inb4 no official translation because they're just as confused as I am. Although we really could use the official translation here.
inb4 no official translation because they're just as confused as I am. Although we really could use the official translation here.
Seems clear to me. The further below the current TH level you are the less chance you have of taking it higher.
Treasure Hunter: Not even the devs really know how it works or if it actually does anything.
Splitting Drg jumps would be pretty nice. That'd be fairly powerful honestly. If I remember while you're in the air you have a bit of damage immunity. Wonder how many seconds of invincibility you could get in a zerg situation out of just jumping with the new SP, if the air time is actually kind of significant (can't remember since it's been a while since I tried to level Drg).
What the what...
Keeping your TH gear on will not increase the chance of a TH proc, but if you want to increase the chance of a TH proc, you should keep your TH gear on.Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.
TH(x) growth to TH(x+1) is based not on your current gear level (y) but some relation between x and y.
TH(x+1) = RandomFactor(x, (x-y))
Edit: That's clearly not ironclad, I imagine it's harder to go from x=10>11 than from x=6>7, even if (x-y) remained constant between the cases, but in general I think it describes what they're saying
The only jump that makes you invulnerable is super jump. You can be attacked during the other jumps. Although, using the DRGSP2 to spam super jump would be hilarious, if rather pointless.
Splitting jump timers would have bee nice, if they weren't adding 50% to the recasts on the good jumps(spirit/soul jump.) At this point, it's more like a nerf than a buff. Increased ja use, thus increased JA delay. But reduced use of spirit/soul jump, which have double and triple tp return.
As bad as I wanted split timers, if they're gonna do it like this, the no thanks.
I hope the JPs realize the Jump thing is a nerf and hassle them, because lord knows all Camate does is translate JP posts and passes them off as his word.
From my experience the first proc off your base TH happens at about the same rate no matter what your base is. As long as you leave all your gear on, the first proc is very easy the second can be expected within a couple minutes the 3rd is rare outside of extended fights and the 4th is crazy rare. I've never seen a 5th.
Would need to find something resilient enough, but couldn't you fight something with base th3, no th+ eq, proc 4 times (th7), then gear up and either continue to proc or never proc? Would be a waste but it'd at least be able to test this, unless someone already did that.
It's like square enix wants me to stop forgetting to cancel my subscription.
We never did a real controlled test, but my husband always used to swear that he got the upgrade more easily while his TH+ gear was equipped than when it wasn't... People used to laugh at him for fulltiming his gloves, feet, and dagger during dynamis, but most stuff just died too fast to switch anyway...
Maybe if I'm bored I can do a real test with him once we reactivate our accounts, though I'm still not sure when that will be since I didn't want to reactivate until the expansion was closer >.>
http://www.bluegartr.com/threads/113366-TH-procs
already in progress.
having said that though, lowering damage output by equipping TH+ gear on stuff that dies rather quickly may yield lower currency count than using dmg gear.
depends on the situation imo. something like lowman dyna/salvage/killing hordes for stacks of shit > the lowered dmg output, resulting in fewer mobs killed, will result in fewer overall drops. something like kings/nms/etc (# of kills is limited and not time sensitive) the loss of dps isn't really an issue, you want max TH every kill and i will absolutely fulltime th gear. i could care less if it takes me an extra few min to kill nidhogg, i want the best odds i can get on an E body, and i REALLY don't want to have to come up with another sweet tea.
Some people were giving me shit on ffxiah cause I called someone dumb for an "I'm never owning a TK nya nya" comment, even after I said straight up that I support the notion that its not worth it in time based events, where hurting your DPS will actually yield lesser loot. But popping a NQ king hoping for a HQ pop item, fighting salvage bosses (provided you have the time to spare), legion*, etc shit like that, theres no reason to not go with the best possible chance at rare loot.
*Lets be honest, you're probably not getting buffed to begin with, no ones going to buff a thief over a 2h DD job, offhanding TK instead of a STR thokcha is going to drop your overall parse numbers from 1.5% to 1.3%, you're not losing out. But if you're so inclined, you could always swap the weapon after dumping TP (unless you get a TH+), put on TH7, then swap back to your usual offhand and work from there. If you're trying to max out TH, going from 6 onward is worse than going from 7 onward.
Our mandau thf goes Mandau/TK, full enif /rdm and hastes like a boss. Doesn't even engages!
did a JP just post they're butthurt about the test server ruining surprises for them, and it actually got a fucking dev reply? Then dont go on the test server moron...
Yeah that's basically what I got out of that, lol. Only part I kinda agree with is stuff that has potential impact on the real server like when they revealed the 40 geode trial on for level 95 weapons on the test server. Although I totally took advantage of that before the prices went up, I could see why people would be a little miffed.
Also, there's a freaking ginormous post about fishing changes directly from one of the developers (not from community team) that I'm working on now. Gonna take a while, I may not get to it until after lunch.