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  1. #6121
    PUP Power!
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    Sylph

    Quote Originally Posted by Prothescar View Post
    Not sure whether to believe the current test server stats or Matsui's posted stats (typos do happen, after all), but if the latter is the final version, then Oatixurs serve to gain 5D, 170ACC, and 203ATK vs the current version. SE has an interesting definition of "remaining the same" when it comes to that D value.
    Couldn't you argue though that all weapons got substantial bonuses?

  2. #6122
    BG Content
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    Jun 2007
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    3,300
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    All stats completed/translated - check over here (and continue discussion at that thread also):

    http://www.bluegartr.com/threads/117...=1#post5816300

  3. #6123
    Sea Torques
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    Jul 2011
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    672
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    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Squah View Post
    RIP Armadaberk DRK
    Yeah, but it was a lvl 73 body that a little augment boosted to lvl 100+.
    Was hard to beat it.

  4. #6124
    Old Merits
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    Aug 2007
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    Ragnarok

    Quote Originally Posted by Detzu View Post
    Yeah, but it was a lvl 73 body that a little augment boosted to lvl 100+.
    Was hard to beat it.
    At least it is still good for WAR, and I think Shadow Breastplate is definitely making a comeback with all the accuracy that comes with the weapon now.

  5. #6125
    Smells like Onions
    Join Date
    Jul 2013
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    So, considering small attack and accuracy boosts have been converted to +skill on pretty much everything, how does this relate to the augments on Delve gear? Anyone have any data on them yet?

  6. #6126
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by Jeryhn View Post
    My understanding is that it simply increases the D rating of a spell, which is a combination of the spell's damage rating and the dINT for your target.

    Using SE's numbers for reference, I believe the values they give represent the D rating of a spell at dINT=0 and dINT=100:
    http://forum.square-enix.com/ffxi/th...806#post452806

    It seems like the major benefit to the new Magic Damage stat found on gear is not so much that you get a major increase on your usual nukes, but moreso that your lower tier nukes are brought up to a much higher level than before. As the lower nukes have a lower D, they benefit more from the Magic Damage stat than higher tiers (as it adds the same amount of D to every damage-dealing spell, someone correct me if I'm wrong) - basically it seems like SE is trying to validate lower tiers of magic by allowing mages to use them as an auto-attacking equivalent, while higher tier spells are designed for burst damage as if used in a magicburst... much the same way melees use auto-attacks and spike their damage using weaponskills/skillchains.

    I'm sure a mathologist around here will provide better insight than I can, but that seems to be the direction SE is taking us with this new stat.
    Basically how it works though not sure how much it will help with low tier. I mean yes it will technically help more on lower tier but so does int... and to a bigger extent until you start getting huge dints on tier ones and such. Easiest way to think about it is it's is functionally the same as adding int but without a multiplier. So going to add same dmg regardless of tier or dint. But in most cases int will do more 1 for 1. I almost think it was a way they could add a bunch to base dmg without adding to macc like int would. Cause imagine new soothsayer but replacing the magic dmg with int <.<

  7. #6127
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    17,538
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    looks like I missed out on some interesting shit over final's week

  8. #6128
    Fake Numbers
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    Jun 2005
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    90
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    2

    Quick question on the magic damage, so this is calculated before MAB correct?

  9. #6129
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Of course.

  10. #6130
    Can you spare some gil?
    Join Date
    Feb 2009
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    8,774
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    Gobbiebag expansion, inc requirement; Square Of Penelope's Cloth, Scarlettite Ingot, Ormolu Ingot, and Tanzenite.

  11. #6131
    Pro's Pet
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    Valefor

    More gobbiebag would be awesome!

  12. #6132
    Sea Torques
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    5
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    Valefor

    But it'll "take some time" which is FFXI for "maybe your grandchildren will enjoy this some day."

  13. #6133
    Resident Moogle
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    Mar 2007
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    13,199
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    9
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    Asura

    I'm already expecting August's update to get delayed to September, so many by the time SoA is done and deserted will they release it.

    If they're worried about stupid data fetching after you zone, then start ditching non-essential stuff until the client requests it, such as the quest/mission/KI lists.

  14. #6134
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    Pretty sure the server and client both need to know your quest/mission/KI status always for cutscenes/pop conditions. If you don't retrieve that stuff upon zoning, you're going to create latency when trying to pop mobs or get cutscenes. You're just shifting where it happens.

  15. #6135
    Resident Moogle
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    Asura

    That should all be server-side checks regardless, and the XI client always waits for a reponse from the server when interacting/trading stuff anyways, so I can't see why the client would need to know its own quest progress to start with, unless they really programmed it poorly.

  16. #6136
    Ridill
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    Bahamut

    Quote Originally Posted by Kaisha View Post
    unless they really programmed it poorly.
    This is the company that somehow added drops that don't exist to old BCNMs recently when they were only working on soa stuff.... or when they just changed the cap of displayed dmg somehow made cures actually do rediculous dmg. Or one time when not messing with sa or thf at all randomly made sneak attack only work from the front etc etc. I'd doubt if there was anything they didn't program poorly lol

  17. #6137
    The Once and Future Wamoura
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    18,133
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    FFXIV Character
    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Didn't they adjust healing magic in the same patch they adjusted displayed damage?

    which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring.
    So more porter slips, got it.

  18. #6138
    Nidhogg
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    Bahamut

    Quote Originally Posted by Rocl View Post
    So more porter slips, got it.
    Maybe I'm too optimistic, but I'm envisioning some massive 320+ slot bank that upon opening it unloads your sack/satchel/locket/storage from memory and only has it and your inventory open. If we had to experience something like the delay when zoning while the normal inventory is loaded/unloaded, I think it'd be worth it. Shit, call it the Mog Vault and give it an animation of a massive door closing with the locking dial spinning to cover up the delay while standard inventory is loaded/unloaded lol.

  19. #6139
    Old Merits
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    Shiva

    Quote Originally Posted by dasva View Post
    This is the company that somehow added drops that don't exist to old BCNMs recently when they were only working on soa stuff.... or when they just changed the cap of displayed dmg somehow made cures actually do rediculous dmg. Or one time when not messing with sa or thf at all randomly made sneak attack only work from the front etc etc. I'd doubt if there was anything they didn't program poorly lol
    My favorite is still the adjustment to (iirc) SCH's storm spells that somehow mucked with salvage. Gears healing for 10k+, discoid for 44k, etc...

  20. #6140
    Pro's Pet
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    Jan 2013
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    Valefor

    Can't they just make it so safe/storage/locker have a longer loading time and is only processed on request?(like the AH)...I mean we only need to have readily available bag and sack, the rest isn't something you need to check asap since it's not accessible...I don't know how these things work so this is just conjecture.

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