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  1. #5161
    Can you spare some gil?
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    Nah, the guy writing the story when handing it over to the director and he over looked it and asked where the hell was the rest of it, his only response was well it took 4 years to write, I figure it'd take 4 years for them to complete the content.

  2. #5162
    Cerberus
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    Some Mog Gardens pictures posted by Fujito today:






  3. #5163
    Sea Torques
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    Oh god, that's horrible. If a creature can learn wushu it's probably intelligent. Those mandies are sapient, why are you eating them, you sick bastards?

  4. #5164
    E. Body
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    Bismarck

    Lol mandy turnips!

    SiatDiat just what have you accomplished so far in the expansion?

  5. #5165
    Relic Shield
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    Odin

    Quote Originally Posted by macross View Post
    Lol mandy turnips!

    SiatDiat just what have you accomplished so far in the expansion?
    What is your point other than showing your lack of reading comprehension?

  6. #5166
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Quote Originally Posted by Yugl View Post
    Remember that this is about comparing the gain.

    If your proc rate is 25% and you jump to 50%, you've doubled the proc rate. If you take that same amount (25%) and add that to 50%, you've only increased the proc rate by half of your current rate.
    The purpose of Conserve MP is to conserve MP, not to see how much "Conserve MP" you gain. What you're saying is true, but also totally not relevant.

  7. #5167
    Ridill
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    Bahamut

    Quote Originally Posted by Slycer View Post
    The purpose of Conserve MP is to conserve MP, not to see how much "Conserve MP" you gain. What you're saying is true, but also totally not relevant.
    But how much conserve mp you gained is on average directly proportional to how much mp you conserved... while you saying on average the amount of mp saved will be the same for each point of conserve mp added regardless of how much you have unless you somehow got 100 or had less than 0 it's also true the percent change in mp saved will change. But I'd argue 1 step farther in that the point of conserving mp is to be able to cast more spells...

    So that said because of the way it works I'd call it more of increasing gains really since it is basically subtracting from the spell cost. For example a 100 mp spell costs 100mp at 0 conserve mp and at 50 conserve mp it would cost ~86mp. It's normal cost so you cut costs by 14% but adding another 50 conserve mp would bring that spells cost to ~72mp which would be which is about 16% decrease in cost compared to the amount when using 50 conserve mp. Or to put it another way with 100 mp you could cast it 1 time without any conserve mp, 1.16 times with 50, and 1.3888 with 100. Easy to see how more stacking has increasing gains on the number of spells you could cast

    In a way it's no different then haste it's just random amount it procs obscures it and dilutes the amount the gains increase. If each proc did something more major like say completely annul the cost it would be easy to see since going from 99 to 100 would be basically infinite gains since you'd go from some cost to litterally 0 cost and could cast any number of spells forever


    All that said there are points you wouldn't want to stack more. Obviously when you hit 100 and with geo getting conserve mp V and II being 33% that might be possible... and when the possible refresh in that slot outweights the potential gains from an increase in procs though that will vary with cast times and base mp costs

  8. #5168
    E. Body
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    I guess Conserve MP V will be somewhere in the vicinity of 55~60%? That'll be pretty nice. I'd like that they're trying to make Conserve MP gear relevant for something if not for the fact that we still only have 80 slots so all it does is make inventory management more annoying.

  9. #5169
    Nidhogg
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    Haven't done any testing, but don't we have Conserve MP V now?

    Quote Originally Posted by Gildrein
    The levels at which “Conserve MP” is learned will be changed from 10/30/50/70/90 to 10/25/40/55/70/85/99.
    Sounds more like we're getting Conserve MP VII, unless I'm missing something.

  10. #5170
    BG Content
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    Quote Originally Posted by Kincard View Post
    I guess Conserve MP V will be somewhere in the vicinity of 55~60%? That'll be pretty nice. I'd like that they're trying to make Conserve MP gear relevant for something if not for the fact that we still only have 80 slots so all it does is make inventory management more annoying.
    I'm currently testing it and will post more detailed results later, but I don't think it's anywhere near that high. My testing on the test server right now yields 43% Conserve MP on trait level VII, and also indicates that the previous assumption that Conserve MP II is 33% was wrong. Like I said, I'll post full details later, there are several things I have yet to confirm. My running theory right now is 25% / 28% / 31% / 34% / 37% / 40% / 43%. So far I've tested VI and VII at 40% and 43%, and we had previous information from Byrth's tests indicating that I was 25%.

  11. #5171
    Ridill
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    Quote Originally Posted by Malithar View Post
    Haven't done any testing, but don't we have Conserve MP V now?
    Yeah I misread was thinking that was future not current. Forgot they already have so much on blm lol


    As far as the conserve mp II not being wrong... might it just be that we assumed that the final tier blm got was 2 and no one really tested inbetween? Could be that it really has like 4 or something

  12. #5172
    D. Ring
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    Siren

    Quote Originally Posted by Ligray View Post
    Some Mog Gardens pictures posted by Fujito today:





    To be honest I'm pretty geeked about Mog Gardens I like the idea and having a place to hang out that isn't your Mog House.

  13. #5173
    Sea Torques
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    Valefor

    I hope they give us a date soon, damn.

  14. #5174
    E. Body
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    Quote Originally Posted by Gwynplaine View Post
    To be honest I'm pretty geeked about Mog Gardens I like the idea and having a place to hang out that isn't your Mog House.
    I like the idea, I was hoping that Mog Gardens/Mog Resort would be bigger than it is though (It's supposedly the size of 3 mog houses or so).

  15. #5175
    Impossiblu
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    I'm just hoping that it's a cooler place to afk than the Mog House. Also I want a Sinking Minnow dispenser.

  16. #5176
    Resident Moogle
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    Quote Originally Posted by Gwynplaine View Post
    To be honest I'm pretty geeked about Mog Gardens I like the idea and having a place to hang out that isn't your Mog House.
    Long as they give us the option to view /yells from within it.

  17. #5177
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    Quote Originally Posted by dasva View Post
    Yeah I misread was thinking that was future not current. Forgot they already have so much on blm lol


    As far as the conserve mp II not being wrong... might it just be that we assumed that the final tier blm got was 2 and no one really tested inbetween? Could be that it really has like 4 or something
    That's almost definitely the case. I'm pretty sure BLM has at least trait level III, if not IV, by 99 - that would readily explain why people thought 33% was the value. I'll do more testing tonight. Yesterday I got through confirmation of most of the trait level values given the levels provided by SE for the 7 trait levels GEO has on the test server. Today, I'll go back and look at BLM and SCH to see if I can see any pattern (like maybe 20/50/80 for BLM or something, etc.).

    http://www.bluegartr.com/threads/108...=1#post5754021

  18. #5178
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Kaisha View Post
    Long as they give us the option to view /yells from within it.

    First thing I thought!

    I'd love a place to chill that was semi functional and I could see shouts/yells.

  19. #5179
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    So based on the Dev post about BLU magic, are they suggesting that the new BLU spells that they are going to add are somehow going to modify the base DMG rating to make them competitive with delve weapon dmg? I have a feeling there is going to be some 1.5x dmg modifier or really high fTP values.

  20. #5180
    E. Body
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    Siren

    Not at all. What they are saying is that they are going to make some adjustment to blue magic (or at least, physical blue magic- I don't have high hopes for magical adjustments) as a whole and that the new spells will be balanced around that system.

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