i might be slow to the party but how does this + delphinus work out?
i might be slow to the party but how does this + delphinus work out?
Wasn't the new BRd SP pretty useful though? The ability seemed like it could really help magic resistant mobs.
It's probably vanilla jump because if it allowed soul jump/spirit jump spam, then OAT with the new 2hr would be retardedly strong. It'd be 60 seconds of auto-crit 3x TP per hit every 2 seconds. If it's vanilla jump, it's still slightly better than just autoattacking for TP since you can buff jump damage and TP with gear and jumps still do more than a regular hit and can DA/TA and OAT works nicely on it.
I can't even remember what the old RNG SP2 was.
45 seconds of unlimited shot and sweet spot bonus no matter where you were. Duration may have been more or less.
Doesnt really say what COR's will get out of recycle.
Also, https://www.bg-wiki.com/bg/Scout%27s_Beret_%2B2
just shot up in utility very heavily. ("90%" proc rate = +5 TP 90% of the time)
90% recycle?
In other news, woodworker's tears are going to be replacing rock salt and distilled water in cooking synths after this change is implemented.
They translated the ammo post and not the new SP one? wat lol
Looking for some clarity on the "Jump" bit as to whether it's specifically "Jump" or all Jump abilities.
Added recycle is actually a really good choice. Anybody remember that like week that Paddock Trousers were broken? The proc rate from the recycle on those was something obscene and comparable to 90%. God, that was wonderful. BRB leveling Rng again.
And that RNG SP is sick lol.
Scout's Beret +2 will probably be adjusted to proc on half of Recycle procs when they add that 2hr.
You forgot about JA stacking. Should be close to one second delay if you're doing it right. Given that Spirit Jump shares timer with regular Jump, I don't see how it could not at least apply to Spirit as well.
I find that it's so time-consuming/inventory intensive to make arrows that I don't ever bother. It's a much better use of my time to just farm Dynamis or whatever when I consider all the time I have to take to prep the ingredients, clear out my inventory and travel over the quivering guy to make tons and tons of arrows.In other news, woodworker's tears are going to be replacing rock salt and distilled water in cooking synths after this change is implemented.
The problem usually isn't the effects anyway, its the casting time. Migawari is the only one it makes sense for given what it does, but its almost never worth putting Myoshu, Kakka, or Yurin back up mid-fight. Though, Aisha, on the other hand, is just totally laughable regardless of the cast time. An Attack Down debuff for a tank class that tanks around the fact it has paper-thin defense, makes perfect sense.they have been adjusted so that they can elicit good effects for the current state of the game
If its vanilla jump only you can also stack the stat boost from spirit surge. If its any jump then the new ones have to be the way forward
Honestly, Jubaku would be a nice bonus, but I don't understand why a lot of NINs seem to think that's the most important spell to fill in. By far, the best non-Utsusemi and Migawari Ninjutsu spell is Kakka. +10 STP makes a standard NIN build with Patentia goes from like 4.6/hit to 5.0/hit, which is a decent difference...if only it didn't take 3 seconds + magic cast delay to put it up. >_>
And that's NIN's BEST native DD buff. Comparing that to pretty much any other job's DDing JAs or Spells it's pretty laughable.
Lots of new 2hr info inc, including a DRG SP nerf before it was even added (sorry drgs :X). Stay tuned on findings forum.
DRG 2 hour
I'm more than ok with a 10 second recast if they give us another 15 seconds on the ability. Once they let us lower tha
t recast even further with merits, it'll be a pretty huge boost.