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  1. #541
    Custom Title
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    Oct 2006
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    5,822
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    Bahamut
    Blog Entries
    3

    i might be slow to the party but how does this + delphinus work out?

  2. #542
    PUP Power!
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    Apr 2006
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    Sylph

    Wasn't the new BRd SP pretty useful though? The ability seemed like it could really help magic resistant mobs.

  3. #543
    Nidhogg
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    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It's probably vanilla jump because if it allowed soul jump/spirit jump spam, then OAT with the new 2hr would be retardedly strong. It'd be 60 seconds of auto-crit 3x TP per hit every 2 seconds. If it's vanilla jump, it's still slightly better than just autoattacking for TP since you can buff jump damage and TP with gear and jumps still do more than a regular hit and can DA/TA and OAT works nicely on it.

  4. #544
    E. Body
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    May 2008
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    2,083
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    7
    FFXI Server
    Siren

    I can't even remember what the old RNG SP2 was.

  5. #545
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    45 seconds of unlimited shot and sweet spot bonus no matter where you were. Duration may have been more or less.

  6. #546
    Cerberus
    Join Date
    Mar 2007
    Posts
    449
    BG Level
    4

    Quote Originally Posted by Loziel View Post
    Utter, utter crap basically. Give us something like zero jump recast timers for 30-60 seconds and then we are talking

    Edit: fuck the wyvern, no-one wants to buff that shit unless it turns into a massive Wyrm and stomps faces
    CALLED IT!!! and damn am I happy! feels like christmas

  7. #547
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

  8. #548
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Doesnt really say what COR's will get out of recycle.

    Also, https://www.bg-wiki.com/bg/Scout%27s_Beret_%2B2
    just shot up in utility very heavily. ("90%" proc rate = +5 TP 90% of the time)

  9. #549
    Salvage Bans
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    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    90% recycle?

    In other news, woodworker's tears are going to be replacing rock salt and distilled water in cooking synths after this change is implemented.

  10. #550
    BG Content
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    Jun 2007
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    3,300
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    They translated the ammo post and not the new SP one? wat lol

    Looking for some clarity on the "Jump" bit as to whether it's specifically "Jump" or all Jump abilities.

  11. #551
    Sea Torques
    Join Date
    Jan 2012
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    716
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    5
    FFXI Server
    Valefor

    Added recycle is actually a really good choice. Anybody remember that like week that Paddock Trousers were broken? The proc rate from the recycle on those was something obscene and comparable to 90%. God, that was wonderful. BRB leveling Rng again.

  12. #552
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    And that RNG SP is sick lol.

  13. #553
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    3,709
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    Fenrir

    Scout's Beret +2 will probably be adjusted to proc on half of Recycle procs when they add that 2hr.

    Quote Originally Posted by Ophannus View Post
    It's probably vanilla jump because if it allowed soul jump/spirit jump spam, then OAT with the new 2hr would be retardedly strong. It'd be 60 seconds of auto-crit 3x TP per hit every 2 seconds. If it's vanilla jump, it's still slightly better than just autoattacking for TP since you can buff jump damage and TP with gear and jumps still do more than a regular hit and can DA/TA and OAT works nicely on it.
    You forgot about JA stacking. Should be close to one second delay if you're doing it right. Given that Spirit Jump shares timer with regular Jump, I don't see how it could not at least apply to Spirit as well.

  14. #554
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    In other news, woodworker's tears are going to be replacing rock salt and distilled water in cooking synths after this change is implemented.
    I find that it's so time-consuming/inventory intensive to make arrows that I don't ever bother. It's a much better use of my time to just farm Dynamis or whatever when I consider all the time I have to take to prep the ingredients, clear out my inventory and travel over the quivering guy to make tons and tons of arrows.

    they have been adjusted so that they can elicit good effects for the current state of the game
    The problem usually isn't the effects anyway, its the casting time. Migawari is the only one it makes sense for given what it does, but its almost never worth putting Myoshu, Kakka, or Yurin back up mid-fight. Though, Aisha, on the other hand, is just totally laughable regardless of the cast time. An Attack Down debuff for a tank class that tanks around the fact it has paper-thin defense, makes perfect sense.

  15. #555
    Cerberus
    Join Date
    Mar 2007
    Posts
    449
    BG Level
    4

    If its vanilla jump only you can also stack the stat boost from spirit surge. If its any jump then the new ones have to be the way forward

  16. #556
    Relic Weapons
    Join Date
    Sep 2009
    Posts
    331
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Kincard View Post
    The problem usually isn't the effects anyway, its the casting time. Migawari is the only one it makes sense for given what it does, but its almost never worth putting Myoshu, Kakka, or Yurin back up mid-fight. Though, Aisha, on the other hand, is just totally laughable regardless of the cast time. An Attack Down debuff for a tank class that tanks around the fact it has paper-thin defense, makes perfect sense.
    This by far. Knowing I will lose one or two attack rounds to reapply Yurin or Jubaku make me rage, Jubaku not having a ni version makes literally 0 sense.

  17. #557
    E. Body
    Join Date
    Sep 2008
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    2,055
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    7

    Honestly, Jubaku would be a nice bonus, but I don't understand why a lot of NINs seem to think that's the most important spell to fill in. By far, the best non-Utsusemi and Migawari Ninjutsu spell is Kakka. +10 STP makes a standard NIN build with Patentia goes from like 4.6/hit to 5.0/hit, which is a decent difference...if only it didn't take 3 seconds + magic cast delay to put it up. >_>

    And that's NIN's BEST native DD buff. Comparing that to pretty much any other job's DDing JAs or Spells it's pretty laughable.

  18. #558
    BG Content
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    Jun 2007
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    3,300
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    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Lots of new 2hr info inc, including a DRG SP nerf before it was even added (sorry drgs :X). Stay tuned on findings forum.

  19. #559
    Old Odin
    Join Date
    Jun 2008
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    6,086
    BG Level
    8
    FFXI Server
    Bismarck

    DRG 2 hour

    I'm more than ok with a 10 second recast if they give us another 15 seconds on the ability. Once they let us lower tha
    t recast even further with merits, it'll be a pretty huge boost.

  20. #560
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    Quote Originally Posted by Slycer View Post
    Lots of new 2hr info inc, including a DRG SP nerf before it was even added (sorry drgs :X). Stay tuned on findings forum.
    Lets be honest, it was kinda expected, since they're saying its all jumps.

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