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  1. #5341
    Relic Horn
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    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Well, he's fundamentally correct when it comes to "the enmity changes were a lot of work and didn't change anything."
    Oh, I don't disagree that they have yet to do what they set out to do. Whining about adjustments that fail to fix a fundamentally broken system and about the lack of additional avatars in the same breath is pretty bizarre, though

  2. #5342
    Cerberus
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    Looks like there's a new skirmish post on the JP side with adjustments.

    Also new Mog Garden pictures:


  3. #5343
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Dotsudoku View Post
    Oh, I don't disagree that they have yet to do what they set out to do. Whining about adjustments that fail to fix a fundamentally broken system and about the lack of additional avatars in the same breath is pretty bizarre, though
    This is what I'm getting at. Let them stay the course and work on what they set out to do. Bitch when the adjustments are finally complete at least.

  4. #5344
    Salvage Bans
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    Sylph

    Awesome, we get mithra slave children to tend the garden.

  5. #5345
    Nidhogg
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    Bahamut

    Qiqirin fishing off a crab, and child labor. What better way to start the morning. :D Wonder if they'll go into details regarding their plans for Skirmish II, very interested in how it will shape up the event as a whole. Been hoarding obsidian fragments, bodies, and legs incase it comes out as a 6 person way to get some competitive gear.

  6. #5346
    Sea Torques
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    Quote Originally Posted by Dotsudoku View Post
    Oh, I don't disagree that they have yet to do what they set out to do. Whining about adjustments that fail to fix a fundamentally broken system and about the lack of additional avatars in the same breath is pretty bizarre, though
    Sorry if my previous post sounds whiny...
    All I'm trying to say that I felt that Matsui has focused on wrong things?!
    Also, I believed I didn't say I want him to fix everything at once.
    Enmity, Avatars, new 1hr JA etc is example pointing out what they left halfway and jump over to something else.
    They could have get all these "leftover" work completed IN MONTHS before they do new adjustment?!

    Now that enmity haven't finished adjusted. What are they getting onto?!

    They are getting on item level vs exp mobs.

    Tbh, who really care with exp?!
    Looking at how many different we are gaining exp...
    Campaign Battle, Ops
    Abyssea FC, Ops
    Coalition Assignment
    VoidWatch...

    Sometimes, I have my merit 30/30 over for 2years or less... Even with swapping my Merit WS here and there, in couple days, my merit back to 30/30.

    Again, I'm trying to say, they could have save the time to adjust item level vs exp, and start working on something better for game.

    p.s. I'm reasonable person, they can take their time to fix what broken. I just hate to see that they are wasting time on the wrong thing. (To me item level vs exp gain is wrong to me, apologies!)

  7. #5347
    Old Odin
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    Asura

    Quote Originally Posted by chichicha View Post
    Since Matsui takes over, it's looking to me that he is purposely creating a lot of new system to make up works for his staffs?

    First this enmity adjustment, then it doesn't seems work well!
    Lets throw Delve with 20mins zerking! And screwed the tank enmity issue.

    They are still having so much messed in game with their enmity adjustment. IMO...

    Now, level /c vs exp with gears?! Item levels comes in term...
    Isn't that easier to just lift the level caps, and go from there?! If they are worrying the specific jobs ability/ spells being abused by subjob.
    Do what they did on /nin and /whm ?

    Focusing on adding in some not necessary system, rather on new SP/Avatar/Mobs....

    There still lots of messed to be cleaned before adding more messy things?!
    In all honesty: stop

    granted the enmity change/fix/update isnt there where it should/would/can be, its a step in the right direction. They are focuseing exactly on the right things: new content (delve, new areas, skirmish 2.0 etc), Job adjustments of new jobs, and system changes/fixes/updates that are broken (like that atk/def update, enmity update etc.)

    I think Matsui knows very well what he is doing. Delve is very well thought out and excellent compared to recent shit we got the last 2 years (Voidwatch Legion Nyzul etc.). There is no luck involved considering drops (you can buy them all), they are well thought out battles you cant just zerg mindlessly without good preperation of your ally and without very good members, and there is no time restriction, you can go anytime you want. You can even lowman farm points if you have the KIs to buy items.

  8. #5348
    Ridill
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    Quote Originally Posted by chichicha View Post
    Focusing on adding in some not necessary system, rather on new SP/Avatar/Mobs....
    Implying that new avatars are necessary... never mind the fact that they are working on them just haven't released them yet, same with SP2s... and um have you not been to soa to see the new mobs?

  9. #5349
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Yugl's rough translation on Skirmish 2.0 is pretty interesting.

    Edit: Derped on the weapon type. Read Slycers official post for more clarification.

    The armor bit is interesting. We are getting 5 sets so this will more than likely fall in line with Salvage sets:
    Heavy Armor (DRK, PLD, DRG, WAR)
    Light Armor I (MNK, SAM, NIN, PUP)
    Light Armor II (BST, THF, RNG, DNC, COR, RUN)
    Mage I (BLM, RDM, SCH, BLU, GEO)
    Mage II (SMN, WHM, BRD)

    Again, Item level 112 for max augments would put this above max aumgnets for Delve armor which is item level 110

  10. #5350
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    My translation's up now. I'm working on others too, there were a few posts. Skirmish one was most important though.

  11. #5351
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    @Yugl, waakusu = "works" = coalition. They call them Works in the JP version.

  12. #5352
    Nidhogg
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    Only annoyances I see with Skirmish II is it sounds like Ghastly Stones will be useless except for players just coming into SoA content (which maybe they can be sold to, as they're becoming transferable) and that previous augments are a wash, though that was to be expected with their limitations on augmented items.

    Considering the content lvls that things are falling into, Skirmish II weapons should beat Plasm weapons (though likely not Delve boss weapons). Very curious how they will handle the augments this time. Skirmish I augs were rather lack luster, except for those mythical JP wiki augs listed that no one ever saw. Dual wielders should see quite an increase regardless of which comes out on top though.

    Very excited for 5 new armor sets. Being that Skirmish is lowmanable, spammable, and as long as they do the simulacrum drops correctly, rather cheap, it should give us more to strive for other than plasm farming to gear better for boss runs.

    Wonder how long they will release content in reverse like this, giving us additional options to gear from to better prepare for the bosses. I kinda like the idea behind it really. Release something super hard for the hardcores to race for, while containing meaningful upgrades/progression for the masses, then focus on releasing events that better gear everyone, making those boss attempts easier for the top end players to farm, and a bit easier for the rest of the player base to follow suite on.

  13. #5353
    Melee Summoner
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    Pretty excited about having a little bit of variety instead of spamming Delve all day!

    Also, what do you suppose the groupings for the new armor will be?

    Will we see the return of MNK/SAM/NIN/PUP groupings? I've always liked that armor look.

  14. #5354
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Malithar View Post
    Considering the content lvls that things are falling into, Skirmish II weapons should beat Plasm weapons (though likely not Delve boss weapons). Very curious how they will handle the augments this time. Skirmish I augs were rather lack luster, except for those mythical JP wiki augs listed that no one ever saw. Dual wielders should see quite an increase regardless of which comes out on top though.
    It really depends on the Max Augments, but Skirmish II is still going to be one item level below R15 Plasm weapons. The upgrade path for Skirmish might be a lot easier than the delve weapons though.

    Quote Originally Posted by Malithar View Post
    Wonder how long they will release content in reverse like this, giving us additional options to gear from to better prepare for the bosses. I kinda like the idea behind it really. Release something super hard for the hardcores to race for, while containing meaningful upgrades/progression for the masses, then focus on releasing events that better gear everyone, making those boss attempts easier for the top end players to farm, and a bit easier for the rest of the player base to follow suite on
    I actually like this idea but I think SE apologized for releasing content with such a huge gap as it wasn't their intention. Their model does make a lot of sense as you do content at a certain Tier, get gear/weapons from that Tier, and then move onto the next tier. They want players to progress as follows

    Bayld Equipment v1 > Skirmish v1 Weapons > Bayld Equipment v2 > Delve Armor > Skirmish v2 Equipment > Delve Weapons > Delve Mega Bosses

  15. #5355
    Nidhogg
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    Bahamut

    13 > 14 didn't you know? lol, got em mixed up. But yeah, with them being that close, it definitely comes down to what augs are available, and as you mentioned, the cost needed to upgrade. Plasm weapons have a definite cap that we reach after tossing enough plasm/gil at them, while Skirmish II weapons (assuming they keep the same aug system as tier I) are more or a lottery system.

  16. #5356
    Resident Moogle
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    Asura

    More armor sets already? Can't wait for my Salvage group to further kick themselves in the leg when the last remaining worthwhile pieces get replaced....

  17. #5357
    Relic Horn
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    Leviathan

    I stopped trying to motivate myself to get more active in Salvage when some of the most worthwhile pieces(Usukane+1) started coming within a few% of fairly low rank Manibozho gear

  18. #5358
    Can you spare some gil?
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    I can't wait for the JP blogs to post pictures of gear with false augments on them and people go ape shit. Hi2u 10% WSD great sword.

  19. #5359
    Yoshi P
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    Arthas

    Quote Originally Posted by TummieGaruda View Post
    Yugl's rough translation on Skirmish 2.0 is pretty interesting.

    Edit: Derped on the weapon type. Read Slycers official post for more clarification.

    The armor bit is interesting. We are getting 5 sets so this will more than likely fall in line with Salvage sets:
    Heavy Armor (DRK, PLD, DRG, WAR)
    Light Armor I (MNK, SAM, NIN, PUP)
    Light Armor II (BST, THF, RNG, DNC, COR, RUN)
    Mage I (BLM, RDM, SCH, BLU, GEO)
    Mage II (SMN, WHM, BRD)
    I would hope they aren't mutually exclusive like salvage sets, and more along the lines of vw/legion abjurations.

  20. #5360
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by pancakesandsex View Post
    Awesome, we get mithra slave children to tend the garden.
    Yes. And when they grow up they can tend a different garden...

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