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  1. #5081
    Flowery Twats
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    Jul 2008
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    Quote Originally Posted by Obsidian View Post
    MNK doesn't get stat boosts from its left hand, nor can it put anything in its Sub slot.
    The Kannagi/Kikokou NIN I posted doesn't get any stat boosts from it's left hand either.

    And seriously what the fuck. An Oatixur Mnk is effectively dual wielding two D:197 Dly:188 weapons. Even if a Blu could dual wield two Buramenk'ah, they'd be dual wielding two D:130 Dly:180 weapons.

    Please, explain to me me how not getting offhand stats in your sub slot is unfair when you get just short of +70DMG on EACH WEAPON over a similar attack delay job.

    Note: I don't agree with ODD being as it currently is for Mnk. However I am completely against it being able to proc at full 30/40/50% rate on both fists. That would be retarded.

    Edit: Stats were just weapons, no gear to keep the comparison simple.

  2. #5082
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Quote Originally Posted by Taim Meich View Post
    A-ha! I knew it, I told y'all!

    It made too much sense to have AF at 95-99 levels, given the current state of the game. And I'm really glad they did, this way they can actually make good pieces of equipment instead of (at most) something you blink into for a second in a JA.
    Does that mean they will not release Relic and Empry for RUN and GEO ?
    Only 1 set JSE for RUN and GEO quite limited, by seeing others has 3 sets, which are giving different enhancement on different JAs and Merited JA/JT.

  3. #5083
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
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    8
    WoW Realm
    Arthas

    They could just make it so you can augment their regular AF with the merit/SP stuff.

  4. #5084
    Flowery Twats
    Join Date
    Jul 2008
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    3,583
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    7

    What's the benefit of questing 15 pieces of armor of which you will only use about half of those for situational macros, when you could instead take the useful stats on those pieces condensed into 5 good armor pieces forming one set?

  5. #5085
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,765
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    6
    FFXI Server
    Siren

    This is SE we're talking about, even with 99 stats we're probably gonna see parrying skill +15 on GEO gloves.

  6. #5086
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
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    7

    Quote Originally Posted by noodles355 View Post
    What's the benefit of questing 15 pieces of armor of which you will only use about half of those for situational macros, when you could instead take the useful stats on those pieces condensed into 5 good armor pieces forming one set?
    Making people play longer.

  7. #5087
    Relic Shield
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    Sep 2010
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    FFXI Server
    Titan

    Saw an interesting point on another board. Are they going to do a G5 fight for these jobs still? And if so, it will be awkward not being the final part of the jobs lore. Gonna have to change it from unlock >> AF weapon >> 2 AF pieces >> G5 for the all the info.

  8. #5088
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
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    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    obviously their G5 will unlock 95-99 instead

  9. #5089
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by Xantavia View Post
    it will be awkward not being the final part of the jobs lore
    Eh, I can see it happening from a lore standpoint.

    "Spar with me and show what you've learned"
    "You still need more training"
    -------
    "okay now you can have the shiny fencer armor"

  10. #5090
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Some minor follow-ups posts today for the 1h/ranged adjustments and more magic adjustment tables this time for -gas, -jas, -ras, am and comet.

  11. #5091
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,795
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    10

    Quote Originally Posted by noodles355 View Post
    The Kannagi/Kikokou NIN I posted doesn't get any stat boosts from it's left hand either.

    And seriously what the fuck. An Oatixur Mnk is effectively dual wielding two D:197 Dly:188 weapons. Even if a Blu could dual wield two Buramenk'ah, they'd be dual wielding two D:130 Dly:180 weapons.

    Please, explain to me me how not getting offhand stats in your sub slot is unfair when you get just short of +70DMG on EACH WEAPON over a similar attack delay job.

    Note: I don't agree with ODD being as it currently is for Mnk. However I am completely against it being able to proc at full 30/40/50% rate on both fists. That would be retarded.

    Edit: Stats were just weapons, no gear to keep the comparison simple.
    I don't really think you can reasonably compare the weapon base damage of a job as multipurposed as BLU with one as one-dimensional as MNK. Not that Katanas compare any more favorably.

    I've said six or seven times now the ODD rate would have to be halved (or maybe even a little more than halved). There are several useful offhand weapons that aren't used for their base damage, like Asteria/Coruscanti/DA magians, is what I was referring to. I was more arguing the logic behind why a NIN/BLU/RDM/BST/whatever's offhand weapon (which is actually a different weapon, unlike the two fists of Verethragna) doesn't get the Aftermath effect from a completely different weapon, not so much the validity of said logic.

    The precedent is there for allowing effects to proc on both fists. The most useful example that comes to mind is Faith Baghnakhs. The activation rate obviously needs to be reduced (which I've said in basically every post discussing this), but it should proc on both fists (which we seem to agree on?).

    I have no idea how Mythic AM works for H2H so I'm not going to touch that one.

  12. #5092
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    The most recent post begs the question, "does SE really have DD output so delicately balanced that they can see when they need to very slightly gimp monk by reducing attack by <20 during WS?"

    I mean, come on.
    Spoiler: show
    They don't

  13. #5093
    Pro's Pet
    Join Date
    Jan 2013
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    6
    FFXI Server
    Valefor

    "We understand your feelings on this matter."

    We don't care, but we understand.

  14. #5094
    BG Content
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    Jun 2007
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I posted the elemental magic stuff. No big surprises, but AM/AMII spells having fixed enmity should prove interesting and make them relevant again. Time to go finish BLM AF2 augments, lolz.

    Also, -ra spells getting a pretty hefty casting time reduction also made sense and was needed, so I'm glad that happened (just 3 seconds for -ra II spells after adjustment)... although I still don't know when they'd actually be useful.

  15. #5095
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    Yeah, depends what it is though. It is interesting that M now depends on D in some sense. No longer constant within a tier.

  16. #5096
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
    FFXI Server
    Bahamut

    Gdi they actually going to make blm af2+2 augments possibly useful /sigh. Or head anyways

  17. #5097
    Flowery Twats
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    Jul 2008
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    Quote Originally Posted by Obsidian View Post
    I don't really think you can reasonably compare the weapon base damage of a job as multipurposed as BLU with one as one-dimensional as MNK. Not that Katanas compare any more favorably.

    I've said six or seven times now the ODD rate would have to be halved (or maybe even a little more than halved). There are several useful offhand weapons that aren't used for their base damage, like Asteria/Coruscanti/DA magians, is what I was referring to. I was more arguing the logic behind why a NIN/BLU/RDM/BST/whatever's offhand weapon (which is actually a different weapon, unlike the two fists of Verethragna) doesn't get the Aftermath effect from a completely different weapon, not so much the validity of said logic.
    I disagree because I consider two fists as two weapons, even if it only has one icon in the equip menu. But this seems to be a fundamental difference of opinion so seems pointless to argue further. Especially we both agree on a half potency AM accross both hands would be the ideal solution.

  18. #5098
    BG Content
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    Jun 2007
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    Slycer Ilerion
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    Excalibur
    FFXI Server
    Fenrir

    I added M values into the table for easier comparison for before/after, based on the table alone (not based on our previously determined values).

    http://www.bluegartr.com/threads/112...98#post5747998

    Not sure what's up with Stonega III unless it was a typo on their end or something.

  19. #5099
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    This is going to make mob nukes way more deadly to players, especially from NMs with high INT.

  20. #5100
    E. Body
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    Sep 2008
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    Hm, I thought this adjustment didn't apply to monsters? How's it implemented on the TS right now?

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