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  1. #6461
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Oh god I laughed at this:

    Quote Originally Posted by Slycer View Post
    Matsui: August 6 Version Update Summary
    Also, we have temporarily removed the Shortsighted Panopt monsters from Yorcia Weald.

    Before Adjustment:

    http://www.bg-wiki.com/images/9/9b/Aug201313.jpg

    After Adjustment:

    http://www.bg-wiki.com/images/3/3e/Aug201314.jpg
    Thanks SE, we didn't know what "removed" meant.

  2. #6462
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by dasva View Post
    Mostly I like that it basically comfirms skirmish weapons will be ilvl 113. Gives good hopes for offhand weapons
    Content level for Skirmish II is just below Delve NM T4/5 I believe, so more than likely they will be 111 or 112. I'm going with 112, with possible augments making them just as good as a plasma weapon.

  3. #6463
    S N K
    Join Date
    May 2006
    Posts
    2,664
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Alistaire View Post
    Oh god I laughed at this:



    Thanks SE, we didn't know what "removed" meant.
    They post it like that because while impossible as it sounds, some people don't follow simple english. Glad they got rid of those shitty things from that zone. Imo if they wanted to make it easier to deal with, just make the fucking things no longer True Sight/Sound and problem solved either way.

  4. #6464
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Or just put those not in the way to the important stuff, like the Reives.

  5. #6465
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I think removing true sight/sound would be better...no standard mob should ever have true sight/sound

  6. #6466
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Panopts are only true sound (which is bad enough, but still).

  7. #6467
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Kojo View Post
    Looks like the GEO set is "Geo", ジオ = ji o. ジョオ = jo o.
    Oh duh lol. Anyway the official is "Geomancy" for GEO and "Runeist" for RUN. How boring.

  8. #6468
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by NynJa View Post
    I think removing true sight/sound would be better...no standard mob should ever have true sight/sound
    If SE's server-code wasn't crap, I'd have been for true-sound being avoidable just by walking through them.

  9. #6469
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Taim Meich View Post
    Panopts are only true sound (which is bad enough, but still).
    Panopts are true sight only, you mean. I walk behind them all the time to avoid getting agro.

  10. #6470
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    whatever it is, they gag on dicks.

  11. #6471
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Slycer View Post
    Oh duh lol. Anyway the official is "Geomancy" for GEO and "Runeist" for RUN. How boring.
    Boring? Usually the 'fancy' names for job-specific gear is saved for Relic/Empyrean sets. Artifact has always been plain jane, matter of fact names.

    Healer
    Cleric
    Orison

    Chaos
    Abyss
    Bale

    Ninja
    Koga
    Iga

    etc.

  12. #6472
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
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    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Fwahm View Post
    Panopts are true sight only, you mean. I walk behind them all the time to avoid getting agro.
    Nope, true sound with a pretty small detecting radius. The same distance you walk behind them all the time could be walked in front of them and still no aggro.

    This is all tested on Moh gates Panopts, but I'd bet it applies to all Panopts.

  13. #6473
    Relic Horn
    Join Date
    Aug 2008
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    3,131
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    Sylph

    Not true. I've been aggrod from over 10 yalms away when walking in front, and yet gone within 2 yalms behind with no aggro at all. This counts the Moh Panopts, since I did a number of morimar bivouac runs.

  14. #6474
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah I have the same thing happen when I do runs around. I can go right behind but if they look at me I'm fucked

  15. #6475
    Theory Fighter
    Join Date
    Jan 2011
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    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    I don't have a reason to not believe you, so I'll check again next time I go there. Still, I'm pretty sure they're only true sound, but another test won't do any harm.

  16. #6476
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
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    7
    FFXI Server
    Quetzalcoatl

    Only Japan would think there's a need to have a command to make everyone else naked in a game.

  17. #6477
    Salvage Bans
    Join Date
    May 2009
    Posts
    994
    BG Level
    5
    FFXI Server
    Gilgamesh

    • Adjustment of EXP Acquisition
    As viewed from a level 99 player standpoint, the amount of experience obtained when there is a six or more level difference has been adjusted. For enemies of lower level than the player, there is no change.
    the hell does this mean

  18. #6478
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Sounds like mobs lvl 105+ give different amounts of experience now... I'd guess probably having to do with the new ilvl xp system

  19. #6479
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    The experience you gain from mobs level 105 or higher has been changed.

  20. #6480
    Salvage Bans
    Join Date
    May 2009
    Posts
    994
    BG Level
    5
    FFXI Server
    Gilgamesh

    Ah, alright then. For a sec there it sounded like xp gain was about to get hit with the nerf bat.

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