Item Search
     
BG-Wiki Search
Page 31 of 367 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast
Results 601 to 620 of 7340
  1. #601
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    inb4 no official translation because they're just as confused as I am. Although we really could use the official translation here.

  2. #602
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    Seems clear to me. The further below the current TH level you are the less chance you have of taking it higher.

  3. #603
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
    BG Level
    5
    FFXI Server
    Valefor

    Treasure Hunter: Not even the devs really know how it works or if it actually does anything.

    Splitting Drg jumps would be pretty nice. That'd be fairly powerful honestly. If I remember while you're in the air you have a bit of damage immunity. Wonder how many seconds of invincibility you could get in a zerg situation out of just jumping with the new SP, if the air time is actually kind of significant (can't remember since it's been a while since I tried to level Drg).

  4. #604
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by InsaniacTHF View Post
    Seems clear to me. The further below the current TH level you are the less chance you have of taking it higher.
    That's most likely what they intended to say, but it doesn't appear to be what they are saying.

  5. #605
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

  6. #606
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    What the what...

    Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.
    Keeping your TH gear on will not increase the chance of a TH proc, but if you want to increase the chance of a TH proc, you should keep your TH gear on.

  7. #607
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    TH(x) growth to TH(x+1) is based not on your current gear level (y) but some relation between x and y.

    TH(x+1) = RandomFactor(x, (x-y))

    Edit: That's clearly not ironclad, I imagine it's harder to go from x=10>11 than from x=6>7, even if (x-y) remained constant between the cases, but in general I think it describes what they're saying

  8. #608
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Chamaan View Post
    Treasure Hunter: Not even the devs really know how it works or if it actually does anything.

    Splitting Drg jumps would be pretty nice. That'd be fairly powerful honestly. If I remember while you're in the air you have a bit of damage immunity. Wonder how many seconds of invincibility you could get in a zerg situation out of just jumping with the new SP, if the air time is actually kind of significant (can't remember since it's been a while since I tried to level Drg).
    The only jump that makes you invulnerable is super jump. You can be attacked during the other jumps. Although, using the DRGSP2 to spam super jump would be hilarious, if rather pointless.

    Splitting jump timers would have bee nice, if they weren't adding 50% to the recasts on the good jumps(spirit/soul jump.) At this point, it's more like a nerf than a buff. Increased ja use, thus increased JA delay. But reduced use of spirit/soul jump, which have double and triple tp return.

    As bad as I wanted split timers, if they're gonna do it like this, the no thanks.

  9. #609
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I hope the JPs realize the Jump thing is a nerf and hassle them, because lord knows all Camate does is translate JP posts and passes them off as his word.

  10. #610
    New Merits
    Join Date
    May 2010
    Posts
    231
    BG Level
    4

    Quote Originally Posted by Radec View Post
    TH(x) growth to TH(x+1) is based not on your current gear level (y) but some relation between x and y.

    TH(x+1) = RandomFactor(x, (x-y))

    Edit: That's clearly not ironclad, I imagine it's harder to go from x=10>11 than from x=6>7, even if (x-y) remained constant between the cases, but in general I think it describes what they're saying
    From my experience the first proc off your base TH happens at about the same rate no matter what your base is. As long as you leave all your gear on, the first proc is very easy the second can be expected within a couple minutes the 3rd is rare outside of extended fights and the 4th is crazy rare. I've never seen a 5th.

  11. #611
    Salvage Bans
    Join Date
    Feb 2007
    Posts
    811
    BG Level
    5
    FFXIV Character
    Orinthia Warsong
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut

    Would need to find something resilient enough, but couldn't you fight something with base th3, no th+ eq, proc 4 times (th7), then gear up and either continue to proc or never proc? Would be a waste but it'd at least be able to test this, unless someone already did that.

  12. #612
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    It's like square enix wants me to stop forgetting to cancel my subscription.

  13. #613
    MaachaQ
    Guest

    Quote Originally Posted by orinthia View Post
    Would need to find something resilient enough, but couldn't you fight something with base th3, no th+ eq, proc 4 times (th7), then gear up and either continue to proc or never proc? Would be a waste but it'd at least be able to test this, unless someone already did that.
    We never did a real controlled test, but my husband always used to swear that he got the upgrade more easily while his TH+ gear was equipped than when it wasn't... People used to laugh at him for fulltiming his gloves, feet, and dagger during dynamis, but most stuff just died too fast to switch anyway...

    Maybe if I'm bored I can do a real test with him once we reactivate our accounts, though I'm still not sure when that will be since I didn't want to reactivate until the expansion was closer >.>

  14. #614
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    http://www.bluegartr.com/threads/113366-TH-procs
    already in progress.

    having said that though, lowering damage output by equipping TH+ gear on stuff that dies rather quickly may yield lower currency count than using dmg gear.

  15. #615
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by NynJa View Post
    http://www.bluegartr.com/threads/113366-TH-procs
    already in progress.

    having said that though, lowering damage output by equipping TH+ gear on stuff that dies rather quickly may yield lower currency count than using dmg gear.
    This is why good Thfs haven't used a TK on pretty much any content with a time limit (like new dyna) in ages. Armlets and Feet aren't such an issue, as you only need them equipped for one attack round or step/flourish/ranged/whatever.

  16. #616
    Relic Weapons
    Join Date
    Nov 2011
    Posts
    316
    BG Level
    4
    FFXI Server
    Odin

    depends on the situation imo. something like lowman dyna/salvage/killing hordes for stacks of shit > the lowered dmg output, resulting in fewer mobs killed, will result in fewer overall drops. something like kings/nms/etc (# of kills is limited and not time sensitive) the loss of dps isn't really an issue, you want max TH every kill and i will absolutely fulltime th gear. i could care less if it takes me an extra few min to kill nidhogg, i want the best odds i can get on an E body, and i REALLY don't want to have to come up with another sweet tea.

  17. #617
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by noodles355 View Post
    This is why good Thfs haven't used a TK on pretty much any content with a time limit (like new dyna) in ages. Armlets and Feet aren't such an issue, as you only need them equipped for one attack round or step/flourish/ranged/whatever.
    Some people were giving me shit on ffxiah cause I called someone dumb for an "I'm never owning a TK nya nya" comment, even after I said straight up that I support the notion that its not worth it in time based events, where hurting your DPS will actually yield lesser loot. But popping a NQ king hoping for a HQ pop item, fighting salvage bosses (provided you have the time to spare), legion*, etc shit like that, theres no reason to not go with the best possible chance at rare loot.

    *Lets be honest, you're probably not getting buffed to begin with, no ones going to buff a thief over a 2h DD job, offhanding TK instead of a STR thokcha is going to drop your overall parse numbers from 1.5% to 1.3%, you're not losing out. But if you're so inclined, you could always swap the weapon after dumping TP (unless you get a TH+), put on TH7, then swap back to your usual offhand and work from there. If you're trying to max out TH, going from 6 onward is worse than going from 7 onward.

  18. #618
    Cerberus
    Join Date
    Jul 2005
    Posts
    436
    BG Level
    4
    FFXI Server
    Shiva

    Our mandau thf goes Mandau/TK, full enif /rdm and hastes like a boss. Doesn't even engages!

  19. #619
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    did a JP just post they're butthurt about the test server ruining surprises for them, and it actually got a fucking dev reply? Then dont go on the test server moron...

  20. #620
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by NynJa View Post
    did a JP just post they're butthurt about the test server ruining surprises for them, and it actually got a fucking dev reply? Then dont go on the test server moron...
    Yeah that's basically what I got out of that, lol. Only part I kinda agree with is stuff that has potential impact on the real server like when they revealed the 40 geode trial on for level 95 weapons on the test server. Although I totally took advantage of that before the prices went up, I could see why people would be a little miffed.

    Also, there's a freaking ginormous post about fishing changes directly from one of the developers (not from community team) that I'm working on now. Gonna take a while, I may not get to it until after lunch.

Page 31 of 367 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27