Poor Maneater. So often overlooked for Juggy...
Poor Maneater. So often overlooked for Juggy...
Ophannus, consider the delay cap and meditate on why 2h weapon users are good. Post again when you understand.
Dat Zanshin 3-miss build![]()
If I'm reading this right dual wielders/H2H will have ~30-40 more attack in their main hand than their offhand. It'll be a bit annoying to like consider the ratio caps for the two hands separately, but hard to complain much about it since it's been a while since they've helped out one-handers at all. (well I mean before the recent Ratio change obviously)
also yeah, omgwtf @ steal patch
Kinda wondering why they don't just patch the Geocolour spells too since they're screwing with the graphics anyway.
I dunno. How much accuracy do you have on Delve Drk? The change would put me over 900 Accuracy (917 with squid sushi, 4 hunters roll, +5 madrigals, aggressor, but assuming an unaugmented Aphotic Kukri) on Thief with an ideal acc tp set. And if Thief can do it I'm sure other DDs could better. I also don't have dex merits (but I am mithra).
Was he using a high-acc set though? Were you?
Edit: Oh, sorry, I was thinking just of hit rate, not total damage.
Edit2: Oh also, wasn't he ahead on the first round? Or am I thinking of the Upu Drg?
Jagil I think.
That targeting thing is actually a neat adjustment. I mean, I know most people use Distance plug-in either way, but it's long overdue and surprising that they are actually even doing anything at all.
Was there a parse posted that I'm missing or something. Just a little confused about what fight is being talked about.
Four jobs out of 22(?) being used (probably a PLD or two in there as well) says to me that the bosses haven't necessarily been designed very well. Either there's a gimmick to them that no one's picked up on yet, or they just don't understand that not everyone has access to GM commands.
No parse has been posted. Noodles was there so knows the results.
First parse we both did ~95k in 4 minutes. Second parse I did 117k, MNK did ~70k in 3 minutes.
No, we're in the same ls and were discussing the farm/practice run we did last night
Ahh, my bad then.
Many things can cause a parse to be off just like you had issues the first fight maybe he did as well as the second fight or was watching castle and a good part came up...
That's been the case with the majority of content for years. Every event has a best way of doing something. Also I think you're exaggerating with 4 jobs. I think the bee attempt had 8 (?) different jobs there? I don't know about trex.
Seriously, the fixation on different (read: rng, drg) jobs being used for this just screams "boo hoo I can't just hit shit on war/drk/sam anymore". So you have to use a different job, or even worse level a new one (*gasp*), toughen up princess and get on with it.
And before you, or anyone else argues "I dont have anything against rng being needed, I'm against relic rng being needed" I'd like to remind you that the Devs themselves said that the mega bosses were designed to be beaten by the very top tier groups at first and It's time you came to terms with the fact that that isn't you (Not you personally, Obsidian, it's against anyone who would argue this last point, I'm not saying you are or not).
Hmmm those elemental dmg numbers seem different then the old ones... thought only 1 tier of just thunder went up not like all thunder and ice. Not sure how they feel they are helping nukers by making the gimper spells do more cost less but making the strongest ones cost more.
And thank god now I can despoil and aura steal!
Can we redirect this discussion to the delve thread please? Not that the Dev Tracker thread has any kind of continuity to it, but this discussion has been happening for the past several days on the Delve thread already.
I'm going to move the last few posts over there, so continue there please (I realize these are comments on Iwagami's post, but it's really the same discussion we've been having already anyway).
http://www.bluegartr.com/threads/115865-Delve?p=5742028