Item Search
     
BG-Wiki Search
Page 322 of 367 FirstFirst ... 272 312 320 321 322 323 324 332 ... LastLast
Results 6421 to 6440 of 7340
  1. #6421
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,765
    BG Level
    6
    FFXI Server
    Siren

    Not sure what people are expecting from gap filling gear anyway. If you've maxed out delve gear you can probably ignore anything released till the next tier of delve. Some of the bayld armor might be better than rank 0 plasm gear, we'll have to see. It's not like we'll get access to it for a month anyway unless it's tied to the first option of peacekeepers expansion.

  2. #6422
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah they already said there goal was to fill the gaps because the jumps they made were too high and right now they concentrating on horizontal development

  3. #6423
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Hmm I thought the bayld gear and skirmish gear were the same and we will be able to enhance that gear via skirmish II items.

  4. #6424
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    I was more trying to question the need for gap-filling content. Even mostly casual players have access to Delve stuff through plasm farming. Basically you only need to look at how many people are actually doing Skirmish for the weapons to know if the Skirmish II/New Bayld gear will be worth development time at all.

    If they end up making it so that it's side grades to delve gear by giving it different stats not found on delve gear (-DT being an example) how is it any different than what they were doing before?

    For the record I'm looking forward to running Skirmish II because I prefer low man content anyway, just kinda sucks that there's a good chance the gear won't be useful at all.

  5. #6425
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,763
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Kincard View Post
    there's a good chance the gear won't be useful at all.
    Not sure where this idea comes from concerning Skirmish II gear at least. Going off of their previous statements (which admitedly, seem to always be changing) ilvl is based off of the maxed stats of the gear, and plasm is ilvl 110, where as Skirmish II is slated to be content lvl 113 (thus ilvl 112) at its maxed stats. How much better 2 ilvls will make it, who knows, specially since it depends less on ilvl and what the gear's dedicated stats are. Case in point, Kari feet ilvl 100, still the best in slot for heavy WS sets, at least until Monday when Whirlpool Greaves step up.

  6. #6426
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Matsui said they "discovered" that the block rate on Ochain on mobs above 110 was reduced by 30%. That's a pretty clear indication that it's not intended, regardless of if it's on the test server only or not.

  7. #6427
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    The point of concern being, rather than saying they were going to fix that, Matsui stated they'd lower the skill+ on newer shields so they don't surpass Ochain.....

  8. #6428
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,331
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Item level can mean virtually nothing if the gear has certain stats on it that other pieces don't have.

    Like Pak Corselet+1 being that incomprehensibly good combination of DA, STP and Haste.

    You could add something a little better than that that's better than a 119 body, easily.

  9. #6429
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    80
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Fwahm View Post
    Matsui said they "discovered" that the block rate on Ochain on mobs above 110 was reduced by 30%. That's a pretty clear indication that it's not intended, regardless of if it's on the test server only or not.
    It's idle curiosity, but I wonder if they discovered this with "in the field" testing, or if someone just plugged in x >= 110 into the Ochain blocking rate formula for kicks one evening and realized that the numbers got all wonky.

  10. #6430
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Hurkan drops a 1h axe but so does the bee. I thought there's only 1 Naakual weapon for each weapon category. If the HQ Hurkan drops an HQ Axe then there will be two 119 axes no? SE said every weapon category will eventually have a 119 boss drop, and 117 crafted weapon. Right now the ones that are crafted don't have a 119 and vice versa until new delves come out(No 119 Gaxe/Scythe/GS/Katana/Staff/Club). Is Axe is on its way to getting two 119 boss weapons?

  11. #6431
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    What's wrong with DW jobs getting two boss weapons? If bst got an exclusive weapon, seems blu has a decent chance of getting a new kilij or whatever.

  12. #6432
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Should be a 119 Animator and 119 SMN Avatar Satchel too hopefully.

  13. #6433
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah really hoping they do add a 2nd weapon to all the dual wield jobs. Otherwise it's basically a -att/acc on the offhand no matter what. Or they could ya know rework it so it isn't so stupid as per hand.

    And hopefully they will make jugs that can naturally go to 119 or even just more that will with merits so bst can ya know actually fullly use there ilvl weapons. Crazy thought. And some with ingredients that aren't hard as heck to find.

  14. #6434
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,331
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    The bee can be seen more as a hybrid since WAR is on it, unlike Hurkan's axe or the plasm one.

    WARs right now are pretty much stuck with that and the Skirmish one if they want to use Axes (and I think that once Skirmish gets an update, dual Axes might be pretty damn good)

  15. #6435
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    2nd login page up on JP side, looks like the new shield from the shield design contest is there, nq pops is still there yay mules and Behemoth lines, some mog gardens stuff for monstrosity, and 2 costume items for toad and meeble. Starts Aug. 11th JST at midnight ends Sept. 2nd.

  16. #6436
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Hmph, I'm on vacation from 15 to 28...I won't even get the 1100 bonus for the 11th login >_<

  17. #6437
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    Matsui posted an overview of the update here, light the Slycer signal!

    New Bayld armor is iLvl 106 and 3 Furrows for Mog Gardens confirmed.

  18. #6438
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Can any translate the artifact gear stats for the two screenies? They look quite powerful. 109 item level!

  19. #6439
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    This is a massive translation undertaking, I've been working on it for 30 mins already and just about half done. I figure everyone wants stats, so give me like 5 minutes and I'll post gear stats first, followed by the full translation a bit later.

  20. #6440
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Slycer View Post
    This is a massive translation undertaking, I've been working on it for 30 mins already and just about half done. I figure everyone wants stats, so give me like 5 minutes and I'll post gear stats first, followed by the full translation a bit later.
    As always, thanks for taking the time and putting in the effort to let us see this stuff early.

Page 322 of 367 FirstFirst ... 272 312 320 321 322 323 324 332 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  3. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27