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  1. #5641
    Resident Moogle
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    Quote Originally Posted by Draginhikari View Post
    Probably will be a few tracks I would imagine probably some story related stuff as well. I do like the Adoulin tracks so far haven't had one I've disliked, at least not so far.
    Only tune I've disliked is that "Final Boss" sounding one that gets looped ad nausea in Delve. Shit was meant to play once, not play its overly long intro about 8 times through one session. I really do hope it gets replaced with something more low-key and appropriate.

  2. #5642
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    Quote Originally Posted by Kaisha View Post
    Only tune I've disliked is that "Final Boss" sounding one that gets looped ad nausea in Delve. Shit was meant to play once, not play its overly long intro about 8 times through one session. I really do hope it gets replaced with something more low-key and appropriate.
    Oh God, no. They'll replace it with that Reive theme that sounds more like something that should be playing while you fish than a combat theme.

    I look at the Delve theme the same way I look at ye olde CoP BCNM theme, you've heard it so many times that you're going to hate it so just /mute.

  3. #5643
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    Quote Originally Posted by Chamaan View Post
    It's a Skirmish zone. I was going to make a Dynamis joke but really, Skirmish (and Delve) is pretty much Adoulin's Dynamis.
    The (U) version is a Skirmish zone and the standard is currently wasted. I mean at least Cirdas Caverns will connect new zones but Rala? We've heard nothing.

  4. #5644
    HABS SUCK!!!!!
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    doesnt rala have a tunnel thats guarded by a PCK member that you cant access?

  5. #5645
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    Quote Originally Posted by NynJa View Post
    doesnt rala have a tunnel thats guarded by a PCK member that you cant access?
    Yeah, something about Raptor fights iirc. I assume that'll be active whenever the Mummer's edification cap gets lifted.

  6. #5646
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by dasva View Post
    I just want to be able to play said new tracks in my moghouse with my jukebox. Sad already that the mog bonaza is making me chose between 2 options
    Nah, they aren't making you choose. There's the correct choice and there's East Adoulin.

  7. #5647
    Ridill
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    Quote Originally Posted by Tarage View Post
    Nah, they aren't making you choose. There's the correct choice and there's East Adoulin.
    Still means I'm missing out on some. My mh feels incomplete without that. Ditto to atomos and yourva statues

  8. #5648
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    So how has adoulin been received thus far? What is the verdict on the new classes? People that I knew who were excited for this expansion kinda disappeared and went ghosting.

  9. #5649
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    Quote Originally Posted by ronin sparthos View Post
    Kinda strange Rala Waterways got its own track when the zone seems useless from launch. Maybe it'll be where the awesome, super, mega, fantastic final Naakual will be located.

    Or maybe it'll just be what Pso'xja and Arrapago Reef were.
    i always saw rala as a dual purpose track. it fits for the waterways but more importantly is used as the overhanging theme for the umbril/darkness/shadow threat looming over Ulbuka

  10. #5650
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    Quote Originally Posted by Lordender View Post
    So how has adoulin been received thus far? What is the verdict on the new classes? People that I knew who were excited for this expansion kinda disappeared and went ghosting.
    Three main camps of thought.

    1: Matsui is doing his best to turn FFXI around and make it more like modern MMOs, with a tiered structure to content (solo/lowman stuff giving decent gear, party based content giving better gear, easy alliance content for better gear, and hard alliance content for best gear). Depending on your play time, who you know, and the kind of LS you have, you prolly either love this or hate it.

    2: Got RMEs? Would you slit throats to keep them as best in the game? If yes, you prolly hate Adoulin and everything about it.

    3: This game sucks, Matsui sucks, SE sucks... so I'm jumping off this ship for FFXIV.

    That honestly sums up most of people's reactions over the course of the past few months, far as I've seen. If you enjoy challenge (and you're not part of a good LS) 5 NM + Delve Naakuals is going to be your long term aim, for now. In the short term, lacking access to groups for those fights, there isn't that much new stuff to do just yet. Salvage v2/NNI/random VW or Aby stuff, Wildskeeper Reives, some bayld gear, and plasm farming will be your aim to better gear.

    I think if servers had a larger player base, we'd see more success in the tiered content system they're aiming for. But as it stands, its mostly casuals going for old stuff that not many care about (still more Aby seal shouts on Bahamut then any current content -.-, or noobs aiming to jump content tiers and bring their 5/5 Empy +1 job to Delve shit.

    If you know you have an LS or a group of friends to return to, I'd entertain the idea of giving it a go. If you're returning on a character that's behind though, or having to start over, and have no one to turn to, I'd vote to give it a pass for now. Its not that you can't catch up, but the work you'd need to do, and those you'd be working with to get it done, is going to take far longer than I'd wager would be fun.

    As for the new classes, they both still need a lot of work. Geo has a nice little niche in alliance content. Its still kinda restricted by its need for stationary fights, and its massive MP use, though there are changes coming this next update to alleviate that, though its still to be seen if its enough. They lack greatly in single party content, as their role of support is covered much better by a Cor or Brd.

    Run is still in a rough spot. Its not that its not good, its just not useful. Its kinda like Dnc in that its a fun job to mess around on, as it has some useful utility abilities, and being able to pimp your ele resist rates out is kinda entertaining, but when it comes down to it at the end of the day, it just lacks any meaningful use to allies or parities in its current iteration.

    Perhaps like Dnc too, it seems to of found its way to being more useful as a sub. Pld/Run is quite useful for gaining hate through JAs, adding a bit of dot through the rune damage, and allowing them to setup their runes for resist and such. Access to some (but not all) of what makes /Rdm attractive is a bonus as well. More recently, Mnks have been going /Run to the Shark Delve Naakual for the purpose of breaking its shield with lightning damage.

  11. #5651
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    Quote Originally Posted by Spira View Post
    i always saw rala as a dual purpose track. it fits for the waterways but more importantly is used as the overhanging theme for the umbril/darkness/shadow threat looming over Ulbuka
    If you walk through enough walls in Rala, you are left with a strong impression that the zone will eventually become part of the city.

  12. #5652
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    Quote Originally Posted by Byrthnoth View Post
    If you walk through enough walls in Rala, you are left with a strong impression that the zone will eventually become part of the city.
    Like an expansion of the "giant turnip hydroponics zone" that currently exists?

  13. #5653
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    Like, if you run into the central area of the map there are buildings that are clearly shops. It's either going to be some kind of moblin infestation that we have to battle or it's going to be expanded into by the town.

  14. #5654
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    Based on the size of Rala (U) when you composite the maps together, the overall size of Rala is approximately 3-4x the size of the currently accessible map, so there's quite large area that's inaccessible at this time.

  15. #5655
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    heh. i liked how one corner is a hydroponics farm and the rest filled with monsters..
    that said, Rala is kinda townish considering said farm area and the monster colosseum.

    I do believe that we might be on to something given the mounting evidence tho.. isn't there also supposed to be a second entrance to Rala from Eastern Adoulin? The exit line can be seen from Rala, but i don't think we've seen the zoneline from Eastern Adoulin

  16. #5656
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    Maybe Rala Waterways will be like Rabanastre's Lowtown?

  17. #5657
    Ridill
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    Quote Originally Posted by Spira View Post
    I do believe that we might be on to something given the mounting evidence tho.. isn't there also supposed to be a second entrance to Rala from Eastern Adoulin? The exit line can be seen from Rala, but i don't think we've seen the zoneline from Eastern Adoulin
    It's weird like if you jump thru a wall you can leave from that exit in rala and it will put you up top near the castle right outside one of the houses there but there is nothing to click or get back in currently

  18. #5658
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    Maybe we will sneak into the castle through the waterway?

  19. #5659
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    lol whats with all the FFXII references.

  20. #5660
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    Anything related to FFXII is wonderful news to me.

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