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  1. #4621
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    I hope its armor from Skirmish II.

  2. #4622
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Damane View Post
    so what is SE gonna add with Skirmish v2 on the next version update?

    If they add more powerfull weapons that make delve weapons look poopiskis, everyone will be mad for spending plasm for nothing.
    If they add gear that makes allready some delve gear obsolete, everyone will be mad.
    If they add gear/weapons that are weaker then delve gear, noone will do it.

    Whats left there to add?
    Specified weapons, with specified augments, for example a club with cure potency augment? a dagger with mab m.acc augments etc.?
    or augments for older gear like salvage +1 gear, different augments for Adoulins perle/aurore/teal gear and wildskeeper gear, augments for ridill and co.?

    I seriously cant see what they want to add with skirmish 2.0. Considering how fast skirmish 1.0 got outdated.
    They have already communicated many times over now that that is exactly what they intend to do, outdate gear. The latter part of what you're talking about is the gear philosophy of the old FFXI, the new director wants new and better gear to be used to get newer better gear. So the people who would get mad about that better stop playing lol.

  3. #4623
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    A lot of non-mage AF3+2 is already outdated. The best Thf sets only uses two (unless you have body to macro in for conspirator) for example.

  4. #4624
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by noodles355 View Post
    A lot of non-mage AF3+2 is already outdated. The best Thf sets only uses two (unless you have body to macro in for conspirator) for example.
    I love macro pieces. The fact that I'm still missing a lot of VW gear bothers me to no end. Are there any non-potency enfeebling hands that trump Rubeus yet?

  5. #4625
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,750
    BG Level
    10

    RDM AF3 hands?

  6. #4626
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,765
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by noodles355 View Post
    A lot of non-mage AF3+2 is already outdated. The best Thf sets only uses two (unless you have body to macro in for conspirator) for example.
    I count 3 unless I'm wrong about AF3 head being best with thaumas set. Feet for TH, and Gloves for SA.

  7. #4627
    E. Body
    Join Date
    Sep 2008
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    2,055
    BG Level
    7

    Skadi+1 Helm (Probably Sigyn too) is better.

  8. #4628
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    And Whirlpool should blow everything out of the water when people can access it.

  9. #4629
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,765
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    6
    FFXI Server
    Siren

    Talking about TP or WS? I'm talking about TP, and those heads don't seem better besides whirlpool, but I guess it depends on if the other stats are worth losing 3% triple attack or not.

  10. #4630
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    The best Pre-SoA TP set for thf was:

    Skadi's Mask +1, Nefarious, Suppa, Brutal
    Thaumas, Skadi's +1, Epona's, Rajas
    Rancorous, Patentia, Thaumas, Sigyn

    Post-SoA, some pieces have changed, but none of those changes make the unused AF3+2 viable again.

    Edit: Haven't run through the spreadsheet yet, but excluding Delve Naarkul drops, my target TP set is now:
    Skadi+1, Asperity, Suppa, Brutal
    Thaumas, Skadi+1, Epona, Mars's/Rajas
    Letalis/Rancorous, Patentia, Manibozho(Acc Augment), Manibozho(Acc or Att augment)

    Letalis and Mars's depending purely on accuracy (which is a bigger deal in SoA)

  11. #4631
    BG Content
    Join Date
    Jul 2007
    Posts
    22,375
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    There's a post from Mocchi on the 10th that talks about how Wyverns will be strengthened. Is he saying that it will be based on weapon damage rather than specific wyvern-enhancing weapons?

  12. #4632
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    It's specific wyvern enhancing weapons that will be released from here on out, but it sounds like they're going to make it a very straightforward linear growth depending on what content level you get the weapon from, rather than you picking between, say, WyvernHP+60 and WyvernAttack+5 or something. Honestly the way it's worded kinda confuses me, don't get why they choose to word something so simple in such a roundabout way.

  13. #4633
    Flowery Twats
    Join Date
    Jul 2008
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    7

    I understood it as we won't be doing things like Wyvern: Attack +10, but that every polearm will have hidden attribute increases to wyverns, or possibly a "Wyvern: Increases Attributes" stat (which could be anything, which would do the same thing as a hidden affect essentially)

    As far as how large the boosts will be, no one can know until they release more info or the actual weapons.

  14. #4634
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    A post today from Mocchi appeared, looks like they're giving RNGs new ammo using plasma from Delve?

  15. #4635
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    @noodles

    Manibozho doesn't have an accuracy path . It has the Ranged Attack path in the place of an accuracy path.

  16. #4636
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Yeah, kinda funny that the light jobs are supposed to make up for lower STR by having higher DEX than 2-handers, made a bunch of new monsters with insane evasion, and then they decided to release the new armor for light jobs with no choice for DEX.

    Wish they would've just made it four paths instead. Or take away the evasion path, nobody gives a hoot about evasion anymore.

  17. #4637
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The way i envisioned the Wyvern thing was any stats on any polearm will be added to the wyvern.


    Gungnir's +40 acc will apply to the Wyvern for example. Any +stat or +Attribute on a polearm will apply to wyverns, maybe even hidden effects like ODD on Relics etc.

  18. #4638
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Quote Originally Posted by Ligray View Post
    A post today from Mocchi appeared, looks like they're giving RNGs new ammo using plasma from Delve?
    You mean guns wont be shafted by delve upgrades anymore but just require constant plasm!?! sign me up lol


    Now just need to find a way to boost blu spells as much as the new weapons/altenator. +100skill ammo? Perma efflux?

  19. #4639
    BG Content
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    Jun 2007
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    3,300
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    In a roundabout way, the ammunition post today kind of confirmed that you would be able to exchange plasm for boss drops after defeating the bosses.

    Also, there was a follow-up to the wyvern post saying that it wouldn't be added retroactively to all weapons, but it would be added retroactively to everything added since 3/27 and then moving forward for future weapons. They said that they would correspond to high "content level" polearms.

  20. #4640
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
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    3,806
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    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Yeah, that pretty much confirms you can buy the crossbow with points. I wonder if synth mats are going to be buyable or not then.

    RNG is going to be pretty damn amazing once they get even better ammunition if that ammo scales up like the base DMG has.

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