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  1. #6581
    Relic Horn
    Join Date
    Sep 2011
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    3,379
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    7
    FFXI Server
    Leviathan

    Quote Originally Posted by dasva View Post
    Not everyone has groups that do melee setups for bosses (hell I'm having hard enough time finding people able to on my server with any setups).
    Point taken.. kinda. I'm not calling you a liar, but it's difficult for me to believe that you wouldn't have less trouble finding a handful of competent monks than most other jobs.

  2. #6582
    Ridill
    Join Date
    Apr 2011
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    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Dotsudoku View Post
    Point taken.. kinda. I'm not calling you a liar, but it's difficult for me to believe that you wouldn't have less trouble finding a handful of competent monks than most other jobs.
    It's more like difficult 18 people in the NA time zone that are competent and well geared lol. Especially support. So many whms that don't want to cast haste... or don't have any fastcast/cure cast time. Rdms that can't debuff with new soothsayer and supposedly good gear that geos regularly debuffed prior to the recent update to delve gear. Schs that miss every tp move. That part was so big that one of my last lss best dd was always sch cause others so bad. Brds that only have +2 to songs and no harp. Cors that can't/wont rotate. Rng method is certainly less time efficient but allows for more people to suck.

    I think part of the problem is most NAs here don't really read up and have gross misunderstandings of the game. Which leads to interesting discussions like how sch should make fire macc staff because it's better than antinian staff for addle. I've kinda given up on being able to find and get together more than 6 people on this server in the NA timezones that really know how the game works almost think I'd have a better chance just building anni on my mules and getting random meh dds together and tanking on my main winning that way lol

  3. #6583
    Relic Horn
    Join Date
    Sep 2011
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    3,379
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    7
    FFXI Server
    Leviathan

    If you're referring to the Annihilator method, you're most likely correct. Take that out of the picture and you're left requiring at least one standard melee party to keep things in place, at which point you really haven't minimized any risk.. and may as well just use two melee parties.

    Having a ranger party for Ceizak is almost certainly equal to or better than dual melee parties, but there's virtually no challenge left with a couple of equally competent BLU. Unless you have no plans of rotating zones, you're just going to end up losing the optimization when you leave Ceizak or having people unnecessarily swap jobs.

    Edit: and I just double checked the spreadsheets for funsies. Optimizing for rangers is going to make them more or less equal to preferred melee jobs, at which point you're basically just choosing the same damage for ~600-800 less HP. Take the specialty buffs away and meleeing is absolutely better for total damage.

  4. #6584
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Oh yeah definitely referring to anni method otherwise would still run into the problem of dealing with idiots that play to save their life

  5. #6585
    Relic Shield
    Join Date
    Dec 2012
    Posts
    1,765
    BG Level
    6
    FFXI Server
    Siren

    Quote Originally Posted by Kaisha View Post
    They could at least let us dbox delve/skirmish2 equipment to mules. Swimming in too much shit right now with no inventory to sort it out.
    This is possible right now as long as the delve stuff isn't augmented already. I agree with anything from skirmish not being dboxable though. Would be nice.

  6. #6586
    Cerberus
    Join Date
    Dec 2012
    Posts
    485
    BG Level
    4

    A couple of Matsui follow up posts, some reives adjustments and tractor not zoning for Wildskeeper reives, both are scheduled for Autumn update.

  7. #6587
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Added translations. If you only saw Wildskeeper Reive info, I translated the Colonization/Lair Reive info also and edited it into the same post about 10-15 mins after the initial post:

    http://www.bluegartr.com/threads/112...=1#post5860109

  8. #6588
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,760
    BG Level
    7
    FFXI Server
    Bahamut

    Not thrilled at all tbh about them adding more gear to WKRs considering the annoying drop system. However, with them mentioning more ways to obtain the gear, perhaps this won't be an issue. No complaints at all about having to fight them again, would just be highly annoying to go through the grind of getting pebbles and moko grass again.

    Wonder how easy/convenient it'll be to bypass reives. I know a lot of people (prolly not many on BG tbh lol) use reives as a source of bayld, but I wonder how this change will effect colonization rates on the grander scale. Eventually, those who solo/low man these for bayld won't need bayld anymore, and if we're not killing them in order to get somewhere, it very may well be that they're just left alone. Than again, with the changes coming to WKR drops (eventually) maybe we'll all have a reason to care again.

    The idea of NPCs in reives is a pretty easy stretch, considering reives seem to just be a refined version of campaign. But considering the ease we already experience in them, I can't imagine what use the NPCs will be really. Are they going to be strong enough that reives are destroyed regularly by them, or will they be weak enough that without player assistance, they're doomed to the same fate as Bastion NPCs? Seems like a tight line to walk for any form of balance, unless they completely change reives yet again. I like their attention to them, changing them to fit our needs/wishes, but so much change has made it incredibly annoying to pin down their difficulty.

  9. #6589
    BG Content
    Join Date
    Jul 2007
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    22,372
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    As far as the UI post, the macro color header thing that let's you know if the macro can be used is pretty nice. The drag and drop method of equipping is squarely retarded, because there is only one possible slot for the majority of gear, mouse movements are slower than keyboards, etc.

  10. #6590
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    I am not very fond of new WKR drops, I gave up allready on some existing WKR drops, because the drop system is fucking ass... Seirously. 8 hurkans and all I have to show is a bullet and a axe I dont use, 4 yumcax and all I have to show is a club that got pretty useless. yaiie me...

  11. #6591
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Glad to hear about revies changes and the possibility of bypassing annoying colonization revies. I do see the need to make the old Naakuals more attractive and more useful drops would be nice. The one thing they really need to look into is cape drop rates. I have not gotten a single cape in maybe 20+ revies with at least 3 evals. My last drop was from Zapdos weeks ago.

  12. #6592
    Ridill
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    Apr 2011
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    Quote Originally Posted by Damane View Post
    I am not very fond of new WKR drops, I gave up allready on some existing WKR drops, because the drop system is fucking ass... Seirously. 8 hurkans and all I have to show is a bullet and a axe I dont use, 4 yumcax and all I have to show is a club that got pretty useless. yaiie me...
    At least you got weapons. Same number of fights on both and I'm stuck with bullet/grip and cape/neck lol. Funny part is my mule that I just brought into each fight for clears got head on each of the, <.<. And it got like under 1k eval not counting final.

    Anyways I feel the more drops thing will back fire. The reason people have stopped doing them is because of the whole retarded get the same drop thing... add more drops and you will have even worse chance to get a particular item you want. Good job SE you made the reason people hate the event worse

  13. #6593
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    If they make an upgrade process for the gear which requires repeating the Naakuals, and they make the new alternate obtainment method reasonable (e.g. kill Hurkan 3 times to pick one of his drops, or something along those lines), I think they will keep people fighting it. I agree that adding more drops alone wouldn't really do anything unless they occupied a new/separate drop slot.

  14. #6594
    Ridill
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    Apr 2011
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    Bahamut

    True if there was some progressive manner installed to getting drops things would pick up immediately after they did that. I think theres been like 20 OF threads (including several in the bug forum calling this drop method a BS bug) pushing for that and this is what they come up with makes me wonder why they have OF.

  15. #6595
    Sea Torques
    Join Date
    Sep 2007
    Posts
    711
    BG Level
    5
    FFXI Server
    Valefor

    Seems odd that they would go back and upgrade Naakual gear when the upgraded version already drops from Delve.

  16. #6596
    D. Ring
    Join Date
    Apr 2006
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    4,738
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    7
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    Siren

    Lol, are they ever going to stop changing their fucking 1Lvl gear? Maybe they should start adding version numbers to the iLvl stuff as well. I think we will be up to like to Naakual gear v.3.0.

  17. #6597
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by dasva View Post
    At least you got weapons. Same number of fights on both and I'm stuck with bullet/grip and cape/neck lol. Funny part is my mule that I just brought into each fight for clears got head on each of the, <.<. And it got like under 1k eval not counting final.

    Anyways I feel the more drops thing will back fire. The reason people have stopped doing them is because of the whole retarded get the same drop thing... add more drops and you will have even worse chance to get a particular item you want. Good job SE you made the reason people hate the event worse
    Oh did ppl alredy forgot about VWNM? lol..

  18. #6598
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by JSHidaka View Post
    Oh did ppl alredy forgot about VWNM? lol..
    I remember VW but last time I check VW fights never lasted 18 hours each. Nor did you basically have to spend 200k + farm for an hour per fight. Nor wait 3 hours for repop. Nor need half the server or at least a full pt of competent cors. Nor allow people to just jump in and leech the last few seconds and still get drops. I mean really comparing getting drops in this to vw is like comparing making relics in old dynamis vs new

  19. #6599
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
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    Asura

    Quote Originally Posted by JSHidaka View Post
    Oh did ppl alredy forgot about VWNM? lol..
    wkr are way above vw level in terms of retardness. you could spam vw pritty quick and lowman alot of them.

    wkr need more people, needs you to have bayld, gives you shit dorps, last up to 10 hours (the longest i have witnessed) are dependent on some fucked up colo rate etc list goes on. shits retarded hence why i gave up on some drops of them.

  20. #6600
    Sea Torques
    Join Date
    Jun 2012
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    570
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    Asura
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    The Scryers

    Quote Originally Posted by dasva View Post
    I remember VW but last time I check VW fights never lasted 18 hours each. Nor did you basically have to spend 200k + farm for an hour per fight. Nor wait 3 hours for repop. Nor need half the server or at least a full pt of competent cors. Nor allow people to just jump in and leech the last few seconds and still get drops. I mean really comparing getting drops in this to vw is like comparing making relics in old dynamis vs new
    The 18hr fights and needing CORS it's players fault, why the bird can be killed in less that 1hr with competent players, and maybe less with PD start, Ppl just not happy with anything...

    Can't say bayld Is hard coz can just go skirmish and farm 90k in 45 mins, ya probably not now coz ppl with Gil spamming skirmish 2... But sometime "soon"

    From the library quest I got what I wanted of the tree the only one that you need lolcorarmy, a just keep joining the bird till I got what I wanted, so far just missing lolaxe in 13 kills

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