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  1. #4981
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Will this update squeeze an additional ~18 Attk/Acc out of my Alternator? Only time will tell. THIS SHALL BE THE SUMMER OF PUP


  2. #4982
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Woooo campaign skillups.

  3. #4983
    Pandemonium
    Join Date
    Feb 2010
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    7,693
    BG Level
    8
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    Sylph

    Quote Originally Posted by Damane View Post
    Matsui explicity stated that battles he designs, are designed around specific job setups and not made for "every job can do it".
    And so many people have so many different jobs at this point that it really shouldn't matter other than people complaining just to complain.

  4. #4984
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,222
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Slycer View Post
    That targeting thing is actually a neat adjustment. I mean, I know most people use Distance plug-in either way, but it's long overdue and surprising that they are actually even doing anything at all.
    Wait, where is this from? Not seeing it on either OF or your translated notes. As one of the few idiots who doesn't use windower, this'd be very handy.

  5. #4985
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
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    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Quote Originally Posted by pancakesandsex View Post
    Woooo campaign skillups.
    Just a few years late, lol. Most everyone that is serious about their jobs has capped skills, but still nice to have this back again, I guess for people that don't use/have regen atmas and use Abyssea

  6. #4986
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Kaisha View Post
    Wait, where is this from? Not seeing it on either OF or your translated notes. As one of the few idiots who doesn't use windower, this'd be very handy.
    http://forum.square-enix.com/ffxi/threads/34256

    The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and the main target.

    http://forum.square-enix.com/ffxi/at...992321&thumb=1

    http://forum.square-enix.com/ffxi/at...992336&thumb=1

    http://forum.square-enix.com/ffxi/at...992343&thumb=1

  7. #4987
    Resident Moogle
    Join Date
    Mar 2007
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    13,222
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    9
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    Asura

    Not exactly what I was hoping for, but I'll take it none the less just to better maintain that max-cast distance.

    I'm assuming the yellow-icon version is for AoEs that cast from the user's position, like some BLU spells or GEO's -ra line of nukes? Description wasn't that clear.

    Side note: Looks like they fixed the couple pixels of the sub-target arrow that gets clipped off on its right side.

  8. #4988
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    blue = close, yellow = medium, red = far

  9. #4989
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
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    8
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    Asura

    Quote Originally Posted by Buffy View Post
    And so many people have so many different jobs at this point that it really shouldn't matter other than people complaining just to complain.
    yeah dont know what all the fuss is about, not like you need nowadays ages to get a job to 99. I think you can expect people to have nowadays 4-5 good - very well geared jobs, so I am sure one of the jobs fits the criteria for some NM fights.

  10. #4990
    PUP Power!
    Join Date
    Apr 2006
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    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Some nice stuff for GEO and I do hope the new SPs are coming this update. It's been too long..,.

  11. #4991
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I dont understand this magic damage adjustment. I understand making it so its not all THUNDER THUNDER THUNDER ICE ICE ICE...I dont understand this:

    Code:
    		   MP Cost	INT+100 Damage
    		Before	After	Before	After
    Stone V		 222	 156	855	1200
    Thunder V	 294	 306	1103	1300
    Thunder V is double the MP cost from Stone V, for an extra 100 damage. Shit, Thunder 4 is also having its MP cost jacked up from its current value (213 from 171, 60 mp over Stone V), and is projected to do 300 less damage in the same INT+100 situation.

  12. #4992
    BG Content
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    Jul 2007
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    22,445
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    Lakshmi
    Blog Entries
    1

    They are attempting to make it so that there is a trade off between mo efficiency and time efficiency. As you note, stone spells are now the most MP efficient. Thunder spells are the most time efficient. Which matters to you?

  13. #4993
    Yoshi P
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    Dec 2006
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    WoW Realm
    Arthas

    That makes sense within a tier, but when stone/water/aero V cost less mp and do more damage than thunder IV, something is really out of whack.

  14. #4994
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,276
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    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Jem View Post
    Look at how far the MNK's, including the Oatixur, were behind me last night with identical buffs. 30 Acc/Attack isn't going to make up for that big a gap and I even had to keep Seigan/Third Eye up for those fights.
    For what its worth Jems DRK is near perfect with more spellcast/whatever macros than i can shake a stick at, and his MNK is... a good chunk Above Average at best... but a good couple pieces from best, same as my... average MNK. Though I'm pretty sure under equal buffs that last fight I beat him by ~6% with Rigor, we were both keeping up Utsusemi as well which i think offers a pretty penalty akin to Seigan over Hasso.

    I think a MNK as good as your DRK might just keep up with you :O, Not when you get Senbaak though >_>?

  15. #4995
    D. Ring
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    Jul 2008
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    Phoenix

    How would you say the quality of that MNK is? I keep up just fine with excellent DRKs thus far with rigors. I know the one mnk I saw who got the h2h seemed to have very questionable gear?

  16. #4996
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,986
    BG Level
    10

    Quote Originally Posted by fantasticdan View Post
    That makes sense within a tier, but when stone/water/aero V cost less mp and do more damage than thunder IV, something is really out of whack.
    I don't see why tier V spells being better than tier IV spells is particularly far-fetched. If Stone V did less than Thunder IV people would just keep using Thunder IV and Stone/Water/Aero/Fire would continue to go unused.

  17. #4997
    First invited, last in the zone.
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    Sep 2008
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    Lakshmi

    Quote Originally Posted by fantasticdan View Post
    That makes sense within a tier, but when stone/water/aero V cost less mp and do more damage than thunder IV, something is really out of whack.
    But take more time to cast.

    In the time it takes to cast stone/water/aero V once, you could cast Thunder IV and two thirds of a Blizzard IV. Which would do more damage than any of the Vs.

    Do you want more damage/time or more damage/MP ?

  18. #4998
    Yoshi P
    Join Date
    Dec 2006
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    Arthas

    Quote Originally Posted by Obsidian View Post
    I don't see why tier V spells being better than tier IV spells is particularly far-fetched. If Stone V did less than Thunder IV people would just keep using Thunder IV and Stone/Water/Aero/Fire would continue to go unused.
    What? I didn't say it was a problem that tier V spells do more damage than tier IV, it's a problem that the high end tier IVs cost MORE MP while doing less damage.

    The casting time differences don't seem very relevant when you're sitting on 70-80% recast reduction.

  19. #4999
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    One-handed Weapons
    Main Weapons Pre-adjustment Post-adjustment
    Attack (STR) 50% → 75%
    Accuracy (DEX) 50% → 75%

    Sub Weapons Pre-adjustment Post-adjustment
    Accuracy (DEX) 50% → 75%
     
    The way this was worded confuses me. Is it saying that if you're offhanding str it's not getting adjusted? or is this saying that only stats in weps are getting boosted?

    Or is it just all of your str/all of your dex that's getting boosted?

  20. #5000
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
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    FFXIV Character
    Kaith Laqueus
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    Ragnarok
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    Asura

    It's saying it only applies to your main hand. So like you get the attack and acc on your main hand but only the acc on your offhand. From all stats, not just the stats on your weapons.

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