what did astralwatcher get?
what did astralwatcher get?
Fucking seriously?Soothsayer Staff
DMG:145 Delay:366
MP+50 INT+10 MND+10
Magic Accuracy+135 Magic Attack Bonus+19
Magic Damage+151
Staff Skill+162 Parrying Skill+162
Dude when they introduce the next set of Delve NMs, I think it will have Item Level 150+ gear because this shit is getting ridiculous fast. Hukan and Yumcax are already harder than the original 3, so the next tier NMs will have to be harder otherwise it'd be too easy to win. They probably want every scrub to have Senbaaks/Upukirex/Oatixur in order to stand a chance at what's in store next patch. The new stuff will probably be Content Level 30 or 40.
Jesus tapdancing christAvatar: Magic Attack Bonus+121
I doubt anyone cares too much, but it looks like they went back and modified most clubs with large magic accuracy boosts as well as minor additions to INT and MND at higher item levels. Forefront Wand got a pretty complete overhaul as it had zero magic-related stats prior.
Forefront Wand
DMG:62 Delay:216
INT+3 MND+3
Accuracy+15 Magic Accuracy+32
Magic Attack Bonus+5
Magic Damage+43
Club Skill+63 Parrying Skill+63
Reives: DMG:78 Accuracy:25
Mondaha Cudgel
DMG:130 Delay:340
MP+30 INT+5 MND+10
Accuracy+18 Magic Accuracy+58
Club skill+153 Parrying skill+153
Sharur +1
DMG:175 Delay:334
MP+35 INT+7 MND+7
Accuracy+26 Magic Accuracy+82
Club skill+215 Parrying skill+215
As long as they continue putting out difficult content like how Delvebosses are now (bad example), I don't care what gear they release. At this rate though, nothing will be difficult and the whole game will be trivialized easymode on 2 months
Oh speaking of which, what did the Ninzas get, Slycer?
I'm more interested in future job specific equipment that enhaces JA and stuff. Doesn't have to be aset like af/emp but random accessories/ammo/grips that enhance berserk, meditate or jump tp bonus
I'd rather them avoid this since it'd just likely lead to more inventory clutter. I don't know much they intend to steer away from so much gear swapping with all this new stuff/adjustments, but I think it's for the better. I'm still curious to see RUN and GEO AF as well as possible ILVL100+ versions for everyone else. That'll give you the specialty stat fix with a dash of hopefully being better tuned to jobs than during Tanaka era.
Slycer, thank you for all of these translations. When you are done do you plan on compiling them anywhere for easier viewing?
Interested in echidna's bow stats, though I assume I can just use what senbaak has. Seems like it will be difficult, if not impossible, to use relic gun on future NMs, at least until they update it. Losing 242 attack/accuracy = no thanks.
Now that I think about it, I want to see what the Magic Damage stat translates to now. Unless someone's done some digging on that in the main forum as I haven't poked there in a bit.
the english test server will get updated eventually and someone (julian?) will dat mine it.
I noticed soothsayer lost some MAB. Does the added damage make up for it?
I said "future NMs," which I'm assuming will require you to utilize these high combat skill gains.