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  1. #4801
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by FFXI_EN Twitter
    To celebrate the 11th anniversary of #FFXI we’ll be holding the "Twice the Double Campaign" starting on May 30th! (1/2)

    This time not only EXP, but Salvage design plan drops will also be doubled! NA:http://sqex.to/Q5z EU:http://sqex.to/qYq (2/2)


    hahahaha





    Wonder if they mean double drop rates or literally double drops. 4 plans from 1 NM would be pretty boss.

    Also wonder how long it'll last. Only 1 weekend would be lame.






    Nvm there's a time frame:

    Starting on Thursday, May 30th, 2013 at 8:00 am (PDT)
    Ending on Sunday, June 16th, 2013 at 7:59 am (PDT)




    Pretty awesome really. Can't complain. The way it's worded makes me think that it'll be actually doubling the amount of drops dropped, not the drop rate.

  2. #4802
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Wow awesome

  3. #4803
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Two weeks of double plans. Fuck yes

  4. #4804
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,202
    BG Level
    9
    FFXI Server
    Asura

    Great, just after I spent the last three weeks farming plans daily with my 3-man group.

  5. #4805
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck


  6. #4806
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Too bad they're not doubling plasm.

  7. #4807
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Quote Originally Posted by Zealot View Post
    That explains why you were fucking terrible.

    I kid, I kid. Seriously though, I don't know how I would get on without my scripts. I've just started thinking about learning spellcast since that seems like even more of easing of the equip swap burden.
    At least I logged on!

    Quote Originally Posted by Kincard View Post
    Too bad they're not doubling plasm.
    Seriously, this!!

    Why do they always do double EXP when I'm on vacation?

  8. #4808
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Two posts one the JP side, a minor followup to 99 RMEC and adjustments to Reives from Matsui.

  9. #4809
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Really hope they straight up double the number of plans dropped. A perfect run could complete a piece in 2 runs...

  10. #4810
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Posted the updates. RMEC is nothing new, just a confirmation of their path forward. Reive stuff is interesting. Wasn't really expecting them to stagger the battles in tiers and make the easiest ones soloable. Will be a nice change, though. I'm guessing the new Reive battles in the added areas will still be larger scale battles.

    http://www.bluegartr.com/threads/112...=1#post5729803

  11. #4811
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    We will raise the level cap of adventuring fellows and allow them to be called in Seekers of Adoulin areas, and we are also examining other ways of allowing solo/small group participation such as hiring NPC mercenaries.
    Ornery Dhole readies Asuran fists! Would pay money to make this happen.

  12. #4812
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    As a subsequent adjustment, we will be introducing mechanisms to allow NPCs to compete in Lair Reives and Colonization Reives. We will raise the level cap of adventuring fellows and allow them to be called in Seekers of Adoulin areas, and we are also examining other ways of allowing solo/small group participation such as hiring NPC mercenaries.
    Campaign 2.0?

  13. #4813
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    I like the changes, that's for sure. This also gives Reives more uses considering how dead they are now....

  14. #4814
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Dropping this here, hoping it will get some traction.

    Basically I'd like to see them allow you to receive bivouac supplies from the frontier stations rather than town to allow you to teleport to the zone before you receive the KI. As things get farther and farther from adoulin, bivouac supplies are going to get more and more unreasonable to actually complete.

    http://forum.square-enix.com/ffxi/th...656#post437656

    Give me all of your likes.

  15. #4815
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Well looks like its back to Bayld saving until next update. Those are some good cost reductions finally.

  16. #4816
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by pancakesandsex View Post
    Dropping this here, hoping it will get some traction.

    Basically I'd like to see them allow you to receive bivouac supplies from the frontier stations rather than town to allow you to teleport to the zone before you receive the KI. As things get farther and farther from adoulin, bivouac supplies are going to get more and more unreasonable to actually complete.

    http://forum.square-enix.com/ffxi/th...656#post437656

    Give me all of your likes.
    Once they make the reives soloable in the areas nearest towns, I don't think it will be THAT unreasonable. Also, if they did this they would obviously also drastically nerf the amount of bayld/exp you receive upon completion from like 6000+ to probably less than 2500. I'm kind of on the fence about this, but I'd like to see how their planned changes play out first, as far as how much longer the bivouacs last compared to now, and what amount of gil is required and how that works.

    One thing they should do, though, is make the buff from that NPC outside Courier's which offers movement speed for a nominal bayld fee carry outside of town and be maintained through battle.

  17. #4817
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Well, seems like a good thing I saved Colkhab for last with that Bayld cost adjustment. Though if they're scaling the cost to buy KIs for the current Naakuals down, could also mean new Naakuals would cost the current amount... or scale higher. It sounds like they're severely nerfing the strength of the mobs that pop in Reives overall (except maybe Naakuals). Combined with the changes to evaluations, it may make it possible to make Bayld very quickly.

    I just want to know how high I'll have to get a coin weapon to unlock its WS...

  18. #4818
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,766
    BG Level
    7
    FFXI Server
    Bahamut

    Almost feels like this update is going to bring just as much new content as the launch of Adoulin itself lol. We've got so far:

    New Naakuals
    New areas
    Skirmish II
    Can only assume new Coalition ranks to buy the new Bayld gear
    Coalition assignment reward adjustments
    Reive adjustments
    Biv upkeep adjustments
    Naakual KI major cost adjustments (wonder if our current cost reduction will stack?)
    1 handed stat fix
    Pet job updates through grips/polearms/jugs
    Geo/Run AF and merits
    New ranged ammo
    Coulda swore I read somewhere that Mog Gardens and Monstrosity was coming too, but can't find the post
    Can assume new quests/missions to coincide with new everything else

    And prolly more I'm forgetting.

    With Matsui's content map ranging from lvl 1-20, and his intention to fill out all of the different lvls with content, as well as horizontal growth for certain key lvls, I'm really excited to see them adding so much with an update. Hopefully each one keeps this lvl of content and adjustments in the future so we're not left with any updates containing a handful of quests/missions and a few minor adjustments. New things to do (or being able to do old things much easier) is a good way to keep the player base active in Adoulin.

  19. #4819
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Slycer View Post
    Once they make the reives soloable in the areas nearest towns, I don't think it will be THAT unreasonable. Also, if they did this they would obviously also drastically nerf the amount of bayld/exp you receive upon completion from like 6000+ to probably less than 2500. I'm kind of on the fence about this, but I'd like to see how their planned changes play out first, as far as how much longer the bivouacs last compared to now, and what amount of gil is required and how that works.
    They are going to keep adding zones though. You're already hoofing it across 3+ zones to get to these things, and if even the ones in the starter zones are decaying now, NOBODY is gonna go out 3+ with enough frequency to keep them up, adjusted rate or not.

  20. #4820
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Jeryhn View Post
    I just want to know how high I'll have to get a coin weapon to unlock its WS...
    99?

    Someone should create an OF topic about unlocking ws with 90+ emps thou. Having to start from scratch with a coin weapon to unlock cdc/hi/etc. after using the ws for years on the 90 emp would be super retarded.

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