Let's just hope whatever they do for memory managing to allow the extra storage in what I assume will be an MH-only setting (confined area, they can budget it on lolPS2 better), the PC side of thing will be "lol32mb RAM, we got 2gb+ to play with...", and we're not forced to deal with any waiting the PS2 release may possibly require.
Also, a lot of the spagetti-code stuff you're all mentioning is server-side lulzness, not client-server communication.
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