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  1. #6401
    Ridill
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    Quote Originally Posted by TummieGaruda View Post
    They didn't nerf Ochain. They were saying that the blockrate of Ochain dropped by 30% against mobs that were level 110 or higher, and the new shields with the +skill were blocking at or even possibly above that of the Ochain's blockrate so they are going to lower the +skill on the new shields so that they close the gap but do not overtake Ochain's Blockrate.
    Except based on slighlty lower lvl testing that isn't how it is now (Indeed where they said that they even sounded suprised by the amount of the drop.) Unless we want to assume that the lvl 105 tests were barely at 100% and that we are going to lose at least 6% blockrate per lvl.... And even if it wasn't buffing mobs while leaving shield the same is an indirect nerf. And if it is losing 6% per lvl... that would be insane. That would put something like say aegis at 0% blockrate on lvl 112 mobs

    Also if you look at the testing the new shield doesn't go above ochains. Get's close and even the same at lower lvls but as lvls rise new shield goes down ochain stays the same... eventually ochain will go down but other shields that aren't already down to 0 should go down by the same amounts. Though future shields with even more skill could catch up.....

    Finally Martel do some lvl 110 ochain tests!!!

  2. #6402
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by fantasticdan View Post
    I don't think that ever happened on live servers thou.
    Which makes it more of a wtf response.

  3. #6403
    Ridill
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    Quote Originally Posted by TummieGaruda View Post
    Which makes it more of a wtf response.
    That's why it sounds like a nerf... if it isn't that way now and they say there testing of it now shows that... ie nerf. And yesterdays response to someone asking that didn't directly answer the question at all lol. Something about wanting to maintain blockrate on it but not really saying keeping it near 100% on everything. Or addressing the 30% concern

  4. #6404
    Old Odin
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    btw there are no news about GEO/RUN Mythic weapon. Nothing in the pipes yet considering that (at least according to the answer on the german forums on my question).

  5. #6405
    E. Body
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    Well they still have those unique weapon designs they haven't implemented into the game, and I believe they already mentioned the AF weapons will be different models than these (probably generic ones like most AF weapons) so they remain a mystery thus far.


  6. #6406
    Old Merits
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    Quote Originally Posted by dasva View Post
    Except based on slighlty lower lvl testing that isn't how it is now (Indeed where they said that they even sounded suprised by the amount of the drop.) Unless we want to assume that the lvl 105 tests were barely at 100% and that we are going to lose at least 6% blockrate per lvl.... And even if it wasn't buffing mobs while leaving shield the same is an indirect nerf. And if it is losing 6% per lvl... that would be insane. That would put something like say aegis at 0% blockrate on lvl 112 mobs

    Also if you look at the testing the new shield doesn't go above ochains. Get's close and even the same at lower lvls but as lvls rise new shield goes down ochain stays the same... eventually ochain will go down but other shields that aren't already down to 0 should go down by the same amounts. Though future shields with even more skill could catch up.....

    Finally Martel do some lvl 110 ochain tests!!!
    Actually, that's pretty much how it is. At 432 skill vs 105 mobs, Ochain's actual block rate was 99.97%. I've just used 100% for simplicity in posts/comparisons.

    About losing 6% per level, I could actually check that fairly simply. Adoulin is filled with lvl 106~109 mobs.

    But as for 110~ tests.... Find me some mobs of a verifiable level to test on. I've yet to see anything higher than 109.

    NMs tend to have various issue when attempting to use them as test mobs. The only 110~ mob of a known level I can think of is Ig-Alima. But no, just no. Even assuming I could survive, and not get gear stripped, he's got the 3 hit combo melee. which would totally screw with my block numbers... Was that two blocks and a miss, or a single hit unblocked.....

  7. #6407
    Ridill
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    What about delve fodder? They seem to be decently stronger than outside ITs any word on there lvl? Hmmm I guess I could finally get battle mod to check some mobs to find some lvls

    As for weapons I like both geo but please god no vagina swd for my run

  8. #6408
    Yoshi P
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    Arthas

    Aren't the mobs in yorica/marjime higher level (especially the WKR fodder), or do they just have jacked up stats?

  9. #6409
    Pro's Pet
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    Highest I've seen is lv 109 velkks in Marjami.

  10. #6410
    Sea Torques
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    We're probably not going to see Geo/Run Mythic until they do the RME update, which is scheduled for the same time as Cait Sith at the moment. Which really sucks because what I care more about than the weapon is the weaponskill. When Runs finally start tanking shit Resolution's not going to cut it for high level stuff, attack penalties and Defender and all. A nice magical WS based on enmity or something like Atonement would be pretty great.

  11. #6411
    Ridill
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    Quote Originally Posted by Chamaan View Post
    A nice magical WS based on enmity or something like Atonement would be pretty great.
    Sounds nice but they really need to find a way for magical ws to be keeping up with physical. Since right now physical keep getting incredibly stronger even with the same stats just because of weapon base dmg but magically not gaining that base dmg since it is based on lvl. Well except for ones like atonment

  12. #6412
    Old Merits
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    Quote Originally Posted by dasva View Post
    What about delve fodder? They seem to be decently stronger than outside ITs any word on there lvl? Hmmm I guess I could finally get battle mod to check some mobs to find some lvls

    As for weapons I like both geo but please god no vagina swd for my run
    I'm not sure I've ever checked a delve fodder mob. They don't check as NMs? If not, then it's a possibility. Need to find out what level they are though.

    But a number of factors would make it pretty annoying.

    Time limit.
    The need to quickly find several mobs of the same level(unless they just all are, but that limits our possible tests.)
    Entry costs.
    3 man min entry req. I'd need at least one more person to come.

    I'm going to consider delve fodder a last resort. <,<

  13. #6413
    Sea Torques
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    They could always just base it on the number of harbored Runes. Just make it another Lunge.

  14. #6414
    Ridill
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    Quote Originally Posted by Martel View Post
    I'm not sure I've ever checked a delve fodder mob. They don't check as NMs? If not, then it's a possibility. Need to find out what level they are though.
    Yeah they all con itg. Just wondered if anyone had determined there lvl since stat wise they are pretty up there for fodder

  15. #6415
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    Does anyone remember what the iLVL of the new Bayld exchange armor is going to be? 114?

  16. #6416
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    114 is way too much for Bayld equip, that's like plasm level; tier 2 Naak gear is 115. They said they wanted new AF to be like level 109, but they've adjusted some of the levels since then, so they'll probably be 108 or 110. New Bayld gear will probably be same level.

  17. #6417
    Old Odin
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    Quote Originally Posted by Martel View Post
    I'm not sure I've ever checked a delve fodder mob. They don't check as NMs? If not, then it's a possibility. Need to find out what level they are though.

    But a number of factors would make it pretty annoying.

    Time limit.
    The need to quickly find several mobs of the same level(unless they just all are, but that limits our possible tests.)
    Entry costs.
    3 man min entry req. I'd need at least one more person to come.

    I'm going to consider delve fodder a last resort. <,<
    I am no MMM specialist, but can you get mobs there now up to 110 with correct runes or so? I mean you could play around there at lvl 75 and pick the strenght of your enemy, but I have no idea if this was carried over to 99

  18. #6418
    E. Body
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    Quote Originally Posted by Squah View Post
    Does anyone remember what the iLVL of the new Bayld exchange armor is going to be? 114?
    Unless something says otherwise, I wouldn't be surprised if they end up being the same iLVL as the newer bayld weapons (106). Skirmish II armor will probably be 111 or 112.

  19. #6419
    Ridill
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    I don't think they said... but the last list I saw had 2nd batch of colo/reive as ilvl 106-109 iirc so chances are that's what the gear will be

  20. #6420
    E. Body
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    So basically, unless we gets lots of PDT/MDT gear out of the new Bayld/Skirmish armor most of it is probably gonna be dead on arrival?

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