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  1. #5381
    Yoshi P
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    Arthas

    Quote Originally Posted by arus2001 View Post
    Better yet, make sets specifically for hybrids instead of forcing them to play inventory hell with set identity disorders.
    Those sets would either really suck, or the stats would not even come close to fitting in the box.

    The problem isn't that say blu (the worst example) uses melee gear and mage gear, a lot of jobs carry extra sets for job specific functions. Pup and bst carry extra pet: gear, a cor might carry both melee and ranged gear, etc. The problem is mage gear in general is way to spread the fuck out, and 'defensive' light armor is split between -DT and evasion, instead of having both on the same pieces.

    Blu doesn't need garbage like melee stats + cure potency + evasion on the same gear, it needs more condensed mage armor with fast cast/nuking/curing stuff/macc/etc. on the same pieces. And all 'light' melee classes sorely need proper defensive armor.

    EDIT: The only specific stuff hybrids like blu and run need is some refresh stuck on 'light' melee armor here and there.

  2. #5382
    Relic Weapons
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    So this gear level thing. Is this going to screw up my WS sets, because I don't want to con as low level when I WS.

  3. #5383
    E. Body
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    Gear level isn't going to affect level correction whatsoever as far as I know (not like it matters since Adoulin doesn't use level correction), it only makes the /check message come up different and lowers your xp gain. It just feels like a really dumb change when we can xp in Abyssea for 300k an hour or whatever, so who cares if we can chain-kill 1000 xp enemies?

  4. #5384
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    Those sets would either really suck, or the stats would not even come close to fitting in the box.
    No, they shouldn't suck. People need to get over the concept of item economy for hybrids. If they need XYZ stats to perform their prescribed duties, you give them those stats. And if the only reason they don't have those stats is because of a display issue? Fix the display issue. Or can the PS2.

    The problem isn't that say blu (the worst example) uses melee gear and mage gear, a lot of jobs carry extra sets for job specific functions. Pup and bst carry extra pet: gear, a cor might carry both melee and ranged gear, etc.
    As per above, if a job needs something, give it. That means more pet stats on good TP gear for PUP and BST. Reconsider the Overload mechanic if it seems a gear swap detriment. Would BST be better off if the perks Reward gear offers were gained via JTs? So on and so forth.

    The problem is mage gear in general is way to spread the fuck out, and 'defensive' light armor is split between -DT and evasion, instead of having both on the same pieces.
    I don't think it's spread out any more than melee gear, but similar to the nod to Overload, why not eliminate -DT as a stat and instead correlate it directly to our Defense rating on top of the mob ATK/STR check? Every 15 DEF we gain 1% -DT? I'd even like to see VIT play into +HP, but whatever.

    Blu doesn't need garbage like melee stats + cure potency + evasion on the same gear, it needs more condensed mage armor with fast cast/nuking/curing stuff/macc/etc. on the same pieces. And all 'light' melee classes sorely need proper defensive armor.
    In my morbid ponderings for RDM, I also felt that if gear swapping must persist, you could basically have your TP and MND/MACC/FC rolled into one, while WS and INT/MATK/MCRIT set becomes the other. Though, I guess you could just merge TP/WS and then the caster stats, but I get the vibe people would reject that for a mix of pieces being too uber and veering the game in a direction more similar to other MMOs with gear progression. At the same time, it'd actually lend sense to item levels. In absence of this, SE could also get quirky and introduce stat conversions, like 75% of RDM's MND gets added to STR when they WS. In BLU's case, I'd also like to eliminate Blue Magic skill and instead let stats specific to a spell emulate the current effect of the skill.

    EDIT: The only specific stuff hybrids like blu and run need is some refresh stuck on 'light' melee armor here and there.
    I've long been of the mind every MP using class needs innate Auto-Refresh. SMN could 10/tick, WHM/BLM/GEO 8/tick, RDM/SCH 6/tick, PLD/DRK/BLU/RUN get 4/tick come 99. Though BLU could trait higher if they wished. I know people tend to LOL at MP use for DRK, but I'd also put that on the agenda of things to fix. And if the ultimate concern is mages would have too much MP, then you start looking into things like giving NMs Aspirga, Plague auras, Spike abilities that apply to magic, or whatever. Truth be told, I'd love to go through every job and overhaul them as needed, but going into detail would just be wasted breath and I'm sure parts of this post will have some people wanting to banish me to Zam or the OF.

  5. #5385
    Cerberus
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    More follow-up to item level, confirmed test server bugs for Monstrosity, and a hint of more information next week for the next version update via JP side's Dev Summary.

  6. #5386
    D. Ring
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    Siren

    Sounds like all the fucking crap they're putting on equip descriptions could wind up breaking the ability to view them in POLutils.

  7. #5387
    Old Merits
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    Ragnarok

    Just read the new post, I am confused. The item level thing is not just for information purpose? it actually has other effect aside from checking monsters and making self feel good about it? It is starting to look like a big deal the way they are talking about, am I missing something?

  8. #5388
    Weaboo of the House of Weave
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    Arthur Pendragon
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    Gilgamesh

    Maybe all of that stuff about tooltips is a small insinuation that they're going to move forward with the UI overhaul that was promised with SoA all those months ago.

    What became of that? Did they officially scrap the idea?

  9. #5389
    Ridill
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    Bahamut

    What heck was that about dual wield vs single question?

  10. #5390
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by dasva View Post
    What heck was that about dual wield vs single question?
    The new top tier weapons all have massive acc/atk boosts, so they are trying to set it up so you aren't hugely punished for using one weapon. Seems like a simpler solution would have been to make all weapon specific to the weapon they are on, but even then they'd have to make tons of exceptions for RNG stats etc.

  11. #5391
    Nidhogg
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    Most of the post makes sense except the weapon skills portion. Skill already has a function (though not calculated as he's referring to it) in our att and acc. But he mentions weapon skills often. Specifically:

    Quote Originally Posted by Slycer
    For weapons to be added in the future, weapon skills will be added for the increased level.
    First instinct was they're adding new WSs. However, the following paragraphs mention increasing weapon skill rating quite a bit. Is that specifically what he means, or is he actually referring to adding new WSs?

  12. #5392
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Malithar View Post
    Most of the post makes sense except the weapon skills portion. Skill already has a function (though not calculated as he's referring to it) in our att and acc. But he mentions weapon skills often. Specifically:



    First instinct was they're adding new WSs. However, the following paragraphs mention increasing weapon skill rating quite a bit. Is that specifically what he means, or is he actually referring to adding new WSs?
    It's not new WSes I'll correct my translation. Wouldn't really be a fix either if it only applied on new WSes. Sorry about the (big) error.

  13. #5393
    Jem
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    Claustrum. Really?
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    Kaith Laqueus
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    It seems like an imagined problem though because the only people who are realistically going to be single wielding are RNG's and PLD's?

    RNG's are still getting bonus stats from 2 weapons. PLD's are trading off their bonus damage for the defensive bonuses their shield gives.

    I'm not sure I see why it's an issue?

  14. #5394
    BG Content
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    Slycer Ilerion
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    Two handed weapons are "single-wielded" as well. Polearm doesn't get twice as much acc/atk as a dagger, does it?

    Edit: Polearm is 40/25 and dagger is 29/25, so you'd have a huge bonus in atk/acc for DW unless they add some crazy grips with like 30/30.

    Also I might have been right initially about new weapon skills. I need a second opinion on the translation (or just wait for the official translation).

  15. #5395
    Jem
    Jem is offline
    Claustrum. Really?
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    Then they just need to up Grip stats as well to reflect the increased 'item level'.

  16. #5396
    Ridill
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    Quote Originally Posted by Slycer View Post
    Two handed weapons are "single-wielded" as well. Polearm doesn't get twice as much acc/atk as a dagger, does it?

    Edit: Polearm is 40/25 and dagger is 29/25, so you'd have a huge bonus in atk/acc for DW unless they add some crazy grips with like 30/30.

    Also I might have been right initially about new weapon skills. I need a second opinion on the translation (or just wait for the official translation).
    Well that's after the 1 hd dex/str update. Right now it's more like balancing them. After offhand will still have lower att I think.

  17. #5397
    Ridill
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    On another note I wonder how they expect us to up our defensive capabilities. Hope it's more than the pdt (which is easy to cap) and morr ho gear the post talks about

  18. #5398
    D. Ring
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    Quote Originally Posted by Tymon View Post
    Maybe all of that stuff about tooltips is a small insinuation that they're going to move forward with the UI overhaul that was promised with SoA all those months ago.

    What became of that? Did they officially scrap the idea?
    Iirc there was some quick comment someplace about how the UI demo was just an simulation and that actually redoing it turned out to be more work than expected. That demo they showed was before all hell broke loose and people got canned/changed titles during the FFXIV purge. Since the team changes that's all we've heard, so who knows.

  19. #5399
    PUP Power!
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    Sylph

    That demo was at last year's Fanfest wasn't it?

    BTW what was that bit about the version update info next week. This thing needs to hit soon ; ;

  20. #5400
    D. Ring
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    Oh guess you're right, I think I was mixing it up with the official windowed mode they showed scaling ages ago during WoG. It seems like it's been that long though!

    The japanese anniversary event page stated the update will be July 11, unless anyone wants to correct me on that.

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