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  1. #5121
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    Slycer Ilerion
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    Confirmation that the changes to elemental magic are player specific, plus a couple other notes:

    http://www.bluegartr.com/threads/112...=1#post5749717

    And yeah, I've hit a really hard inventory wall recently on mage jobs where I'm making trade-offs I really don't want to have to make when I pick what to keep in my inventory. Inventory+5-6 (still need Earth for PDT, Chat for hMP and m.acc) would actually be a good benefit but I sorta hope that "inventory" isn't something they take into account when they balance gear stats....

  2. #5122
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    That note about Voidwatch staggers had me scratching my head. It's a crapshoot whether or not you hit the mob during a spell/TP move with most spells; that's not exclusive to AM.

  3. #5123
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    You don't even have to time spells for VW anyway? Only for Abyssea isn't it?

  4. #5124
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    My bad on the translation, it mentioned both VW and Abyssea. Correcting it.

  5. #5125
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    Really hoping their 'fix' for BLU isn't me permanently slotting in two new potentially useless spells for a new trait that cranks up blu spell att.

  6. #5126
    An exploitable mess of a card game
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    They don't even save inventory though since the Magian staves affect cast speed. Plus, there isn't an mACC alternative.

  7. #5127
    Old Odin
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    Quote Originally Posted by Jem View Post
    You don't even have to time spells for VW anyway? Only for Abyssea isn't it?
    it is only for Abyssea. Its not a huge deal, you can turn for mobs if you want ot limit TP moves. Only the mobs with regular attacks considered TP moves would become slighty annoying (they are annoying anyway), but those are only a handfull of.

  8. #5128
    A. Body
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    Leviathan

    Quote Originally Posted by Kaisha View Post
    Really hoping their 'fix' for BLU isn't me permanently slotting in two new potentially useless spells for a new trait that cranks up blu spell att.
    If they wanted to grant a trait for it, there shouldn't be a need to do it via spell combo. The main consideration is probably how to gate it - I'd kind of suspect they'll shift it to a H2H style system where the base damage for physical spells is derived from Blue Magic Skill combined with main hand weapon rating or something. Or maybe a KI to buy with plasm. Something that would make the increase scale alongside other post-99 progress.

    What I'd wonder more on though is whether anything is in the works for healing, support, and so on to scale them further. Quite a lot of their tiered content seems fairly one-dimensional in terms of increased player capability.

  9. #5129
    Theory Fighter
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    Frejan Schultz
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    Quote Originally Posted by Slycer View Post
    Edit: Actually, if you math it out, a MAB Soothsayer will beat out Magians on ALL tier V nukes post-update by a 4~8% margin because of the high 4~5.5 INT multiplier (assuming ~100 MAB without staff). Still, 4~8% is petty compared to the improvements other weapons got.
    Not to mention a full upgrade (30-35M) is needed for that... While a freshly bought Bereaver is roughly a 30% damage increase from a Hatzoaar sword, for example.


    Magic damage was way behind melee damage even before the overal damage increase, now the difference is so ridiculous that a mob specifically designed to be killed with magic (Kurma) is killed by good LS with a full melee strategy. The fact that Formless Strikes, Murasamemaru, and (back then) Twilight Scythe exist doesn't add much to the cause, either.

  10. #5130
    Yoshi P
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    Do formless strikes/mursamariajirju/etc. count towards kurmas magic multiplier?

  11. #5131
    A. Body
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    Quote Originally Posted by fantasticdan View Post
    Do formless strikes/mursamariajirju/etc. count towards kurmas magic multiplier?
    No.

    Mura was terrible against him.

  12. #5132
    E. Body
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    Quote Originally Posted by Jem View Post
    You don't even have to time spells for VW anyway? Only for Abyssea isn't it?
    You gain a bonus to the stagger if you hit it during spell casting or a TP move.

  13. #5133
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Kyte View Post
    You gain a bonus to the stagger if you hit it during spell casting or a TP move.
    Because groups really cared about that..."SHIT TIME YOUR SPELL FOR A TP MOVE BRO"

  14. #5134
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    Heh, yeah. Was only worth a damn in the initial months without the additional hint KIs and full proc list we got today, as well as blitz making it a joke to cap as long as you chain V/HV triggers.

    Would be nice if they at least adjusted the AoE-melee mobs just so folks can burn through them quicker, among other quality-of-life adjustments that have been lacking the last couple of months.


    On the recent GEO notes, the large reduction on Luopan casting/recast time is great. Didn't think they'd make it that sensible already. Also 7 tiers of Clear Mind?

  15. #5135
    BG's #1 Hatsune Miku fan!
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    The stored evaluations will yield experience points and Bayld based on the amount of boss monster or obstacle HP reduced.
    With these changes, evaluations will take place separately from obstacle and boss HP reduction, changing the way in which players receive rewards.
    wat

    Did they just word it wrong?

  16. #5136
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    I guess they decided not to update Morimar or Foret reives? Kinda lame, I hope they still update them.

  17. #5137
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    Quote Originally Posted by NynJa View Post
    Because groups really cared about that..."SHIT TIME YOUR SPELL FOR A TP MOVE BRO"
    I was simply stating a fact. It was really only useful for HQing a NQ JA trigger on the more dangerous NMs.

  18. #5138
    Old Odin
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    Quote Originally Posted by Kaisha View Post
    Heh, yeah. Was only worth a damn in the initial months without the additional hint KIs and full proc list we got today, as well as blitz making it a joke to cap as long as you chain V/HV triggers.

    Would be nice if they at least adjusted the AoE-melee mobs just so folks can burn through them quicker, among other quality-of-life adjustments that have been lacking the last couple of months.


    On the recent GEO notes, the large reduction on Luopan casting/recast time is great. Didn't think they'd make it that sensible already. Also 7 tiers of Clear Mind?
    i would gladly change the clear mind for a Pdt jobtrait. i dont have much time resting for MP or cant due to AOE shit. the only i am resting is when i am weakened.

  19. #5139
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    Quote Originally Posted by Kaisha View Post
    On the recent GEO notes, the large reduction on Luopan casting/recast time is great. Didn't think they'd make it that sensible already. Also 7 tiers of Clear Mind?
    That's Conserve MP, not Clear Mind. The new notes only mention getting Clear Mind at 20 (I'm sure there are higher tiers, but they don't specify).

  20. #5140
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    Quote Originally Posted by Slycer View Post
    That's Conserve MP, not Clear Mind. The new notes only mention getting Clear Mind at 20 (I'm sure there are higher tiers, but they don't specify).
    Oh, that's even better. What I get for posting in the morning....

    I guess this means a conserve MP set to swap in will be worth a damn then for GEO luopan spells?

    Quote Originally Posted by Damane View Post
    i would gladly change the clear mind for a Pdt jobtrait. i dont have much time resting for MP or cant due to AOE shit. the only i am resting is when i am weakened.
    I could go for anything that would make it easier to cap PDT/MDT without sacrificing so many slots to it.

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