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  1. #5581
    Old Odin
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    Asura

    I guess the bird naakual hat will be for mages, while the tree naakual hat will be for light geared melees.

    we got now from tschakka heavy melee feets
    from tojil mage hands
    from cokhab light melee legs
    the tree will most like give hands for heavy melees
    and the bird will give feets for light melees
    the missing 6. nakuaal will probably give mage legs

    and the 7. mega-super nakuual will give bodys for all 3 categorys + heavy melee legs + light melee hands + mage feets and of course as all naakuals a head piece.

    just guessing, but this seems to be the trend

  2. #5582
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Gwynplaine View Post
    Hmm trying to estimate where the new zones are going to be located in relation to each other. I had been assuming that they would simply connect to Morimar and Foret with another "X_Gates" tunnel dungeon adjoining them. But the way the new info describes them makes it sound like it's different. Plus there is only one new "X_Gates" tunnel as opposed to two you would expect.



    It plainly states that Foret connects to Dho Gates which connects to Marjami. It's less clear how to get to Yorcia Weald though, it only says it's above Cirdas. I've noted on the Cirdas map that there are 2 vine ledges symetrically mirrored north/south on the outer perimiter and another 2 in the center of the map. So it makes me think Yorcia Weald might only be accessible using the vine skill that will probably come from a Marjami area quest.
    This is what I've come up with. Don't mind the colors..



    The only zone missing now is Kamihr Piedmont which I suspect would be connected to another Gates zone which would be connected to Yorica. Kamihr Piedmont would most likely be the Ice/Yetti Naakual.

  3. #5583
    D. Ring
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    Siren

    That looks likely given the info supplied in the SoA page. Although Morimar has its own blocked zone line I guess it might be for another later update.

  4. #5584
    Ridill
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    Bahamut

    That would make getting supplies to the ravine extremely annoying going up thru yahse and moh then back down thru cirdas and doh

  5. #5585
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by dasva View Post
    That would make getting supplies to the ravine extremely annoying going up thru yahse and moh then back down thru cirdas and doh
    Yeah but then again the Bivouacs won't disappear as quickly after the next update so maintenance won't be as high as it is now thankfully, but it is still a long run.

  6. #5586
    Relic Horn
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    Leviathan

    Quote Originally Posted by Toth View Post
    The key is the automaton and how it performs.
    When maintaining a pet doesn't accrue so much JA delay and pets can be hasted, sure. Until then, it will never be competitive.

  7. #5587
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by dasva View Post
    That would make getting supplies to the ravine extremely annoying going up thru yahse and moh then back down thru cirdas and doh
    Morimar 4/5 were pretty annoying too, but they got up at one point. Would be nice if this shit worked like outposts: once its up, you can teleport there at any time, but if the bivouac falls, it wont work on the way back, nor can you attune to it.

  8. #5588
    TIME OUT MOTHERFUCKER

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    Ragnarok

    Really Reives need to spawn based on the number of people in the zone, or fade away after some time. It's dumb that a zone with 5 people in it is completely blocked off because no one wants to be the guy constantly mowing the grass.

    Any MMO that forces you to mow grass is badly designed.

  9. #5589
    Resident Moogle
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    Asura

    They already nerfed the fuck out of reive enemy count on test server, it'll be a joke to get through them with a normal party after that's on the public servers.

  10. #5590
    New Odin
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    Reives. fucking. suck.

    Just reuse the goddamn Campaign code already and put in some mobs worth a damn.

  11. #5591
    Cerberus
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    Teaser pictures for the summer version update from the blurb:




    That new bayld gear on the bottom right looks ugly, assuming thats it.

    Also confirmed elemental magic and job adjustments is for july.

  12. #5592
    PUP Power!
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    Sylph

    Also confirms that the new skirmishes will be in new zones (which is a big plus since now we have variety).

  13. #5593
    Insert witty title here
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    Phoenix

    A bit late, but Matsui's opinion post makes me feel better about the game in the future. I don't have a big LS and can't devote the time needed to join most big LS's, nor would I want to, so everything I do is either solo, dual-boxed, or with the few people in my LS. It works well for me, and if we can get something close to Delve weapons in ~6man groups, I'm all for it.

    I know that I won't get the best of the best gear, and that's how it's been for me about the whole time this game was out, except for when Abyssea was new... I'm ok with that, but having something in between that is low-man-able right now and top of the line will make me happy.

    Also, I really hope the RME updates are doable without full LS support, but if not, I guess my Apoc will just be for very situational uses, and I'll get over it.

  14. #5594
    Salvage Bans
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    Quote Originally Posted by Dotsudoku View Post
    When maintaining a pet doesn't accrue so much JA delay and pets can be hasted, sure. Until then, it will never be competitive.
    While they can't be hasted, if you give a pup some pet rolls, you can make the robot ws like crazy. That pet regain/regen roll is pretty broken for pup.

  15. #5595
    BG Content
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    Seekers Page is also updated.

    Situated above the Cirdas Caverns, Yorcia Weald flourishes with a cornucopia of ancient vegetation that remains fundamentally unchanged since before the time of the founder king.

    While the Battlegrounds and Hunting Grounds each contain dense groves of verdant trees, those of Yorcia Weald grow so close together that their collective canopy keeps the forest floor shrouded in darkness.

    This atmosphere proves to be an ideal breeding ground for a vast array of menacing wildlife, perverted by the poisons that endlessly seep from the caverns below. This climate is particularly kind to plantoids, as they can be seen swishing through breaks in the trees throughout the weald.
    Being connected to Cirdas Caverns as well as Marjami Ravine and Foret de Hennetiel, it is surprising that the Dho Gates do not cause a larger number of pioneers to lose their way and eventually perish than is currently reported.

    The saving grace of this harsh underground passage is its abundance of water. Rainwater from Marjami Ravine gathers to form rivers and plummets from sheer cliffs, creating stunning waterfalls. Water from the Senroh Sea even finds its way into the Dho Gates, giving birth to a subterranean lake.

    The Gates are also home to hordes of Velkk, who have scattered both outposts and tunnels throughout the area.
    Many ridges meander back and forth across this natural terrace adjoining the Dho Gates, but the swift-flowing river that runs from north to south cleaves the land the deepest by far.

    A veritable aviary, the ravine serves as the habitat for birds of all types of plumage. Though there may be few natural impediments in the area, filthy Velkk encampments sully the leafy green color emitted by the grasses, shrubs, and even the occasional tree that brightens the rocky ridges there.
    The lush canopy of foliage that protrudes from its crown casts an ominous shadow that extenuates its enormous size. Already more massive than a normal Hume, its ability to levitate and float effortlessly between the groves of trees that define Yorcia Weald further instills fear in those who glimpse this arboreal abomination.

    Able to snap its bark-covered limbs like whips, there is little doubt that this hovering harbinger of doom uses them to subjugate the hordes of plantoids in the area as well as to teach impertinent pioneers who truly reigns over the woods of Ulbuka. Indeed, there are few of any mortal kind who are not as babes beside Yumcax, who has reigned in the weald for centuries upon centuries.
    Ruler of all birds in the Marjami Ravine, it would take no stretch of the imagination to say that Hurkan owns the skies. This aerial acrobat's beak can sever flesh faster than any craklaw pincer, and can take a more thorough beating than the Ulbukan coastline.

    Hurkan's very wingflaps send baleful peals of thunder that resound off canyon walls and inundate one's eardrums. Accompanying this onslaught, in flashes of violent violet, is lightning capable of incinerating entire trees in an instant.

    Mog garden stuff, too.

  16. #5596
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    couple of pages late 6souls, but thx.

    Quote Originally Posted by Gwynplaine View Post
    That looks likely given the info supplied in the SoA page. Although Morimar has its own blocked zone line I guess it might be for another later update.
    seems about right.

    given that they say Yorcia is right atop Cirdas, i have reason to believe that the entrance to Yorcia is the center of Cirdas, which is currently not accessible. It kinda makes sense then, that the roots of the trees are all over the place lol.

    Dho Gates is likely reachable from the blocked tunnel in Foret and also the vine cliff in the south-west of Cirdas, based on what they've mentioned. Since Kamihr isn't going to be added this update, that would likely mean that the rock blocking the tunnel entrancein Morimar will remain sealed.

  17. #5597
    D. Ring
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    Siren

    Uh so there's not going to be new Delve until after August? That's shitty if so.

  18. #5598
    ccl
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    Seems like it, hope skirmish II offer a few new good piece at least and mission/quest keep us busy enough cause doing delve boss got old already . Should have made wpn not come from KI after all lol.

  19. #5599
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Gwynplaine View Post
    Uh so there's not going to be new Delve until after August? That's shitty if so.
    This was expected as SE wanted to fill in where there were large gaps in content. Besides, if the new delve areas require one of two KI's from the new Naakuals (I doubt this would be the case), then this gives players time to bring the colonization rate down to defeat them for the KI's in preparation for Delve v2.

  20. #5600
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    I wouldn't expect new delve until like October at the earliest, possibly later. He also mentions that he wants to adjust RME and JSE (which wasn't even on the radar before) before new Delve, and those aren't on the July/August calendar.

    Added an update to the original translation where he confirmed that GEO/RUN merits and all of the various other battle adjustments are in the July update.

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