyvern stat scaling.

  7. #4607
    Ridill
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    Yes if that was all that said I might agree it sounds like that but since the paragraphs above very specifically says that isn't not sure why you focusing on this

    Sounds more like how a couple of peices let you import stuff from your main like food effects and subjob.

  8. #4608
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by dasva View Post
    Yes if that was all that said I might agree it sounds like that but since the paragraphs above very specifically says that isn't not sure why you focusing on this

    Sounds more like how a couple of peices let you import stuff from your main like food effects and subjob.
    What it says, to me, is that they're not doing "wyvern HP +50" anymore on gear, it'll be "Enhances wyvern attributes" or something, and boost all/most stats like the Alternator does for automatons.

  9. #4609
    Ridill
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    I suppose you could read that way... though a very odd way of saying we are just going to increase more stats then before. Bit what about

    "To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own stats"

  10. #4610
    Requiescat in pace.
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    Lakshmi

    Its probably just poor translation on camate's part. I think he tries too hard to not put words into the dev's mouth. makes it a pain to figure out what he's trying to say some times.

  11. #4611
    Ridill
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    True I was thinking that this could be a classic bad translation all over. But that kinda means it could easily read both and probalby a 3rd way. Where's slycer lol he seems to do a better job translating then the official ones half the time

  12. #4612
    Banned.

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    Pretty sure what they mean is that, like... if you equip a level 1 spear, the wyvern will get a hidden effect of, like, HP+5... but if you equip a level 99 Gungnir, the wyvern will get a hidden effect proportional to the strength of the weapon, so say like, similiar to how an alternator enhanced automatons (+70 STR, DEX, etc. etc.)

  13. #4613
    Sea Torques
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    So Gungnir will give wyvern HP+5.

  14. #4614
    Old Odin
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    so what is SE gonna add with Skirmish v2 on the next version update?

    If they add more powerfull weapons that make delve weapons look poopiskis, everyone will be mad for spending plasm for nothing.
    If they add gear that makes allready some delve gear obsolete, everyone will be mad.
    If they add gear/weapons that are weaker then delve gear, noone will do it.

    Whats left there to add?
    Specified weapons, with specified augments, for example a club with cure potency augment? a dagger with mab m.acc augments etc.?
    or augments for older gear like salvage +1 gear, different augments for Adoulins perle/aurore/teal gear and wildskeeper gear, augments for ridill and co.?

    I seriously cant see what they want to add with skirmish 2.0. Considering how fast skirmish 1.0 got outdated.

  15. #4615
    A. Body
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    Sir Taint
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    Quote Originally Posted by Damane View Post
    so what is SE gonna add with Skirmish v2 on the next version update?

    If they add more powerfull weapons that make delve weapons look poopiskis, everyone will be mad for spending plasm for nothing.
    If they add gear that makes allready some delve gear obsolete, everyone will be mad.
    If they add gear/weapons that are weaker then delve gear, noone will do it.

    Whats left there to add?
    Specified weapons, with specified augments, for example a club with cure potency augment? a dagger with mab m.acc augments etc.?
    or augments for older gear like salvage +1 gear, different augments for Adoulins perle/aurore/teal gear and wildskeeper gear?

    I seriously cant see what they want to add with skirmish 2.0. Considering how fast skirmish 1.0 got outdated.


    Job specific augments/gear would be good. TH+2 Dagger (would make the event popular instantly)

  16. #4616
    Old Odin
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    Quote Originally Posted by Taint View Post
    Job specific augments/gear would be good. TH+2 Dagger (would make the event popular instantly)
    that or they might go the accessoires augmentation route, adding rings neck back belt earring pieces that are augmentable? would hurt delve the least since they are the cheapest things to buy it from (and they drop regularly on Nms inside).

  17. #4617
    Relic Horn
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    Quote Originally Posted by Damane View Post
    If they add more powerfull weapons that make delve weapons look poopiskis, everyone will be mad for spending plasm for nothing.
    If they add gear that makes allready some delve gear obsolete, everyone will be mad.
    If they add gear/weapons that are weaker then delve gear, noone will do it.
    According to the tier list, it's this. Skirmish II is tier 13, while Delve T4/T5 is 14.

  18. #4618
    Old Odin
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    Quote Originally Posted by solracht View Post
    According to the tier list, it's this. Skirmish II is tier 13, while Delve T4/T5 is 14.

    it is just below delve bosses and above 2. tier delve NMs. So my guess is its gear will outdo some delve gear.

  19. #4619
    Impossiblu
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    Prothescar Centursa
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    probably have some situational pieces sprinkled in, but I wouldn't expect any massive overhauls to gearsets from it like we got with delve

  20. #4620
    Relic Horn
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    Quote Originally Posted by Damane View Post
    it is just below delve bosses and above 2. tier delve NMs. So my guess is its gear will outdo some delve gear.
    Are you using this tier list? http://forum.square-enix.com/ffxi/th...132#post432132

    What you're referring to seems to be Wildskeepers, not Skirmish II

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