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  1. #5501
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    Marches could be used to lower recast times, if you're really trying to nuke for dps. It's silly there isn't an MaB equivalent of minuet thou.
    well you can cycle between spells right now anyways... but there is still casting time and wait and still no white dmg. Not to mention can't handle hate at all. Rng has similar problems. It does have white dmg but no auto ranged hurts it just from not perfectly hitting /ranged and once again anytime you get hate at least on new mobs that move you alot when they hit

  2. #5502
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Bard has so many wasted songs it's not even funny.

    Hold up, gonna Shining Fantasia the party then follow it up with a double Opretta.

    Corsair's Mage rolls could use some serious improvement as well as they are pathetic beside the melee rolls. I get that SE designed COR in the midst of the "we must vaporize BLM usefulness" phase of FFXI but seriously, get with the times.

  3. #5503
    Ridill
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    Quote Originally Posted by Fwahm View Post
    I'd say it is, if you count DMG on weapons as one of the upgrades.

    A 99 melee with 75 gear would probably lose in a parse to a 75 melee in 99 gear (including weapon). Just swap to sushi and utilize the more powerful accuracy gear to make up the difference; the ~50%-75% increase in DMG on weapons (before Adoulin) would likely more than make up for the attack difference.

    This is assuming we aren't considering level correction, since that's less of a direct impact on our stats, and more of a combat system mechanic.
    This is only true if you assume we can make up the acc (we can't on higher on content stuff), and we don't count anything else from lvl increases such as new spells/jas, new acess to them from subjobs, increased base stats, significantly higher refresh rates for mages, improved old jas like more strategems and faster recharge rates for sch, more hp, and of course the other by product effects of skill gain such as stronger buffs/debuffs (or ya know actually being able to land said debuffs) and higher base dmg for mnk and magical ws/blue spells, higher evasion/block/parry rates (Ochain would have lower blockrate then aegis does now and aegis would basically be worthless physically), better cures at lower emnity, of course all the new job traits. I mean if you think the only thing you get from lvl 75-99 is gear and 120acc/att you probably didn't play much at 75

  4. #5504
    BG Content
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    Slycer Ilerion
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    Every time I see mention of Mura SAM, I cringe. Remember that post ages ago when Matsui decided to nerf Twilight and was explaining that he thought even Mura was OP but decided to leave it alone because it was for WS only? Well, now we know where he was coming from (and they should have nerfed it). By the same token, the existence of formless strikes is pretty stupid too, but at least that has a significant time restriction when you're in a time-limited battlefield.

  5. #5505
    ccl
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    Cor can give snapshot to rng wich is just as good as haste, only issue with rng is they can't use their delve wpn atm! Also if rng was auto RA dmg would prolly be close to melee, but so little is know about courser/most snapshot gear and rng lose so much dps for not being perfect compared to melee.....

    And on top of that they don't need cure, I really fear Yoichi/Anni boost, pt of 4 very good rng was already doing more dmg than pt of 3 melee in old stuff, game will prolly go back to rngX8 + pld pt onry.

  6. #5506
    Jem
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    Claustrum. Really?
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    Kaith Laqueus
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    Quote Originally Posted by Slycer View Post
    Every time I see mention of Mura SAM, I cringe. Remember that post ages ago when Matsui decided to nerf Twilight and was explaining that he thought even Mura was OP but decided to leave it alone because it was for WS only? Well, now we know where he was coming from (and they should have nerfed it). By the same token, the existence of formless strikes is pretty stupid too, but at least that has a significant time restriction when you're in a time-limited battlefield.
    Whilst this is true, it's largely SE's fault for making the normal way of dealing magic damage so bad.

    If normal magic damage DPS wasn't so woeful and inefficient compared to melee damage then we wouldn't use workarounds like Mura and Formless. And the Twilight nerf is still stupid as shit considering Formless and Mura far outdo Twilight Scythe damage wise in the relevant situations.

  7. #5507
    Old Merits
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    Quote Originally Posted by Fwahm View Post
    I'd say it is, if you count DMG on weapons as one of the upgrades.

    A 99 melee with 75 gear would probably lose in a parse to a 75 melee in 99 gear (including weapon). Just swap to sushi and utilize the more powerful accuracy gear to make up the difference; the ~50%-75% increase in DMG on weapons (before Adoulin) would likely more than make up for the attack difference.

    This is assuming we aren't considering level correction, since that's less of a direct impact on our stats, and more of a combat system mechanic.
    Try actually reading the point that I was responding to. If you think 120acc isn't an enormous difference then you're being stupid, 75 > 99 on its own is a massive difference, its not just down new high damage weapons. I never suggested gear hasn't made a larger difference, just that 75 > 99 is more than just a few extra str/dex

  8. #5508
    Ridill
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    Also when you raise gear only especially weapons you tend to dwarf all the dmg that doesn't care about weapon D. Gaining lvls kinda countered that. Elemental you got new tiers, blu you got both new spells and for physical more base dmg from skill kinda equivalent to gaining more weapon D and the lvl directly added to base on magical blu spell just like it also did on magical ws. Now they are having to retroactively try to adjust those so they are useful but in the meantime they are comparatively nerfed. And the elemental magic is too little too late and they don't even have plans for magical blu or magical ws. I mean it's nice my armageddon will eventually get another 20 dmg probably and much higher dmg ammo but that wont help my wildfires

  9. #5509
    Ridill
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    Quote Originally Posted by ccl View Post
    And on top of that they don't need cure, I really fear Yoichi/Anni boost, pt of 4 very good rng was already doing more dmg than pt of 3 melee in old stuff, game will prolly go back to rngX8 + pld pt onry.
    For anni specifically well guns specifically the delve ammo will probably cause more of a boost then the actual anni upgrade lol. But that's kinda normal of guns. If they ever released a super fast gun for rng like cor has or like they get for xbow/bow even at 0 dmg it would probably be pretty good just because of the what is it 190 dmg ammo?

  10. #5510
    New Odin
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    You negate the point of bringing Ranger if you're gonna just snatch hate and wind up being the person getting wailed on.

    Like PLD, Ranger is stuck being tied to Relic/Empyrean WS if it wants to do its job effectively. While Wiffwinder and Last Stand are wonderful weaponskills, they will almost always get you into trouble with repeated use.

  11. #5511
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    REM:
    P1: "Get a relic; they're standard now"
    P2: "But I don't have the means for a relic"
    P1: "Lol noob! You just go to Dynamis or make gil and both of those are easy!"
    *Delve*
    P1: "OMG I WORKED SO FUCKING HARD FOR THESE RELICS SE WHAT THE LUMP"

    Different fights:
    What exactly do you guys expect a non-zerg to look like?

  12. #5512
    Ridill
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    Quote Originally Posted by ronin sparthos View Post
    You negate the point of bringing Ranger if you're gonna just snatch hate and wind up being the person getting wailed on. 74

    Like PLD, Ranger is stuck being tied to Relic/Empyrean WS if it wants to do its job effectively. While Wiffwinder and Last Stand are wonderful weaponskills, they will almost always get you into trouble with repeated use.
    While the first part is true (well unless you find a way to dd harder) the second part is only true as long you need to freely ws in order to maintain a useful amount of dps. If you had a 100 delay gun pretty sure it might do that. Also remember that most of wildfires lower enmity comes not from the specific trait of the ws but from the way magical ws work. So while less dmg trueflight would also be very be decently less enmity with the same gear. Though ratio of dmg to enmity might be different. Also wf aint going to be tied to the weapon forever.

    Edit: For example at 200 agi and mob int of say 120 assuming all the other modifiers are the same (day/weather, staff bonus MAB/mdb, mdt etc) at 100% tp wildfire would do 1116.5, 591. 69% more dmg but 70% more enmity.... to put that in terms that apply more to this debate assuming exactly 1/3 previous dmg enmity SE said it would be against a lvl 110 enemy at 100 tp a 200 agi wf would be 361 CE and trueflight would be 212 while namas is 160 and coro is 60. Basically if WF is good enough to not pull hate so is trueflight. So it really comes down to comparative dps.

  13. #5513
    D. Ring
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    Quote Originally Posted by Yugl View Post
    REM:
    P1: "Get a relic; they're standard now"
    P2: "But I don't have the means for a relic"
    P1: "Lol noob! You just go to Dynamis or make gil and both of those are easy!"
    *Delve*
    P1: "OMG I WORKED SO FUCKING HARD FOR THESE RELICS SE WHAT THE LUMP"

    Different fights:
    What exactly do you guys expect a non-zerg to look like?
    ^lol exactly. Also:
    "R/E/M are now worthless"
    Finishes hardest content in the game thanks to R/E/M.

  14. #5514
    Relic Horn
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    Leviathan

    Quote Originally Posted by dasva View Post
    ...Also wf aint going to be tied to the weapon forever...
    I wouldn't bank on this. Have a feeling they're going to end up backing out of that idea(they never confirmed it, afterall)

  15. #5515
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    That's the one thing they really ought to implement. A lot of weapon types would really benefit from access to Empyrean weapon skills. Especially Sword.

  16. #5516
    Resident Moogle
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    Quote Originally Posted by Yugl View Post
    Different fights:
    What exactly do you guys expect a non-zerg to look like?
    Something that involves a lot of movement, rather than everything sitting perfectly still the entire fight when hate is steady.
    It wouldn't kill the devs to try to devise an NM that moves about on its own accord (while focusing attacks on current hate holder), and planting/moving fetters about that give more severe penalties than we saw with PW/WoE-Dragon.

    Hardly any fights in the game that involve traps or forced repositioning. Closest I can think of was Diabolos before people figured out the safe tiles to sit on.

  17. #5517
    Ridill
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    Quote Originally Posted by Kaisha View Post
    Hardly any fights in the game that involve traps or forced repositioning. Closest I can think of was Diabolos before people figured out the safe tiles to sit on.
    Oh god please no.... aslo every geo would commit seppuku lol

  18. #5518
    New Odin
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    Sparthia Abysseant
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    SE has many mechanics to choose from:

    -Dark Ixion moved of its own accord to go trampling people.
    -Sandworms draw people into its center and can follow that up with scripted AOE.
    -Glavoid alternated between absorbing barriers.
    -Ironclad Pulverizer swapped between a main target and a sub target you could not avoid.
    -Chariots had turn-to-face attacks they couldn't use unless you kept moving.
    -Wyrms had flight mode where melee damage became useless.
    -Pil had his one-type only barrier attack.
    -Fetters, Traps, Auras etc.
    -Adds that spawn and throw up DT-% barriers.
    -Countdown timer to an attack that straight kills you.
    -Aspidochelone-style mega-Regen.

    etc etc.

    There are tons of mobs with unique mechanics that can be combined to create challenging battles. These Naakuals alone are already hard enough for 95% of the base.

  19. #5519
    E. Body
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    Quote Originally Posted by Yugl View Post
    REM:
    P1: "Get a relic; they're standard now"
    P2: "But I don't have the means for a relic"
    P1: "Lol noob! You just go to Dynamis or make gil and both of those are easy!"
    *Delve*
    P1: "OMG I WORKED SO FUCKING HARD FOR THESE RELICS SE WHAT THE LUMP"
    You forgot the other version:

    P1: "Get a REM, they're standard now"
    P2: "Ugh come on really"
    (After a week)
    P2: "Fuck I can't get into any fucking PTs, I have to either bite the bullet or quit the game, I sure miss the days when my AH Hagun was good enough. Oh well guess they'll never change it, this is SE after all."
    (Spend 3 months grinding two hours of dynamis every day)
    P2: "Finally done with that shit, now I can actually play the- fuck goddammmit fuck you SE"

    Go ahead and blame P2 for willingly farming that shit, but I wouldn't blame him for saying screw it and quitting the game for it. When such a large amount of your playerbase spend a better part of the last ~2 years doing nothing but grinding ultra weapons maybe, just maybe, it should factor into your thinking before you go and take a shit all over it. It was a stupid move by SE and just another point as to them not having a clue what they're doing. From a game design perspective I will agree it was a move that made sense, but it's just another example of them not understanding what's happening in the playerbase at all. I would love to see Mr. "My character is level 50" Matsui finish even half the content that the team regularly puts out.

  20. #5520
    Cerberus
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    Seekers site just got updated. http://www.playonline.com/ff11us/adoulin/index.html
    New area names are: Yorcia Weald, Dho Gates, Marjami Ravine
    The updated Naakul page has empty space?
    Final ??? is Mog Gardens and BGM changed
    New pictures of armor (I think)

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