Item Search
     
BG-Wiki Search
Page 288 of 367 FirstFirst ... 238 278 286 287 288 289 290 298 338 ... LastLast
Results 5741 to 5760 of 7340
  1. #5741
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    I'm not sure if they'd upgrade AF pieces since upgrading homam/nashiras. I know they wanted people to do salvage 2.0 so they did the double plan campaign. Wonder if they are upgrading AF3+2 and want people to do it so maybe that's why they are going to do the abyssea thingy.

  2. #5742
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by jimbobsonofgod View Post
    I'm not sure if they'd upgrade AF pieces since upgrading homam/nashiras. I know they wanted people to do salvage 2.0 so they did the double plan campaign. Wonder if they are upgrading AF3+2 and want people to do it so maybe that's why they are going to do the abyssea thingy.
    I think the basis for doing it in the first place is to keep things relatively on par with the new job AF, and in that context, the logical sets to upgrade would be AF. Maybe Relic and Empyrean would be upgraded as well, but for the time being it's probably just looking at AF.

  3. #5743
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    i wouldn't mind if they came out with AF design gear sets but with entirely different stats, just like how they handled Nyzul II and the non-upgraded Limbus/Salvage gear.

    You get to keep the iconic design, but don't have to work with the restraints of the equipment already made, or gear (regression) where you need to go back to do an old event to catch up on +1 before hitting +2s..
    Of course, they could do it both ways too.

    I was always a fan of JSE, but moreso for the stats than the design... which used to always be a plus. kinda do miss older gear designs. Meebles actually brought back some of the older pieces which looked nice.

    ..as for the login campaign, i think its effectiveness has to do with habit forming. its a psych thing. for many people if they're going to be logging in everyday, they probably won't just do that but will actually start playing by doing other things or reconnecting with friends. some will just stop playing once they get their item, but for others they'd either probably form a habit of logging in by the end of the campaign or may have found something that gives them enough reason to log on without the campaign being there. its not an entirely unsound strategy - works kind of like a one-foot-in-the-door scheme.

  4. #5744
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    I already have full AF1 for most of my jobs because I don't know how to effectively spend my time.

  5. #5745
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    for the log in event?

    do we have any news on if the account have to be x a given lvl and around a given time? Will new accounts get this? or just the 5 mules that have been around forever?

  6. #5746
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Unknown.

  7. #5747
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Look at Spira using all those psychological terms! Foot in the door ftw

  8. #5748
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Blu Physical damage spells just got a follow-up by Matsui looking like scheduled for august, also Matsui posted an overview of today's update.

  9. #5749
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Matsui: Fuck the official notes, I'm just going to post my own now.

  10. #5750
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    The Velkk weapon looks ridiculous lol

    also yay new BST pets and Beast Affinity at 99

  11. #5751
    BG Content
    Join Date
    Jul 2007
    Posts
    22,387
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Powering up pet jobs based on item level is interesting but not really super helpful.

    Important things from this update for endgame, as I see them:
    * 2 new Wildskeeper Reives
    * 1H Jobs gain something like 30 Acc/Atk
    * New equipment (Bayld, crafted, and wildskeeper)
    * The arrow coloring thing is cool on the test server

  12. #5752
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    I see some awful new swimsuits...who choses colours for equipment in this game??

  13. #5753
    Hydra
    Join Date
    Jan 2008
    Posts
    113
    BG Level
    3

    Where does Matsui usually post these?

  14. #5754
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Spira View Post
    The Velkk weapon looks ridiculous lol

    also yay new BST pets and Beast Affinity at 99
    Beast affinity at 99?

  15. #5755
    BG Content
    Join Date
    Jul 2007
    Posts
    22,387
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Go to the official forums and click the "Dev Tracker" on the JP forums. That will get you the posts in Japanese.

  16. #5756
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Quote Originally Posted by Byrthnoth View Post
    Powering up pet jobs based on item level is interesting but not really super helpful.

    Important things from this update for endgame, as I see them:
    * 2 new Wildskeeper Reives
    * 1H Jobs gain something like 30 Acc/Atk
    * New equipment (Bayld, crafted, and wildskeeper)
    * The arrow coloring thing is cool on the test server
    http://media.tumblr.com/9ad716585be8...Iyl1qz4rgp.gif

  17. #5757
    Relic Shield
    Join Date
    Jul 2010
    Posts
    1,843
    BG Level
    6
    FFXI Server
    Carbuncle

    whats that math out for monk with our 62.5% shit?

  18. #5758
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,766
    BG Level
    7
    FFXI Server
    Bahamut

    Am I reading it right that there's new 99 JSE capes from Reives? Was wondering how long it'd be before they added random gear drops to them as a carrot on the stick for us. If my Google-fu is just weak, disregard.

    Also sounds like we may unlock something from the Library if we've downed the 3 current Naakuals. No idea if this pertains to the Delve or Wildskeepers versions, or Google is just confused in wtf they're talking about. Mentions something about selecting equipment one by one and receiving the "important thing," increasing the maximum number of files. Maybe its a way to increase Imp gain rate, or maximum held?

  19. #5759
    Melee Summoner
    Join Date
    May 2013
    Posts
    36
    BG Level
    1

    Quote Originally Posted by Gokku View Post
    whats that math out for monk with our 62.5% shit?
    +30 = 77.5% hit rate. +40 = 82.5% hit rate. Assuming you started at 62.5% hit rate.

    This is against Delve Fodder. Not sure how much it matters, just plugged that into the spreadsheet.

  20. #5760
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    That great sword is incredible... it's a great big terracotta butter knife. I love it.

Page 288 of 367 FirstFirst ... 238 278 286 287 288 289 290 298 338 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27