All I can say is I'm glad I saved all those coins from WoE I accumulated while trying to get dice/residue. Will be nice to unlock some of the empyrean WS I never bothered with for lols if nothing else.
All I can say is I'm glad I saved all those coins from WoE I accumulated while trying to get dice/residue. Will be nice to unlock some of the empyrean WS I never bothered with for lols if nothing else.
Saved my fake-Almace here along with dice/coins prior to making my 85 Almace (would 90 it, but can't get help these days). Just hoping Delve weapons eventually get an aftermath upgrade down the road. No reason why they can't sit among REMs (after the balancing) as a new set of ultimate weapons after some work.
So drgs stat increases will increase there wyvern.... just what every pet job except maybe pup needs lol.
Where it says it's similar to the idea of wyverns stats growing with yours. And how it says previously they had +pet stat stuff and saying specifically not doing that this time....
That sounds exactly like just tacking an effect similar to alternator into new polearms, not some kind of str/atk/base damage/whatever = wyvern stat scaling.Originally Posted by Camate
Yes if that was all that said I might agree it sounds like that but since the paragraphs above very specifically says that isn't not sure why you focusing on this
Sounds more like how a couple of peices let you import stuff from your main like food effects and subjob.
I suppose you could read that way... though a very odd way of saying we are just going to increase more stats then before. Bit what about
"To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own stats"
Its probably just poor translation on camate's part. I think he tries too hard to not put words into the dev's mouth. makes it a pain to figure out what he's trying to say some times.
True I was thinking that this could be a classic bad translation all over. But that kinda means it could easily read both and probalby a 3rd way. Where's slycer lol he seems to do a better job translating then the official ones half the time
Pretty sure what they mean is that, like... if you equip a level 1 spear, the wyvern will get a hidden effect of, like, HP+5... but if you equip a level 99 Gungnir, the wyvern will get a hidden effect proportional to the strength of the weapon, so say like, similiar to how an alternator enhanced automatons (+70 STR, DEX, etc. etc.)
So Gungnir will give wyvern HP+5.
so what is SE gonna add with Skirmish v2 on the next version update?
If they add more powerfull weapons that make delve weapons look poopiskis, everyone will be mad for spending plasm for nothing.
If they add gear that makes allready some delve gear obsolete, everyone will be mad.
If they add gear/weapons that are weaker then delve gear, noone will do it.
Whats left there to add?
Specified weapons, with specified augments, for example a club with cure potency augment? a dagger with mab m.acc augments etc.?
or augments for older gear like salvage +1 gear, different augments for Adoulins perle/aurore/teal gear and wildskeeper gear, augments for ridill and co.?
I seriously cant see what they want to add with skirmish 2.0. Considering how fast skirmish 1.0 got outdated.
probably have some situational pieces sprinkled in, but I wouldn't expect any massive overhauls to gearsets from it like we got with delve
Are you using this tier list? http://forum.square-enix.com/ffxi/th...132#post432132
What you're referring to seems to be Wildskeepers, not Skirmish II