RDM's new 2hr is elemental seal on a 60 minute recast that only works on enfeebling spells, lol...wait, its worse than ES since "half resist can still occur", fuckin LOL
RDM's new 2hr is elemental seal on a 60 minute recast that only works on enfeebling spells, lol...wait, its worse than ES since "half resist can still occur", fuckin LOL
ES spells can get resisted too since floored miss isn't 0%. Still, yeah, what the hell? I mean I get that we'll be able to merit them somehow in the future but it'd be nice if they made a mention of what kind of merits they were thinking of, because right now that SP looks like total trash.
The NIN one is basically a further fuck you to Kikoku and Nagi depending on how it interacts with Kikoku's ODT and Nagi AM3. Given how often HNMs like to wipe shadows though, it's going to be annoying to use even when you're not the target. Only lasts 30 seconds too, unlike Mighty Strikes or Hundred Fists, which both last 45 seconds and don't have a crippling prerequisite to them being useful. I really hope the merits will include something like "make Utsusemi able to eat AoEs with 1 shadow" or something.
The post I'm translating now is perhaps the most horrifying thing that the community team has ever posted, but makes for a great read. It's some general comments on player feedback and content difficulty.
http://www.bluegartr.com/threads/112...=1#post5478112
Had to read this a few times to make sure I got it right because it sounded so ridiculous:
"First of all, regarding your feedback that we are using the forums to negotiate updates, this just isn't true...."
"...the performance of the rewards is also set correspondingly under the assumption that not everyone will be able to acquire the rewards...."
"...there is no way we can have content that is a suitable difficulty for every single player...."
It's not like they're game designers. Not like it's a discussion forum either. Nope.
Wait, it's been a while since I've read about the new SP updates, are they scrapping the 3-roll idea alltogether?![]()
If I'm reading the quoted post correctly, he's responding to the assertion that they're purposefully setting an initial proposed change in a very exaggerated manner so that later they can say they adjusted it "as the users desire" when in fact they're just compromising to a point where they wanted it to be in the first place. The quoted post has a noticeable tone of frustration and buttdevastation, so basically JPs actually get patronizing customer service while we get none.
I can kinda see the argument they have that basically boils down to "suck less", but I think one solution they could have is to just have a 6-man version (Or a weakened version) for Legion and similarly difficult content that drops considerably weaker versions of the gear, so that more people could enjoy the content without needing to already have perfect gear. They already sort-of did that with NNI by making the +3 (and a couple +2) gear pretty good pieces all by themselves.
Thats the thing though, they did that with NNI and people still bitched forever. It didn't solve anything for them.
inb4 "suck less do the event"
Seriously, the only way I've seen to win in Legion is to hide behind PD (which SE is nerfing) or have a fucking barrage of SCH's with pretty amazing gear keep the mobs stun locked, so they dont hit you. Thats not a strategy on survivability, with the exception of old DL, I've never heard of a strategy thats based on keeping mobs stun locked for 30 minutes.
That's because people feel like they have to get the F100 gear. Despite the F80 gear being really good on its own, I think I've only ever seen one person wearing one piece of it.Thats the thing though, they did that with NNI and people still bitched forever. It didn't solve anything for them.
Well, the alternative is to sacrifice killspeed for damage reduction from Scherzo and Earthen Armor plus any stoneskin/DT gear you can grab onto? It'd make meteor and arise more expensive again, which I wouldn't be surprised is exactly what they want to happen.Seriously, the only way I've seen to win in Legion is to hide behind PD (which SE is nerfing) or have a fucking barrage of SCH's with pretty amazing gear keep the mobs stun locked, so they dont hit you. Thats not a strategy on survivability, with the exception of old DL, I've never heard of a strategy thats based on keeping mobs stun locked for 30 minutes.
Given that they like to add in hybrid DT/Melee gear (Ogier's and such) recently I wouldn't be surprised that's what they expect you to do.
I understand the need for situational turtling, but needing to be turtled up for an entire 30 minute event seems kinda absurd, isnt that what paladins are SUPPOSED to be for? So your DD's dont have to wear PDT-50%? Which comes back to enmity caps...
We win Legion just fine without any SMN. Three well geared SCH and a RDM is more than ample for stunning. No scherzo or 'amazing' SCH gear required. use the RDM to ES/Spontaneity Impact the second Mantis to reduce Stun resistance. The only mob that poses a problem is Gallu and his Mighty Strikes - for which there's CS Stun to reduce his melee swings.
SE probably just enjoys wasting what little resources they have on content that only a fraction of the playerbase can do, or on content they DONT want people to do (see F100 Nyzul, they seemed to expect 1 group out of 100 to ever actually reach it).
I don't know about you guys, but I can't wait to use my new RDM SP to cast Blind II on things.
Legion is a poorly designed event by measure of the intended design of FFXI end game content (i.e. paced battles with consistent tank(s), healing, support classes, mix of damage types, etc.). I don't think this is even a debatable point. Any strategy you come up with essentially comes down to taking significant advantage of one or more game mechanics that should have no place in end game battles but seem to become more and more the norm as things go on (stun locking, hate bouncing, full time turtling, PD, etc.).
Its not as bad as you think with a Hybrid PDT/MDT/haste set, Metatrons Aftermath effect shines in Legion when you fight something without PD. And the sch-stun thing is a strategy, because you actually need good players with good gear to get it to work.
I would like them to lessen the lag in the halls, the lag is bullshit, activate sublimation via menu(not macros and with spellcast off) and wait 1 sec to see the effect go off lol
however not gonna defend Legion totally, some mobs in there are pushing it too far, while some are totaly managable. (I am watching you you shit unicorn!)
Scherzo/EA doesn't actually work against many Legion monsters because they use multi-hit TP moves. Scherzo is applied individually to each TP move, so an Uptala that does the 4-sword attack for 550 damage a hit still does 2200 damage to you. Same deal with Ig-Alima monsters and their 4-hit combos. One-shot central if you aren't in a pretty complete PDT set whether or not you have Scherzo. Unicorn is a good example of a mob where Scherzo saves your ass.
When people stun lock with SCH they generally don't try to avoid every normal attack. They lock TP moves and spells (except for instant cast spells, which seem to be pretty common). Also, it's good practice to stun after big attacks (like the Harpy's swirly one). There are some monsters that we stun on movement (Wave 2 Ironclad, Botulus, Corses, Gallu during Mighty Strikes), but mostly we wait on the TP animation. It's because SCH can get such an absurdly low Stun recast that we're capable of doing events this way. If we waited for stuff to show up in the normal chat log many of the moves wouldn't be stunnable.
SE has systematically eliminated our methods of damage negation, though. Originally Utsusemi was the end-all damage negation method. Now everything ignores Utsusemi. I wouldn't expect Stun-locking to work forever.
My knee-jerk reaction to the translations Slycer posts is wishing we got the personal back-and-forth the JP are privy to. But then the realization hits in that most people on the OF are completely off their fucking nut.